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The Magic Encyclopedia Volume One
This Magic Encyclopedia has a seeming unrelated 5-page section, a complete TSR product list... EVERYTHING, not just AD&D. TSR's Lazer Tag game, Marvel Super Heroes, calendars, Boot Hill, you name it, everything published by TSR through 1992 is in the list.
The list is organized by organized by TSR product code, the 4-digit code unless the product had a alphanumeric code assigned. So the Conan RPG is found under its code of 7014 and Slave Pits of the Undercity is found under its code of A1.
I used this list back when I was first creating this website in 2003, when there was very little information available online regarding some of TSR's more esoteric product lines.
"All AD&D game campaigns have one thing in common - treasure. Of course, some campaigns have more treasure than others, but it is the lure of treasure that entices intrepid adventurers of any world away from the warmth and safety of home and hearth and sets them plunging into labyrinthine depths or into the uncharted wilderness to face fearsome beasts.
To an adventurer, the most prized treasure of all is magic. Open this book and you will find a concise listing of every enchanted item ever invented for TSR, Inc.'s fantasy role playing games. The list in Volume One runs from Abacus to Goblet. The listing includes an experience point value and a gold piece sale value for each item. At last, you'll know exactly what every bauble in any hoard is really worth. No need to keep guessing. The listing also identifies the product where the item is described and the page number where you can find it. A complete list of those products (current through December, 1992) is also provided.
Ever wonder what a phylactery is? Do you know what a diadem looks like or how a chaplet is worn? Don't wonder anymore! This book also contains an illustrated description of each kind of item."
1992 ... Connie Henson & Dale "Slade" Henson ... 64 pages ... TSR 9293 ... ISBN 1560764295
The Magic Encyclopedia Volume Two
"Did you ever wonder what a phylactery is? Do you know what the difference between a cloak and a robe is? The Magic Encyclopedia answers these questions with succinct definitions of every type of item found in a magical treasure hoard, and every definition has an illustration.
The list of definitions in Volume Two runs from Goggle to Zwieback, and completes the list begun in Volume One. The listing includes an experience point value and a gold piece sale value for each item. At last, you'll know exactly what every bauble in any hoard is really worth. The listing also identifies the product where the item is described and the page number where you can find it. A complete list of those products (current through December, 1991) is also provided."
1993 ... 96 pages ... TSR 9421 ... ISBN 1560765631
Wizard's Spell Compendium Volume One
"The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells."
1997 ... 288 pages ... TSR 2165 ... ISBN 0786904364
Wizard's Spell Compendium Volume Two
1997 ... 288 pages ... TSR 2168 ... ISBN 0786906642
Wizard's Spell Compendium Volume Three
1998 ... 288 pages ... TSR 2175 ... ISBN 0786907916
Wizard's Spell Compendium Volume Four
1998 ... 288 pages ... TSR 2177 ... ISBN 078691209X
Buy the whole set at Amazon
Encyclopedia Magica Volume One: A-C
"The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips!"
1995 ... 416 pages ... TSR 2141 ... ISBN 1560768428
Encyclopedia Magica Volume Two: D-P
1995 ... 416 pages ... TSR 2152 ... ISBN 0786901241
Encyclopedia Magica Volume Three: P-S
1995 ... 416 pages ... TSR 2157 ... ISBN 078690187X
Encyclopedia Magica Volume Four: S-Z + Index
1997 ... 416 pages ... TSR 2161 ... ISBN 0786902892
Priest's Spell Compendium Volume One
"The Priest's Spell Compendium is a three-volume series describing every priest spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for priest spells."
1999 ... 288 pages ... TSR 11359 ... ISBN 0786913592
Priest's Spell Compendium Volume Two
1999 ... 288 pages ... TSR 11421 ... ISBN 0786914211
Priest's Spell Compendium Volume Three
2000 ... 288 pages ... TSR 11611 ... ISBN 0786916117
At the introduction of AD&D 2nd Edition in 1989, TSR took the radical step of not selling a hardcover monster manual. This had always been a part of AD&D's holy trinity of PHB, DMG, and MM.
