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Divine Right ~ Escape From New York ~ Fight in the Skies & Dawn Patrol ~ TSR Minigame Series ~ SPI Games - TSR-owned ~ SPI Games - Pre-TSR TSR's Roleplaying Games: Advanced Dungeons & Dragons (AD&D) ~ Amazing Engine ~ Boot Hill ~ Buck Rogers - XXVc The 25th Century ~ Conan ~ Dungeons & Dragons (D&D) ~ Empire of the Petal Throne ~ Gamma World ~ GangBusters ~ Indiana Jones ~ Marvel Super Heroes ~ Star Frontiers ~ Top Secret Before TSR became "All D&D, all the time", the focus was on wargames & miniatures rules. Cavaliers & Roundheads: The Great Rebellion TSR's very first game was a set of rules for gaming the English Civil War of 1642. More photos over at my gameblog: Cavaliers & Roundheads (1973): TSRs 1st Game 1973, 1975 ... Jeff Perren & Gary Gygax ... 36 pages ... Tactical Studies Rules Warriors of Mars "The warfare of Barsoom in miniature. Rules for individual and large-scale land and aerial conflict." Much more over at my Game Gallery photoblog: WARRIORS OF MARS (1974): The Rare Lost Cousin of D&D 1974 ... Gary Gygax & Brian Blume ... Tactical Studies Rules Bio One: Rules For Exact Hit Location and Damage in Gunpowder Period Man-to-Man Rules "BIO ONE was created In 1974 to incorporate a degree of realism into a field of war-gaming which was sorely lacking. BIO ONE provides a complete and accurate system of damage location and effects for any gunpowder period of warfare. BIO ONE will prove an interesting addition to any set of man-to-man rules which uses gun fire..." 1974 ... Jim Muscala & WAW Productions ... TSR Rules Check Wayne's Books Inventory Star Probe & Star Empires Many more pics at my photoblog: STAR PROBE (1975) & STAR EMPIRES (1977): Parts 1 and 2 of planned campaign wargame trilogy by early TSR Books 1 and 2 of a loosely-linked trilogy of strategic and tactical campaign wargames. Book 3 was never published. Star Probe 1975 ... John M. Snider ... 36 pages + star map + half-sheet of game pieces + 4 pages of record sheets ... TSR Games Check Wayne's Books Inventory | Amazon Star Empires 1977 ... John M. Snider & Brian Blume & Richard Snider & Greg Svenson ... 72 pages + star map + half-sheet of (blank) game pieces ... TSR Games Check Wayne's Books Inventory | Amazon PANZER WARFARE: Rules for Mass-Armor Battles of WWII with Small-Scale Miniature Figures 1975 ... Brian Blume ... 22 pages ... TSR Rules Check Wayne's Books Inventory Tractics: Rules for WWII Miniatures [BOX SET] "TRACTICS is a complete set of World War II miniatures rules designed for the serious enthusiast. Highly comprehensive in nature, TRACTICS covers all pertinent aspects of battles with armor, infantry, and artillery on a 1:1 ratio. All of this is backed up with extensive armor, vehicle, and weapons data as well as special rules for aircraft, paratroops, and an additional section on modern warfare. It all adds up to a set of miniatures rules that is often recognized as the finest ever written for the period. The TRACTICS boxed set is comprised of three individual booklets, a 20-sided die, and a voluminous collection of over 20 "pull out" charts giving all the necessary reference data required during play." 1971, 1975 ... Mike Reese & Leon Tucker & Gary Gygax ... Guidon Games / Tactical Studies Rules (TSR) 6012 Check Wayne's Books Inventory Classic Warfare: Rules for Ancient Warfare from the Pharaohs to Charlemagne "Rules for wargames with miniature figures from the days of the earliest pharaohs of the new kingdom through the end of the "dark ages" -- 1500 BC to 700 AD and slightly later. This volume contains complete rules, national characteristics and organizational information." Introduction by Timothy J Kask. 1975 ... Gary Gygax ... TSR Rules Battle of the Five Armies Rare/classic TSR game depicting the titanic confrontation from J.R.R. Tolkien's "The Hobbit." Take a more in-depth look at this set over at my gameblog: BATTLE OF THE FIVE ARMIES Box Set (1977): TSR Publishes An Unlicensed Game (Again) CONTENTS: * 1 rules booklet * 1 play map * 163 Counters (GOOD: Dwarves 10; Elves 32; Men 10; Eagles 5; Beorn 1; Bard 1; Gandalf 1; Elf King 1; Thorin 1; Dain 1 * EVIL: Goblins 78; Goblin King Bolg 1; Worgs 20; Smaug 1) 1976 ... Larry Smith ... TSR F110 Check Wayne's Books Inventory TRICOLOR (Rules for the