The Magic Encyclopedia Volume One
This Magic Encyclopedia has a seeming unrelated 5-page section, a complete TSR product list... EVERYTHING, not just AD&D. TSR's Lazer Tag game, Marvel Super Heroes, calendars, Boot Hill, you name it, everything published by TSR through 1992 is in the list.
The list is organized by organized by TSR product code, the 4-digit code unless the product had a alphanumeric code assigned. So the Conan RPG is found under its code of 7014 and Slave Pits of the Undercity is found under its code of A1.
I used this list back when I was first creating this website in 2003, when there was very little information available online regarding some of TSR's more esoteric product lines.
"All AD&D game campaigns have one thing in common - treasure. Of course, some campaigns have more treasure than others, but it is the lure of treasure that entices intrepid adventurers of any world away from the warmth and safety of home and hearth and sets them plunging into labyrinthine depths or into the uncharted wilderness to face fearsome beasts.
To an adventurer, the most prized treasure of all is magic. Open this book and you will find a concise listing of every enchanted item ever invented for TSR, Inc.'s fantasy role playing games. The list in Volume One runs from Abacus to Goblet. The listing includes an experience point value and a gold piece sale value for each item. At last, you'll know exactly what every bauble in any hoard is really worth. No need to keep guessing. The listing also identifies the product where the item is described and the page number where you can find it. A complete list of those products (current through December, 1992) is also provided.
Ever wonder what a phylactery is? Do you know what a diadem looks like or how a chaplet is worn? Don't wonder anymore! This book also contains an illustrated description of each kind of item."
1992 ... Connie Henson & Dale "Slade" Henson ... 64 pages ... TSR 9293 ... ISBN 1560764295
The Magic Encyclopedia Volume Two
"Did you ever wonder what a phylactery is? Do you know what the difference between a cloak and a robe is? The Magic Encyclopedia answers these questions with succinct definitions of every type of item found in a magical treasure hoard, and every definition has an illustration.
The list of definitions in Volume Two runs from Goggle to Zwieback, and completes the list begun in Volume One. The listing includes an experience point value and a gold piece sale value for each item. At last, you'll know exactly what every bauble in any hoard is really worth. The listing also identifies the product where the item is described and the page number where you can find it. A complete list of those products (current through December, 1991) is also provided."
1993 ... 96 pages ... TSR 9421 ... ISBN 1560765631
Wizard's Spell Compendium Volume One
"The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells."
1997 ... 288 pages ... TSR 2165 ... ISBN 0786904364
Wizard's Spell Compendium Volume Two
1997 ... 288 pages ... TSR 2168 ... ISBN 0786906642
Wizard's Spell Compendium Volume Three
1998 ... 288 pages ... TSR 2175 ... ISBN 0786907916
Wizard's Spell Compendium Volume Four
1998 ... 288 pages ... TSR 2177 ... ISBN 078691209X
Buy the whole set at Amazon
Encyclopedia Magica Volume One: A-C
"The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips!"
1995 ... 416 pages ... TSR 2141 ... ISBN 1560768428
Encyclopedia Magica Volume Two: D-P
1995 ... 416 pages ... TSR 2152 ... ISBN 0786901241
Encyclopedia Magica Volume Three: P-S
1995 ... 416 pages ... TSR 2157 ... ISBN 078690187X
Encyclopedia Magica Volume Four: S-Z + Index
1997 ... 416 pages ... TSR 2161 ... ISBN 0786902892
Priest's Spell Compendium Volume One
"The Priest's Spell Compendium is a three-volume series describing every priest spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for priest spells."
1999 ... 288 pages ... TSR 11359 ... ISBN 0786913592
Priest's Spell Compendium Volume Two
1999 ... 288 pages ... TSR 11421 ... ISBN 0786914211
Priest's Spell Compendium Volume Three
2000 ... 288 pages ... TSR 11611 ... ISBN 0786916117
Monstrous CompendiumMonstrous Compendium Volume One (MC1)
"What's a fantasy role-playing game without monsters? At the heart of any good AD&D adventure, you'll find great monsters - dragons, giants, trolls, killer oozes, shadows, and who knows what else! This first Monstrous Compendium gives DMs and players 144 5-hole punched pages of new and improved monsters, with all-new illustrations, expanded descriptions, and complete statistical data, all in an easy-to-read, easy to reference format. Players can organize the monsters in this pack, alphabetically, according to when they show up in an adventure, according to monster type, or any other way they see fit. And the binder is large enough to hold additional monster sheets from Monstrous Compenium Volumes Two and Three!"
1989 ... TSR 2102 ... ISBN 0880387386
Monstrous Compendium Volume Two
TSR did something a bit confusing here. The Monstrous Compendium Volume Two sheets (TSR 2103: "More Monsters! Ready to add to your Volume One 3-ring binder!") are not the same as the Volume Two binder (TSR 2105: Creatures from the AD&D Worlds! Ready for play in a 3-ring binder!"). TSR apparently belatedly recognized the problem, and re-labeled the binder with the Dragonlance logo. The Volume 2 sheets are just the second half of the classic monsters began with the Volume 1 binder, numbering 144 pages.