Instead they sold a three ring binder - the Monstrous Compendium - to be supported by years of expansion sheet releases.
The reality was that a monster manual would be inevitably joined by a monster manual 2 and 3. Monsters would be scattered throughout many modules and accessories over the years. A binder was a strategy to cure this problem.
Three hole punched sheets were sold in the packs of the MC-series and added to iconic AD&D box sets until 1993-4.
In the end, TSR went back to a hardcover: The Monstrous Manual.
BROWSE MY MONSTROUS COMPENDIUMS CURRENTLY IN STOCK
Monstrous Compendium Volume One (MC1)
"What's a fantasy role-playing game without monsters? At the heart of any good AD&D adventure, you'll find great monsters - dragons, giants, trolls, killer oozes, shadows, and who knows what else! This first Monstrous Compendium gives DMs and players 144 5-hole punched pages of new and improved monsters, with all-new illustrations, expanded descriptions, and complete statistical data, all in an easy-to-read, easy to reference format. Players can organize the monsters in this pack, alphabetically, according to when they show up in an adventure, according to monster type, or any other way they see fit. And the binder is large enough to hold additional monster sheets from Monstrous Compenium Volumes Two and Three!"
1989 ... TSR 2102 ... ISBN 0880387386
Monstrous Compendium Volume Two [SHEETS]
This thick pack of sheets is mandatory, or you'd be missing the drow elf, troglodyte, xorn and other iconic monsters. These sheets are intended to be added to the original binder.
1989 ... 72 sheets + 8 dividers ... TSR 2103 ... ISBN 088038753X
See my blog post for an illustration of TSR's naming snafu for Volume Two. Plus more pics of the Volume Two binder. -W
Dragonlance Monstrous Compendium Appendix [aka Monstrous Compendium Volume Two BINDER]
This binder with Dragonlance sheets has two cover graphics:
* "Monstrous Compendium, Volume Two" binder
* "Monstrous Compendium: Dragonlance Appendix"
I'm not clear which came first, released together, or what. The unfortunate naming of course confuses this with Monstrous Compendium, Volume Two sheets (MC2).
"This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragons, Krynn minotaurs, the various races and tribes of dwarves and elves, knights of Solamnia, kender, and dozens of other creatures and monsters from both Ansalon and the new continent of Taladas. Ninety-six pages in all, plus four full-color dividers with identification tabs. The three-ring binder holds these monsters, and has room for the monster sheets from two more Monstrous Compendium expansions."
1989 ... 48 sheets … TSR 2105 (MC4?) ... ISBN 0880388226
Monstrous Compendium Forgotten Realms Appendix (MC3)
"More monsters escape from the Realms and into your AD&D 2nd Edition game! Sixty-four pages chock-full of new monsters for use in your own campaigns and with the FORGOTTEN REALMS Campaign Setting. From the gnomish svirfneblin to the deadly dracolich; from the wemic to the revenant; they're all here! Battle the beholder-kin of the North, the dinosaurs of the Jungles of Chult, and the oriental dragons of Kara-Tur. All these creatures and more are organized in 64 5-hole punched pages that will make a handy appendix to your Volume One Monstrous Compendium binder. Add them in and turn them loose on your players!"
CREATURES: Ascallion; Asperii; Beholder-kin; Belabra (Tangler); Berbalang; Bhaergala; Bichir (Lungfish, Giant); Bunyip; Burbur; Claw, Crawling; Cloaker; Darkenbeast; Death, Crimson; Dinosaurs; Dracolich; Dragon, Faerie; Dragons, Oriental; Firenewt; Firestar; Maedar; Meazel; Pleistocene Animals; Revenant; Rhaumbusun; Strider, Giant; Sull; Svirfneblin (Deep Gnome); Thessalmonster; Thri-kreen (Mantis Warrior); Thylacine; Vulture; Vurgens; Web, Living; Wemic.