Napoleonic Wargame) 1975 ... Rick Crane ... TSR Rules Field Regulations (Late 18th Century Land Battles Rules) 1976 ... John Grossman ... TSR Hobbies Dungeon! [BOX SET] The 1975 Dungeon! Boardgame kicked off a long line of sets even to this day. Think D&D inspired Dungeon? Nope, it was the other way around. Let's dive into this set at my photoblog! Enjoy! -Wayne Dungeon! (1975): First in a long line of D&D-adjacent boardgames Classic 1975 TSR boardgame based on Dungeons & Dragons. "Dungeon! is the game which allows players to become Elves, Heroes, Superheroes, and Wizards in quest of the fabulous treasures hidden in the dark labyrinths of the dungeons . . . but each must first combat and defeat the fearsome monsters that guard the treasures! There are Goblins, Werewolves, Giants, and Dragons among the passages and chambers of the dungeons YOU will have to face them in order to win." 1975 ... David R. Meggary ... TSR 1002 Check Wayne's Books Inventory William the Conqueror - 1066: Game of the Battles of Stamford Bridge and Hastings [BOX SET] Many more photos at my gameblog: William the Conqueror 1066 (TSR, 1976): Diceless, Cardless and the Bayeaux Tapestry by David C. Sutherland? BOX CONTENTS: 22-page rule booklet Combat Adjustment Slide Rule errata sheet large color play mat 3 sheets of round counters (106 + 38 blanks = 144 total) 1 sheet small square counters (175 + 105 blanks = 280) 1 small sheet small rectangular counters (50) "INTRODUCTION: William the Conqueror 1066 is a two or three player tactical wargame which recreates the Battles of Stamford Bridge and Senlac Hill (more commonly known as the Battle of Hastings), the most decisive battles ever fought on English soil. The results of these battles profoundly changed the course of English history and language. At Stamford Bridge, the Viking invasion of England was repulsed by the Anglo-Saxon army, while three weeks later, at Senlac Hill, the Norman invaders successfully defeated the Anglo-Saxon army and were able to conquer the whole of England. The outcome of the Battle of Senlac Hill was a direct result of the Battle of Stamford Bridge. In campaign game, players play the Battle of Stamford Bridge first. Then the Battle of Senlac Hill is played with an order of battle determined by the outcome of the Battle of Stamford Bridge. Either game may be played independently of the other. 1066 uses a revolutionary innovation in wargaming entitled the MOVEMENT RESOLUTION SYSTEM. There is no die to throw nor any card to choose. The result of an attack depends entirely upon how intelligently you move, not the luck of the die. The MOVEMENT RESOLUTION SYSTEM consists of the attacker moving adjacent to an enemy unit, then both players moving one hex simultaneously. The result of this move determines the result of the attack." 1976 ... James McMillan & John Clemente ... TSR #?? Lankhmar: The Game of Swords & Sorcery Warfare on the Fantastic World of Nehwon [BOX SET] See Also: Lankhmar roleplaying. CONTENTS: Rules booklet (12 pages) Fold-out play map 45 Geas cards (24 printed, the rest blank) 45 Reward cards (24 printed, the rest blank) 23 black, round Mount counters 140 white, round Weapon counters 55 1/2" square counters 8 1" rectangular counters "LANKHMAR is a game which presents the warfare of the world of Nehwon in abstract, yet faithful, terms. Each player has a Hero such as FAFHRD, THE GRAY MOUSER, PULGH (the mighty spearman of Lankhmar City), or MOVARL (champion swordsman of the Eight Cities of Kvarch Nar) and numbers of Warriors. These "men" contest for possession of the cities held by each other, but while this combat is seemingly on a man-to-man basis, the pieces actually represent whole companies of men. With Fafhrd are the Mingol Guards, the Gray Mouser leads the Chosen of the King of Kings, and so on. In addition, there are weapons to be distributed amongst the forces of each player, beasts to carry them to battle, and boats for them to move over the waters of Nehwon. The map-board for the game is that of the author's conception, so the action takes place on the world of Nehwon in the same manner as told in the series of "The Fafhrd and Gray Mouser Sagas!" Marshal your army and set forth to conquer a new world!" 