Civilization [BOX SET] - Avalon Hill
Game of the Heroic Age: The Dawn of History 8000 BC to 250 BC
"Be forewarned! CIVILIZATION is a game unlike any other game ever invented ... a game of high-level player interaction with no dice and little risk of any player being eliminated.
1982 ... AH 837
Advanced Civilization [BOX SET]
"If you enjoyed CIVILIZATION, but feel ready to move to an even higher cultural level, you won't want to do without ADVANCED CIVILIZATION. This expansion kit contains:
• A 48-page ADVANCED CIVILIZATION Rulebook and Gamer's Guide, with extensive discussion and analysis of the game;
• Additional Civilization Cards, including eight new cards (Roadbuilding, Mining, Mathematics, Military, Deism, Enlightenment, Monotheism, and Theology);
• Additional Commodity Cards;
• Four new Calamities (Treachery, Superstition, Slave Revolt and Barbarian Hordes); and
• Civilization Card Credit Sheet, allowing players to calculate available credits easily.
ADVANCED CIVILIZATION includes the following features:
• New victory determination rules based on Civilization Card points, A.S.T. position, number of cities, Commodity Cards and treasury;
• Time limits for games, so a satisfying game can be completed in an evening;
• Rules for eight-player games;
• Enhanced attributes for many Civilization Cards;
• Simplified trade rules, to speed play; and
• No limit on the number or type of Civilization Cards held.
ADVANCED CIVILIZATION retains the essential elements of CIVILIZATION, and can be learned quickly even by those who have never played the original game. The additional Civilization Cards ensure a greater diversity of cultures, while the new Calamities make the game even more challenging. Best of all, ADVANCED CIVILIZATION can be played to completion in one sitting, simply by setting a time limit and determining the winner at that point."
1991 ... AH 8372 ... ISBN 1560380381
Western Expansion Map
"The West Extension Map (WXM) may be added to a standard CIVILIZATION game to produce a greatly improved four player game and interesting five, six and seven player versions. Iberia starts from any of the three areas on the western (left) edge of the map north of the straits and adjacent to the red border. Africa should use the revised AST table when the WXM is in use but the original table should be used for Africa at other times. Italy is not available as a playing position when the WXM option is used; Iberia now uses the Italian markers. Other starting positions are unchanged..."
1988 ... Avalon Hill 8370011
Civilization Expansion Trade Cards Set
8 Ochre (Highest Value is 64)
6 Iron (72)
8 Timber (192)
7 Oil (196)
6 Wine (180)
5 Silver (150)
4 Resin (112)
3 Dye (72)
2 Ivory (36)
+ The Expansion Summary Card
TOTAL: 50 Cards
"INSTRUCTIONS: NEW CIVILIZATION TRADE CARDS
No special rules are needed to incorporate these new cards into the game. Just shuffle them into the trade card stacks as explained in paragraph 4.2 of the rules and start play. All current rules still apply (especially rule 17.4.3, "Different commodities, even of the same value, may not be combined into the same set.").
For reasons of clarity, the last sentence of paragraph 4.2 should be modified to read, "The different value commodity cards for each stack should be shuffled among themselves first."
It was intended that each of the sets of ochre and iron trade cards be increased by one card. However, since this would require a new maximum set value to be handwritten on every card, it was decided more expedient just to replace the old sets with new ones. The old cards should be placed aside where they can't get accidentally mixed back into the stacks.
One final comment, the contents of this package are not being marketed as a new and official update to the game of CIVILIZATION for the simple reason that they are not to be forced down anyone's throat. Consider them as a kind of seasoning, so to speak; something that can be added or not as one's taste dictates."
1982 ... AH 8370005
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