1989 ... 32 pages + 4 dividers ... TSR 2104 ... ISBN 0880387696
Greyhawk (Monstrous Compendium Appendix MC5)
MONSTERS: Aspis, Beastman, Beetle (Death Watch; Slicer), Bonesnapper, Booka, Brownie (Buckawn; Quickling), Crypt Thing, Crystalmist, Dragon (Cloud; Greyhawk; Mist; Shadow), Dragonfly (Giant), Dragonnel, Elf (Grugach; Valley), Giant-kin (Voadkyn; Spriggan), Grell, Gremlin (Fremlin), Grippli, Grung, Hobgoblin (Norker), Hook Horror, Horgar, Hound (Yeth), Iguana (Giant), Ingundi, Kech, Kyuss (Son of), Mist (Vampiric), Mite (Pestie; Snyad), Necrophidius, Needleman, Plant (Carnivorous), Rat, Raven (Crow), Scarecrow, Shadow (Slow), Skulk, Snail, Sprite (Atomie; Grig; Sea), Taer, Tentamort, Turtle, Tyrg, Wolf (Mist), Wraith (Swordwraith; Soul Beckoner), Zombie (Sea), Zygom.
"Prepare yourselves and your characters…. Here come more monsters, this time from the Greyhawk Campaign Setting! These 64 pages are filled with beasties and creatures, from aspis to zygon-and everything in-between! Crystalmist dragons (yes, there are more-four more, to be precise), and plenty of deadly plants await entry into your campaign. As always, these monster descriptions are organized on separate pages, ready to be incorporated into your Monstrous Compendium binder. And, you get four full-color dividers with identification tabs! Snap them in, and set them free!"
1990 ... Grant Williams & William W. Connors & Bruce Nesmith & Chris Mortika & Skip Williams ... 32 pages ... TSR 2107 ... ISBN 0880388366
Monstrous Compendium: Kara-Tur (MC6)
CREATURES: Bajang; Bakemono; Bisan; Buso; Carp, Giant; Centipede, Spirit; Chu-u; Con-tinh; Doc cu'o'c; Duruch'i-lin; Flame Spirit; Foo Creature; Gaki; Gargantua; Goblin Rat; Goblin Spider; Hai Nu; Hannya; Hengeyokai; Hsing-sing; Hu Hsien; Ikiryo; Jishin Mushi; Kala; Kaluk; Kappa; Korobokuru; Krakentua; Kuei; Memedi; Men (Wako - Sea Pirate; Frost Barbarians); Men-shen; Nat; Ningyo; Oni; P'oh; P'oh, Gohei; Shan Sao; Shirokinukatsukami; Spirit, Nature; Spirit, Stone; Spirit Folk; Tako; Tengu; Wang-Liang; Yuan-ti, Histachii; Yuki-on-na.
1990 ... 32 pages + 4 dividers ... TSR 2116 ... ISBN 088038851X
Monstrous Compendium Appendix (MC7)
CREATURES: Aartuk; Albari; Ancient Mariner; Argos; Astereater; Beholder-Kin (Director, Examiner, Lensman, Overseer, Watcher); Blazozoid; Chattur; Clockwork Horror; Colossus; Delphinid; Dizantar; Esthetic; Focoid; Fractine; Giant, Spacesea; Golem, Furnace; Golem, Radiant; Gravislayer; Grommam; Hadozee; Hamster, Giant Space; Jammer Leech; Lakshu; Lumineaux; Lutum (Mud-Woman); Mimic, Space; Misi; Moon, Rogue; Mortiss; Murderoid; Nay-Churr; Phlog-Crawler; Pirate of Gith; Plasman; Plasmoid (DeGleash, DelNoric, Ontalak); Puffer; Q'nidar; Rastipede; Reigar; Rock Hopper; Slinker; Spider, Asteroid; Spiritjam; Survivor; Syllix; Symbiont; Vine, Infinity; Wiggle (Hurwaet); Wizshade; Wryback; Zard; Zodar.