1976 ... Fritz Leiber & Harry Fischer ... TSR 1004 Check Wayne's Books Inventory Warlocks & Warriors: Introductory Level Fantasy Game [BOX SET] CONTENTS: Rules sheet (4 pages) play mat 6 colored plastic pawns 1 white pawn (to represent the princess) 6-sided die "WARLOCKS & WARRIORS is a fast-paced, introductory level fantasy game. The action is great fun for young and old alike, as players escort the lovely princess Sharanna across parched deserts and through dismal swamps to the safety of her father's castle. Beware the dragon and the demon maze! The hazards are many... But bring the princess safely to her father, and half his kingdom will be yours! WARLOCKS & WARRIORS is a game for 2 to 6 players, ages 8 years and up." 1977 ... Gardner Fox ... TSR 1003 Check Wayne's Books Inventory COHORTS: Game of Roman Checkers (Box Set) 1977 ... L. Sprague De Camp ... TSR 5002 Modern Armor: Miniatures Rules for AFVs of the Contemporary Era 1977, 1979 ... Max A. Ray ... 14 pages + detachable Vehicle Specifications Chart ... TSR 6014 Snit's Revenge [BOX SET] 1st edition (TSR 5003) was a smaller, squarish box, the typical size of an early TSR boardgame. I've seen purple-cover version (1st edition?) and a white & orange top with wraparound gameboard on the reverse side. (I've photo'd the version with a wraparound game board over on our blog.) CONTENTS: Game Board Rules booklet 64 round markers (including 2 blanks) Classic TSR boardgame, developed from a game in The Dragon #11. One player assumes the role of a single Bolotomus, fighting off an infestation of Snits. The other player commands the Snit onslaught. The Snits attempt to ravage the Bolotomus's internal organs. -Wayne 1978, 1980 ... Tom Wham ... TSR 5003/5006 Check Wayne's Books Inventory Divine Right [BOX SET] DIVINE RIGHT: TSRs early boardgame with RPG inspiration and that beautiful map "DIVINE RIGHT is a new fantasy board game from the Game Wizards at TSR. It combines combat, diplomacy, and role-playing into 2-4 hours of fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry. Assassination and backstabbing are popular pastimes, and loyal allies may leave your side in the heat of battle at the drop of a hat or a die. The magicians, too, get their arcane fingers into things, and the gods intervene as they will. It is a situation which demands skill and luck. The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards." CONTENTS: * rules booklet (24 pages) * fold out play map * 280 counters (including 37 blanks) * 45 Diplomacy cards * 34 Personality cards There is a 1980 edition. BoardGameGeek user McCrackan notes the differences: "The two editions of Classic DR are identical except as follows: The second edition has one more army in each of the six named Barbarian tribes. The unnamed Barbarian armies were increased to 13. Another common mercenary army was added. Four mercenary fleets were added. Another Dwarf army was added to Aws Noir (from 7 to 8 total). Some rules were revised, thereby expanding the game rules from 24 to 28 pages." -Wayne 1979 ... Glenn Rahman ... TSR 1008 Check Wayne's Books Inventory Divine Right [BOX SET] 25th Anniversary Edition "Experience the world of Minaria through the eyes of a monarch. Lead your country to glory and victory, or death and despair. In order to secure victory and bring about peace for your kingdom you will have to form alliances between several kingdoms as well as survive strategic battles against your mortal enemies and the betrayal of your own allies... Game Includes: Divine Right game board 14 Identity cards, 22 personality cards, 52 diplomacy cards, 12 envoy cards 2 dice 600 game chits CD-ROM, containing historical data about the game, over 300 pages of background material, strategy guides, game variants, hints from the game's designers. Additional rules for advanced players Individually-numbered Autographed Certificate of Authenticity Basic game rules" 2002 ... Right Stuf ... ISBN 1570328994 Check Wayne's Books Inventory 4th Dimension: The Game of Time and Space [BOX SET] "You are a mighty Time-Lord, and your powerful army of Guardians, Rangers, and Warriors stands ready to do battle. Your opponent is equally strong, and knows that only one of you will survive this conflict of time and space; for you both are Time-Lords, able to alter the fabric of reality, and there is room in the universe for only one with such power . . . 