1989 ... 72 sheets + 8 dividers ... TSR 2103 ... ISBN 088038753X
Monstrous Compendium Outer Planes (MC8) Appendix
* Aasimon (Agathinon; Deva; Light; Planetar; Solar) * Air Sentinel * Animal Lord * Archon (Lantern; Hound; Warden; Sword; Tome) * Baatezu (Lemure; Amnizu; Cornugon; Gelugon; Pit Fiend; Nupperibo; Spinagon; Abishai; Barbazu; Erinyes; Hamatula; Osyluth) * Balaena * Bariaur * Bebilith * Bodak * Celestial Lammasu * Dragon, Adamantite * Einheriar * Gehreleth * Githyanki * Githzerai * Hordling * Larva * Maelephant * Marut * Mediator * Moon Dog * Mortai * Night Hag * Nightmare * Noctral * Per * Phoenix * Slaad (Red; Blue; Green; Gray; Death) * Tanar'ri (Babau; Chasme; Nabassu; Molydeus; Dretch; Manes; Rutterkin; Alu-Fiend; Bar-Igura; Cambion; Succubus; Balor; Glabrezu; Hezrou; Marilith; Nalfeshnee; Vrock) * Titan * Translator * T'uen-rin * Vaporighu * Warden Beast * Yugoloth (Arcanaloth; Nycaloth; Ultroloth; Dergholoth; Hydroloth; Mezzoloth; Piscoloth; Yagnoloth) * Zoveri
"Through portals and rifts in the fabric of reality they have arrived - the denizens of the Outer Planes! Here are 96 pages of monstrous entities from planes of all-powerful magic, the brightest ambassadors of good and the foulest custodians of evil. Examine beings of light who wish to stem the tides of wickedness. But examine, too, the fiends - beasts of ultimate evil locked in an endless, bitter Blood War! Each page is 5-hole punched and the set includes 4 dividers with awe-inspiring, full-color art. Leave the comfortable confines of the Prime Material Plane - the creatures of the Outer Planes await!"
1991 ... 48 sheets + 4 dividers ... TSR 2118 ... ISBN 1560760559
Monstrous Compendium Fiend Folio Appendix (MC14)
CREATURES: Aballin; Achaierai; Adherer; Algoid; Al-mi'raj; Apparition; Caterwaul; Crabman; Coffer Corpse; Dark Creeper; Dark Stalker; Darter; Denzelian; Dragon, Gem (Amethyst; Crystal; Emerald; Sapphire; Topaz); Dune Stalker; Falcon, Fire; Faux Faerie; Firedrake; Flawder; Fyrefly; Gambado; Garbug; Giant, Fog; Gibberling; Gorbel; Grimlock; Hellcat; Ice Lizard; Iron Cobra; Khargra; Mantari; Mephit; Penanggalan; Pernicon; Phantom Stalker; Quaggoth; Retriever; Ruve; Scathe; Sheet Ghoul, Sheet Phantom; Shocker; Spanner; Stwinger; Sussurus; Symbiotic Jelly; Terithran; Thunder Children; Troll, Ice; Tween; Umpleby; Urdunnir; Volt; Xill; Xvart; Zygraat.
"Look to your weapons! Here comes a horde of the strangest creatures ever to inhabit the worlds of the AD&D game. The denizens of the original FIEND FOLIO tome are back, updated and expanded for the AD&D 2nd edition game. Treat yourself to an in-depth look at the peculiar achaierai, vicious stilt-legged birds that roam the infernal planes - and they also hunt closer to civilization. Find out what xvarts do for fun, but don't expect them to play fair! The menagerie inside includes leaping gambados, grenzied gorbels, and other old favorites. Several brand new creatures, such as the beautiful but haughty gem dragons join them. Don't pass up your chance to get to know these astonishing creatures."
1992 ... 32 sheets + 4 dividers TSR 2132 ... ISBN 1560764287
Monstrous Compendium Annual, Vol. 1
"They're ba-ack! Virtually all of the monsters that appeared in TSR's 1993 AD&D® product line, plus many of those that appeared in the '93 issues of Dragon®, Dungeon®, and Polyhedron® Magazines, are brought together in this first release in an annual series of Monstrous Compendium supplements.
This book is crawling with more than 100 denizens of the land, sky, sea, and underdark, waiting to creep into the nearest adventure. Creatures within these pages have appeared in the Forgotten Realms® campaign setting, the Al-Qadim® world of adventure, the Ravenloft® world of horror, the Dark Sun® game world, and even the Outer and Inner Planes, but they've all been reorganized, updated, and edited so they can be used in any campaign. An introduction explaining how to breathe life into random encounters is included too.
Every illustration is brand new and presented in full color, so these monsters are more lifelike than ever before! This is a must-have item for all serious Dungeon Masters."
1994 ... TSR 2145 ... ISBN 156076838X
Monstrous Compendium Annual, Vol. 2
"Back again, and better than ever! Virtually all the new AD&D® game monsters that were published by TSR in 1994 have growled, burrowed, and slithered their way into this second release in a yearly series of MONSTROUS COMPENDIUM® supplements.
More than 100 denizens of the land, sky, sea, and ... other places ... are collected inside. Most of these creatures originally appeared in a specific AD&D campaign setting, but they've all been updated and edited so they can be used in any campaign.
This year's collection also features the return of the long out-of-print dinosaurs and pleistocene creatures, and includes general encounter tables for the MONSTROUS COMPENDIUM® books.
This richly illustrated book is an essential addition to every Dungeon Master's library."
1995 ... 128 pages ... TSR 2158 ... ISBN 0786901993
Monstrous Compendium Annual, Vol. 3
"Welcome to Year three! Drawn from our best adventures of 1995 - not to mention the award-winning Dragon, Dungeon, and Polyhedron Magazines - this annual also marks the return of many old classics and introduces some nifty new critters!
More than 100 denizens of the land, sky, sea, and Outer Planes are ready to sneak, storm, or wheedle their way out of these pages and into the nearest adventure. These creatures, many of them from the Forgotten Realms, Birthright, Ravenloft, Dark Sun, Al-Qadim, and Greyhawk settings, are looking for new worlds to conquer.
This collection features a full, combined index to the Monstrous Manual Tome and all three annuals."
1996 ... 128 pages ... TSR 2166 ... ISBN 0786904496
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