"Thought you'd seen it all when you met the neogi? Threw up your hands in horror at the sight of space barnacles? Well...get ready for the giant space hamsters, the symbionts, and lots of other wild and weird SPELLJAMMER campaign monsters!
In this product are some of the most fantastic creatures ever seen (or not seen, as the case may be), in wildspace or out of it. Yes, Virginia, there really are giant space hamsters lurking in these pages, as well as whole new races ready for the DM to launch into a SPELLJAMMER campaign. Once again, there are 64 pages of new beasties for your playing enjoyment, 5-hole punched and ready for insertion in your Monstrous Compendium binder. Plus, the great (4) full-color divider pages with identification tabs make it easier to organize your critters.
SPELJAMMER campaigns will never be the same again..."
1990 ... TSR 2109 ... ISBN 0880388714
Monstrous Compendium Outer Planes (MC8) Appendix
* Aasimon (Agathinon; Deva; Light; Planetar; Solar) * Air Sentinel * Animal Lord * Archon (Lantern; Hound; Warden; Sword; Tome) * Baatezu (Lemure; Amnizu; Cornugon; Gelugon; Pit Fiend; Nupperibo; Spinagon; Abishai; Barbazu; Erinyes; Hamatula; Osyluth) * Balaena * Bariaur * Bebilith * Bodak * Celestial Lammasu * Dragon, Adamantite * Einheriar * Gehreleth * Githyanki * Githzerai * Hordling * Larva * Maelephant * Marut * Mediator * Moon Dog * Mortai * Night Hag * Nightmare * Noctral * Per * Phoenix * Slaad (Red; Blue; Green; Gray; Death) * Tanar'ri (Babau; Chasme; Nabassu; Molydeus; Dretch; Manes; Rutterkin; Alu-Fiend; Bar-Igura; Cambion; Succubus; Balor; Glabrezu; Hezrou; Marilith; Nalfeshnee; Vrock) * Titan * Translator * T'uen-rin * Vaporighu * Warden Beast * Yugoloth (Arcanaloth; Nycaloth; Ultroloth; Dergholoth; Hydroloth; Mezzoloth; Piscoloth; Yagnoloth) * Zoveri
"Through portals and rifts in the fabric of reality they have arrived - the denizens of the Outer Planes! Here are 96 pages of monstrous entities from planes of all-powerful magic, the brightest ambassadors of good and the foulest custodians of evil. Examine beings of light who wish to stem the tides of wickedness. But examine, too, the fiends - beasts of ultimate evil locked in an endless, bitter Blood War! Each page is 5-hole punched and the set includes 4 dividers with awe-inspiring, full-color art. Leave the comfortable confines of the Prime Material Plane - the creatures of the Outer Planes await!"
1991 ... 48 sheets + 4 dividers ... TSR 2118 ... ISBN 1560760559
Monstrous Compendium Appendix (MC9)
CREATURES: Alchemy Plant; Allura; Aperusa; Autognome; Bionoid; Bloodsac; Buzzjewel; Constellate; Contemplator; Dohwar; Dragon, Moon; Dragon, Sun; Dragon, Stellar; Dreamslayer; Dweomerborn; Fal; Feesu; Firebird; Firelich; Flowfiend; Gadabout; Gammaroid; Gonn; Gossamer; Grav; Great Dreamer; Greatswan; Grell, Colonial; Gullion; Insectare; Lhee; Mercurial Slime; Meteorspawn; Monitor; Owl, Space; Pristatic; Scro; Selkie, Star; Silatic; Skullbird; Sleek; Sluk; Space Swine; Spirit Warrior; Sphinx, Astro; Starfly Plant; Stargazer; Undead, Stellar; Witchlight Marauders; Xixchil; Yitsan; Zurchin.