4TH DIMENSION is a classic game of pure strategy no luck or dice are involved. A unique feature of the game is the ability to "Time-Warp" a piece removing it from the board and bringing it back into play in a different location! Players must take care not to allow their Time-Lords to be trapped by opposing Warriors beaming down from Time-Warp . . . Simple to learn, 4D is easily grasped by any gamer from age 10 to adult. The rules are brief and fully illustrated with examples of play; it takes only about 15 minutes to read them and start playing. Games typically are over in only 30-45 minutes. This deluxe boxed version of the game comes complete and includes a 8Ό" x l0½" mounted gameboard, a set of 26 custom molded plastic playing pieces, and a four-page rules folder. When 4TH DIMENSION was first released in Britain a few years ago, it became an instant success. Local clubs were formed to play the game as well as the 4D Society which publishes its own newsletter and sponsors regular meetings and tournaments. TSR is proud to present the American edition of this excellent game another fine product from TSR, The Game Wizards!" 1979 ... TSR 5004 Check Wayne's Books Inventory Awful Green Things From Outer Space 1st edition (TSR 5005) was a smaller, squarish box, the typical size of an early TSR boardgame. It had a lime-green color lid. 2nd edition came in a large-format, long box with a purple cover. -Wayne 1979, 1980 ... Tom Wham ... TSR 5005/5007 Knights of Camelot Fantasy Boardgame [BOX SET] See Also: Pendragon BOX CONTENTS: 36-page rules booklet Fold-out map of Arthurian Britain Encounter chart sheet 125 cards (15 Kings; 30 Ladies; 75 Knights; 5 blanks) 140 Counters "The legendary Kings, Knights and Ladies of ancient Britain come to life as players seek to become KNIGHTS OF CAMELOT in the court of King Arthur. In this game for 2 to 6 players, each player's knight sets forth on adventures where he may encounter dwarves, dragons, evil knights and enchantresses, fair damsels in distress, pirates, brigands, hermits, Morgan Le Fay and perhaps even Merlin himself. Your knight may be challenged to a joust, or be sent on a pilgrimage to Canterbury or Rome, or King Arthur himself may find you worthy enough to be sent on the Quest for the Holy Grail, where only the most virtuous of knights can succeed. But hark! The trumpets have sounded! The tournament is about to begin! Your noble steed stands ready; Your keen lance is in the air; the sun glistens off your shining helm. You are ready to take your place with the KNIGHTS OF CAMELOT!" 1980 ... Glenn Rahman & Kenneth Rahman ... TSR 1009 Check Wayne's Books Inventory Escape From New York: The Game [BOX SET] What I enjoyed was the art by TSR's old school D&D artists. See my EFNY blog post for more pics -Wayne "ESCAPE FROM NEW YORK game is based on the movie with the same title released by Avco Embassy Pictures Corp. The movie features: Kurt Russell, Lee van Cleef, Ernest Borgnine, Donald Pleasance, Isaac Hayes, Season Hubley, Harry Dean Stanton as "Brain" and Adrienne Barbeau as "Maggie". The year is 1997. The city of New York has become a walled, maximum-security prison for nearly three million criminals who have lost, but survived, a brutal war against the United States Police Force. While flying over New York City, the President's plane crashes. Aboard the plane with the President are a set of papers and tapes crucial to the survival of the United States. The master criminal, Snake Plissken, Is sent alone into this terrifying city to recover them. His mission: To find and return the missing President and the documents before time runs out. ESCAPE FROM NEW YORK adventure boardgame recreates the intense action found in the film. As Snake devised a strategy that would help him find and rescue the President out of the New York jungle alive, so must the players of this game find and rescue the President from New York City. This adventure boardgame can be played by two to four players, ages ten and older inside the game box, players will find a colorful map of New York where the game action occurs. Also included are a rules booklet, two sets of playing cards [63 blue, 47 red], four playing pieces and a pair of dice." CREDITS Game Design: David Cook and Harold Johnson Development: Kevin Hendryx Editing: Mike