"Prepare to be boarded! Here are still more new, inventive, dangerous, and entertaining creatures and races for your SPELLJAMMER campaign setting! There are giant undead insects, star gypsies, space plants, and much, much more awaiting your stellar travelers in these pages. Elven war-beasts, giant space turtles, orcish death-creatures, and other beings of the phlogiston, crystal spheres, and wildspace roam this volume. Some look nasty, and are; some look nasty, and aren't. Which are which? Read the entries and find out for yourself! And of course, they are organized into five-hole-punched pages that fit right into your Monstrous Compenium binders."
1991 ... 32 pages + 4 dividers ... TSR 2119 ... ISBN 1560760710
Monstrous Compendium Ravenloft Appendix (MC10)
MONSTERS: Bastellus; Bat, Ravenloft; Bowlyn; Broken Ones; Bussengeist; Darkling; Doom Guard; Doppleganger Plant; Elemental, Ravenloft (Pyre; Blood; Mist; Grave); Ermordenung; Ghoul Lord; Goblyn; Golem, Ravenloft (Bone; Doll; Gargoyle; Glass; Mechanical; Zombie); Grim Reaper; Imp, Assassin; Impersonator; Lycanthrope, Werebat; Lycanthrope, Wereraven; Men (Abber Nomads); Men (Lost Ones & Madmen); Mist Horror; Mummy, Greater; Quevari; Quickwood; Ravenkin; Reavers; Scarecrow, Ravenloft; Shadow Fiend; Skeleton, Giant; Strahd's Skeletal Steeds; Treant, Evil; Treant, Undead; Valpurgeist; Vampire, Dwarf; Vampire, Elf; Vampire, Gnome; Vampire, Halfling; Vampire, Kender; Vampyre; Widow, Red; Wolfwere, GreaterZombie Lord.
1991 ... 32 pages + 4 dividers ... TSR 2122 ... ISBN 1560761083
Monstrous Compendium Forgotten Realms Appendix (MC11)
CREATURES: Alaghi; Alguduir; Avian; Bat, Deep; Beguiler; Cantobele; Cat; Chitine; Cildabrin; Dimensional Warper; Dragon, Deep; Elf, Aquatic; Fachan; Feyr; Firetail; Frost; Gaund; Giant, Mountain; Gloomwing; Golden Ammonite; Golem, Lightning; Hamadryad; Harrier; Harrla; Haun; Haundar; Hendar; Inquisitor; Lhiannan Shee; Loxo; Manni; Mara; Morin; Naga, Dark; Orpsu; Peryton; Phantom; Plant, Carnivorous; Ringworm; Rohch; Sandcat; Saurial; Shaaz; Silverdog; Simpathetic; Skuz; Spider, Monkey; Tempest; Tlincalli; Tren.
1991 ... 32 pages + 4 dividers ... TSR 2125 ... ISBN 1560761113
Dark Sun Monstrous Compendium Appendix: Terrors of the Desert (MC12)
CREATURES: Animal, Household (Hurrum, Critic, Renk, Ock'n); Animal, Herd (Kip, Z'tal, Jankz); Antloid, Desert (Dynamis, Soldier, Queen, Worker); B'rohg; Banshee, Dwarf; Beetle, Agony; Bog Wader; Brambleweed (and Tree); Burnflower; Cat, Psionic (Tagster, Tigone); Cha'thrang; Cistern Fiend; Cloud Ray; Drake, Athasian (Air, Earth, Fire, Water); Dune Runner; Dune Trapper; Elemental, Athasian (Greater Air, Greater Earth, Greater Fire, Greater Water, plus Lesser versions); Erdland; Esperweed; Flailer; Floater; Giant, Athasian (Desert, Plains, Beasthead); Golems, Athasian (Ash, Chitin, Obsidian, Rock, Sand, Wood); Halfling, Renegade; Hej-kin; Id Fiend; Insect Swarm, Athasian (Locusts, Mini-Kanks); Kank, Wild; Kirre; Megapede; Mul, Wild; Nightmare Beast; Plant, Carnivorous (Blossomkiller, Dew Fronds, Poisonweed, Strangling vines); Pterran; Pterrax; Pulp Bee; Pyreen (Peace-bringers); Rasclinn; Razorwing; Roc, Athaisian; Sand Bride (Sand Mother); Sand Cactus; Sand Vortex; Scrab; Silt Horror; Silt Runner; Sink Worm; Sloth, Athasian; So-ut (Rampager); Spider Cactus; Spider, Crystal; Spirit of the Land; T'Chowb; Thrax; Tohr-kreen (Mantis Noble); Villichi; Zhackal; Zombie Plant.
"Beneath the blistering rays of the Athasian sun live creatures more horrible than anything yet found in the AD&D game. In this harsh world, only the strongest can survive. Even the most timid looking creatures must be ready to kill or be killed at any time.
Terrors of the Desert contains 96 pages of new monsters specially designed for use in the DARK SUN campaign setting. Within these pages you'll find a variety of monsters, many with unbelievable psionic powers. Terrors of the Desert includes details on the massive creatures that lurk beneath the Great Silt Sea, powerful elemental beings unlike those found anywhere else, and golems of ash, chitin, and obsidian."
1992 ... 48 sheets (96 pages) ... TSR 2405 ... ISBN 1560762721
Monstrous Compendium Fiend Folio Appendix (MC14)
CREATURES: Aballin; Achaierai; Adherer; Algoid; Al-mi'raj; Apparition; Caterwaul; Crabman; Coffer Corpse; Dark Creeper; Dark Stalker; Darter; Denzelian; Dragon, Gem (Amethyst; Crystal; Emerald; Sapphire; Topaz); Dune Stalker; Falcon, Fire; Faux Faerie; Firedrake; Flawder; Fyrefly; Gambado; Garbug; Giant, Fog; Gibberling; Gorbel; Grimlock; Hellcat; Ice Lizard; Iron Cobra; Khargra; Mantari; Mephit; Penanggalan; Pernicon; Phantom Stalker; Quaggoth; Retriever; Ruve; Scathe; Sheet Ghoul, Sheet Phantom; Shocker; Spanner; Stwinger; Sussurus; Symbiotic Jelly; Terithran; Thunder Children; Troll, Ice; Tween; Umpleby; Urdunnir; Volt; Xill; Xvart; Zygraat.
"Look to your weapons! Here comes a horde of the strangest creatures ever to inhabit the worlds of the AD&D game. The denizens of the original FIEND FOLIO tome are back, updated and expanded for the AD&D 2nd edition game. Treat yourself to an in-depth look at the peculiar achaierai, vicious stilt-legged birds that roam the infernal planes - and they also hunt closer to civilization. Find out what xvarts do for fun, but don't expect them to play fair! The menagerie inside includes leaping gambados, grenzied gorbels, and other old favorites. Several brand new creatures, such as the beautiful but haughty gem dragons join them. Don't pass up your chance to get to know these astonishing creatures."
1992 ... 32 sheets + 4 dividers TSR 2132 ... ISBN 1560764287
Monstrous Compendium II: Children of the Night (MC15)
"The moon is full. The mists have risen. The terror is upon you.
Step into these swirling clouds of fog, and you will come face to face with creatures more terrible than you can imagine. Be careful, for those who are embraced by the mists seldom live to tell the tale.
Children of the Night presents complete descriptions of 20 unique individuals for use in the RAVENLOFT® campaign setting. Ideal for use as important NPC or major villains, these creatures are certain to linger in the nightmares of player characters for years to come."
1993 ... 32 sheets + 4 dividers ... TSR 2139 ... ISBN 1560765860
At this time (1993-4) TSR abandoned the three-ring-binder and MC sheet releases, both here and with the various setting box sets.