Carr, Harold Johnson, Patrick Lucien Price Artwork: Jeff Dee, Dave LaForce, Erol Otus, Jim Roslof, Bill Willingham Typesetting: Roxanne M. Percey Layout: Robert J. Duller, Roxanne M. Percey, Patrick Lucien Price Playtesting: Allen Hammack, Kevin Hendryx, Erol Otus, Brian Pitzer, Mike Price, Paul Reiche III, Evan Robinson, Tom Wham Contributing Assistance: Tom Moldvay, Mike Price, Tom Wham 1981 ... TSR 5008 Check Wayne's Books Inventory Fight in the Skies & Dawn PatrolFight in the Skies [BOX SET]World War I aerial combat game. 2 to 12 players. Predecessor to "Dawn Patrol." There are two different printings, one has the box with a "landscape" type orientation, the other "portrait" style. Both have essentially the same lid art. -Wayne BOX CONTENTS: * Rulebook * Combat Tables chart * Critical Hit Tables chart * Random Aircraft Chart (1 Allied, 1 German) * 4 Maneuver charts * Aircraft Specification Key card * Mission Log chart * Fold-out play map * Aircraft Stat Cards (30 German, 26 Allied) * Counters (62 Allied, 49 German, 13 AA) "Multi-player aerial action is fast and furious in Fight in the Skies, as each individual player flies his own plane in an exciting air battle which is often to the death! With historically researched aircraft specifications, and with a host of optional rules to add realism, Fight in the Skies is a game that puts each player right in the cockpit. Do you possess the skill and daring to take on an enemy like the Red Baron or Eddie Rickenbacker? Now you can find out!" 1975 ... TSR 7003 Check Wayne's Books Inventory Dawn Patrol: Role Playing Game of WWI Air Combat [BOX SET] CONTENTS: 32-page rule book 32-page charts and cards booklet fold out map 124 counters "This Is it! Researched and play-tested for over 10 years! DAWN PATROL aerial combat game was inspired by historical encounters that occurred during the great World War I dogfight era. Fly one step beyond the popular FIGHT IN THE SKIES game and soar to new heights of role playing. Become part of a legendary team of flying aces, wingmen and combat heroes. YOU are a vital element of the DAWN PATROL game. Any number can play. There are an infinite number of game situations, or if you choose, there's an assortment of ready-made scenarios for up to 12 players!" 1980 ... Mike Carr ... TSR 7008 Check Wayne's Books Inventory All My Children: Based on the Popular ABC Daytime Serial [BOX SET] "Pine Valley appears to be a quiet community, but beneath that thin veneer of respectability lie powerful passions and petty jealousies, wild emotions and dark machinations. For this is the home of Erica Kane and Palmer Cortlandt, of Tad Martin and Phoebe Tyler-Wallingford. This is the home of All My Children. All My Children is a game of romance and intrigue in which each player takes the part of one of the major "stars" of the show, and attempts to fulfill goals to reach ultimate happiness. COMPONENTS: * game board. * 2 decks of cards: action and goal cards. * 2 dice. * 12 playing pieces with stands. * character profile cards ...schemes, plots, and forbidden love. 1985 ... TSR 1022 The Honeymooners Game [BOX SET] Bang! Zoom! A hilarious game based on the classic Honeymooners TV show featuring Ralpn Kramden and his zany friends. The object of the game is to become the Complete Ralph Kramden by collecting your Best Friend (Norton) from down in the sewer, your Pool Cue from the Pool Hall, your Raccoon Cap over at the Raccoon Lodge, and a Promotion from the Gotham Bus Company. Then, you can visit the Krarnden Apartment to get a BABY, YOU'RE THE GREATEST' card from Alice and win the game! COMPONENTS: Game Board 2 Decks of Cards 2 Dice 6 "Ralph" Plastic Playing Pieces 1986 ... TSR 1025 ... ISBN 0880383348 Web of Gold: A game of daring adventure in an abandoned gold mine [BOX SET] For 2 to 6 players, Ages 8 to adult. "Why did the conquistadores abandon the gold mine, when it still held a fortune in precious ore? Legend says they were driven out by a silent menace lurking in the dark, dank passages, deep underground. "In the Web of Gold game you play a daring adventurer willing to face unknown danger in your quest for riches and ancient treasure. "You also play a giant spider, one of the terrifying creatures that drove away the conquistadores and inspired the legends. Spiders are not interested