Instead the Monstrous Compendium updates were released as 128-page perfect-bound books.
Monstrous Compendium Appendix
"There's lots of bashers that can plant you pretty fast, out here in the planes. And that's the only "pretty" thing about most of 'em. A blood's got to know what's what, or the results won't rise. A lot of creatures out here're just plain bad, and even the good ones can burn you if you rattle your bonebox wrong. What a cutter needs is a guide to what's out there, and if it's twice as big as the previous guide and illustrated in color, that's just a bonus. Sure, there's been other guides to planar creatures, but most're hard to find, don't scan the turf, or just don't have the straight chant....
This MONSTROUS COMPENDIUM appendix includes a broad spectrum of monsters from the Inner, Outer, Astral, and Ethereal Planes - all geared to provide hours of adventure in the PLANESCAPE campaign setting. Replacing the original Outer Planes Appendix, this new and enlarged compendium includes full-color illustrations, reintroducing many of the best mulitplanar monsters from a wide variety of out-of-print sources."
1994 ... 128 pages ... TSR 2602 ... ISBN 1560768622
Monstrous Compendium Appendix III: Creatures of Darkness
"Inside this book are dozens of sinister beings waiting to strike terror into the hearts of role-players everywhere. From the dreaded scarab beetles of Har'Akir to the archer skeletons of Darkon and the drow vampires of Arak, these Creatures of Darkness will provide hours of diabolical adventure. But be warned - if you buy this accessory, your AD&D game players may never forgive you."
1994 ... 128 pages ... TSR 2153 ... ISBN 1560769149
Monstrous Compendium Annual, Vol. 1
"They're ba-ack! Virtually all of the monsters that appeared in TSR's 1993 AD&D® product line, plus many of those that appeared in the '93 issues of Dragon®, Dungeon®, and Polyhedron® Magazines, are brought together in this first release in an annual series of Monstrous Compendium supplements.
This book is crawling with more than 100 denizens of the land, sky, sea, and underdark, waiting to creep into the nearest adventure. Creatures within these pages have appeared in the Forgotten Realms® campaign setting, the Al-Qadim® world of adventure, the Ravenloft® world of horror, the Dark Sun® game world, and even the Outer and Inner Planes, but they've all been reorganized, updated, and edited so they can be used in any campaign. An introduction explaining how to breathe life into random encounters is included too.
Every illustration is brand new and presented in full color, so these monsters are more lifelike than ever before! This is a must-have item for all serious Dungeon Masters."
1994 ... TSR 2145 ... ISBN 156076838X
Monstrous Compendium Annual, Vol. 2
"Back again, and better than ever! Virtually all the new AD&D® game monsters that were published by TSR in 1994 have growled, burrowed, and slithered their way into this second release in a yearly series of MONSTROUS COMPENDIUM® supplements.
More than 100 denizens of the land, sky, sea, and ... other places ... are collected inside. Most of these creatures originally appeared in a specific AD&D campaign setting, but they've all been updated and edited so they can be used in any campaign.
This year's collection also features the return of the long out-of-print dinosaurs and pleistocene creatures, and includes general encounter tables for the MONSTROUS COMPENDIUM® books.
This richly illustrated book is an essential addition to every Dungeon Master's library."
1995 ... 128 pages ... TSR 2158 ... ISBN 0786901993
Monstrous Compendium Appendix II
"Don't matter if you're a blood's blood or a leatherhead with a lot to learn - this book's for you. The planes are full of critters that'd just as soon kill a berk as look at him, and plenty more that like to rattle their bone-boxes for nothing more than the sheer pleasure of it. What a cutter needs is a book like this one - something that tells the real dark of what's waiting out there, just on the other side of that portal.
This MONSTROUS COMPENDIUM appendix contains nearly 100 new monsters from the Outlands and various Outer Planes, and a few updated creatures that haven't seen print for quite some time. The aasimar, a new player character race, awaits your discovery - along with eladrins, hollyphants, rilmani, new tanar'ri, and more!"
1995 ... Rich Baker & DiTerlizzi (art) ... 128 pages ... TSR 2613 ... ISBN 078690173X
Monstrous Compendium Appendix II: Terrors Beyond Tyr
"The sky rumble with impending rain... droplets hiss in the blasted air before reaching the parched ground. A leviathan bursts through the clouds, its silver scales glinting in the crimson sun. The rain drake passes, then moves in with jaws wide open....
Only the bravest -- or the most foolhardy -- would dare stand before the creatures included inside this MONSTROUS COMPENDIUM appendix. Encounter the shadow giant, the stalking horror, and the unique undead found lurking beyond the Tablelands as well as many other terrors. Containing 128 pages of full-color monsters, this accessory is designed for the DARK SUN campaign world but is adaptable to any AD&D campaign."
1995 ... 128 pages ... TSR 2433 ... ISBN 0786900970
Monstrous Compendium Appendices I & II
"They are the foul and horrible creatures that dwell in Ravenloft, the Demiplane of Dread, and they are waiting for you. From the dream-stalking bastellus to the body-snatching doppleganger plant, this horrific tome contains a great assortment of creatures that will haunt the nightmares of player characters for years to come. In addition, this book presents over 20 unique creatures, including the living brain of Rudolph Von Aubrecker and the dreaded night hag Styrx, all of whom are perfect for use as master villains and NPCs.
TSR is proud to present this compilation of diabolical beings from the first two MONSTROUS COMPENDIUM appendices dedicated to the RAVENLOFT campaign setting. First released in 1991 and 1993, these collections have been unavailable for some time, but always in demand. Now they're back - at a price that's lower than the combined price of the two earlier products. No RAVENLOFT campaign is complete without this book."
1996 ... William W. Connors ... 128 pages ... TSR 2162 ... ISBN 0786903929
Monstrous Compendium Annual, Vol. 3
"Welcome to Year three! Drawn from our best adventures of 1995 - not to mention the award-winning Dragon, Dungeon, and Polyhedron Magazines - this annual also marks the return of many old classics and introduces some nifty new critters!
More than 100 denizens of the land, sky, sea, and Outer Planes are ready to sneak, storm, or wheedle their way out of these pages and into the nearest adventure. These creatures, many of them from the Forgotten Realms, Birthright, Ravenloft, Dark Sun, Al-Qadim, and Greyhawk settings, are looking for new worlds to conquer.
This collection features a full, combined index to the Monstrous Manual Tome and all three annuals."
1996 ... 128 pages ... TSR 2166 ... ISBN 0786904496
Monstrous Compendium Appendix III
"Things are different on the Inner Planes. Oh, some bashers might say they're deadlier, or harsher, or just plain weirder, but this truth is, they're merely different. And on planes full of nothing but searing magmas, swampy ooze, glittering mineral, utter desolation, or life incarnate, is it any wonder that a body'd find creatures as alien as any the multiverse has ever seen? Things that eat color, leaving a victim fully transparent. Beasts that spread life like a virus, animating all things around them. Spirits that form bodies by forcing hundreds of smaller animals to act as one. It's enough to make a sod long for a pit fiend.
Liven up any PLANESCAPE or AD&D campaign with the MOSNTROUS COMPENDIUM Appendix III, which features 128 pages of monsters that lurk on the Inner Planes, the Astral Plane, and the Ethereal Plane - some of the strangest and most inhospitable environments in the multiverse. Most of the critters are brand new, though a few old favorites have been updated. This book also provides a detailed look at the ecology of the planes in question, not to mention an appendix of inner-planar creatures that're more like animals than monsters. And, of course, all-new illustrations vividly bring each of these exotic beings to life."
1998 ... Monte Cook ... 128 pages ... TSR 2635 ... ISBN 0786907517
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