in gold, only in silencing the noisy intruders who disturb the quiet of their cold and lightless lair." 1987 ... TSR ?? ... ISBN 0880388021 Kage: The Surround and Conquer Game (Master Moves System) 1988 ... Jay Myers ... TSR 1034 ... ISBN 0880385677 Bullwinkle and Rocky Role Playing Party Game [BOX SET] "Join the fun at Frostbite Falls and Wossamotta U. with BULLWINKLE, ROCKY, and all their pals! The BULLWINKLE AND ROCKY game lets you play the role of your favorite character - from DUDLEY DO-RIGHT and MR. PEABODY to BORIS BADENOV and SNIDELY WHIPLASH! Easy to learn, the BULLWINKLE AND ROCKY game is really three games in one! The Narration Came has all the fun of roleplaying with none of the complex rules! Using cards as cues, you and your friends take a BULLWINKLE AND ROCKY story, a FRACTURED FAIRY TALE, or any other story and retell it your way! The only limit to the looniness is your own imagination as the story takes dramatic turns, implausible twists, and silly leaps of logic! And incredibly easy to learn, too. In the Everybody Can Do Something Came, you play an actual BULLWINKLE AND ROCKY character, in adventures based on your favorite TV cartoons! BORIS and NATASHA have another Fiendish Plan can BULLWINKLE and ROCKY stop them? Will BULLWINKLE ever pull a rabbit out of his hat? No dice in this game -take a spin on one of the six character-customized spinners to find out how things turn out! The Mr. Know-It-All Graduate Came gives you even more freedom and flexibility. Make up your own characters! Design your own adventures! Use your favorite BULLWINKLE AND ROCKY characters ... or don't! It's completely up to you!" CONTENTS: * 3 booklets: How To Play The Game (16 pages), Guide to Frostbite Falls and Beyond (32 pages), Stories (16 pages). * Hand Puppets (10) * Character Stand-ups, large folding (20) * Spinners (6) * Event/story playing cards (108) * Diplomas (2) 1988 ... TSR 1035 ... ISBN 0880385693 Check Wayne's Books Inventory Mertwig's Maze Gamefolio DETAILED CONTENTS: * 16-page rules booklet (1038XXX1901) * 8 cardstock scenario cards * play mat (1038XXX0701) * sheet of ½" circular counters (100) * 8 sheets of play cards (200 including blanks, 190 actual) - Yellow: 35 - Pink: 9 - Misc: 4 - Red: 30 - Hot Pink: 35 - Blue: 52 - Lime: 35 -Wayne "Wise and beloved King Mertwig lays dying. His only children, a twin boy and girl, were stolen by gypsies long ago when they were still babies. Mertwig, desperate that his kingdom not fall into evil hands, announces a contest: Anyone who can present to him a Royal Treasure and a Royal Birthmark will be named heir! But treasures (not to mention birthmarks) are not exactly easy to find. And after a would-be Royal Heir tracks them both down, he (or she) must present them to King Mertwig -- and that requires braving the dangers of Mertwig's Maze! The Mertwig's Maze game is a light-hearted fantasy board game from Tom Wham, designer of numerous games published in DRAGON mazazine, including the classic Snit Smashing and Snit's Revenge... The Mertwig's Maze game contains a large game map, eight smaller maps, full-color counters, and hundreds of cards depicting hirelings, magical items, arms and armor, and random events to aid your quest -- or hinder your opponents!" 1988 ... TSR 1038 ... ISBN 0880385847 Check Wayne's Books Inventory The Great Khan Game (AD&D/Forgotten Realms Game Folio) "Far Vandmeer ... Graubunden ... Veldergauttland... Al-Ubaid (the Walled City) ... Names that stir the blood and chill the spine. These are just a few of the places you can conquer in this fast-paced game of political intrigue an military struggle, Meet the Grand Wizir Nechamin, Badmuddin the Bald, Umgook (the Tusk Eater), Andoquat the Sardar, and dozens of other power-mad, back-stabbing aristocrats and usurpers. The Great Khan Game is a brilliantly whimsical card game from the fertile minds of Tom Wham and Richard Hamblen. Use the armies and political leaders under your control to attack and conquer your neighbours. Or stage a coup and place your own puppet on the throne. Connive, manipulate, and coerce your way to empire! The Great Khan Game includes: one 32-page rule-book; one 11" x 17" full-color map of the Whamite Isles; 120 die-cut cardboard playing pieces; 162 playing cards; one plastic storage bag. Players must supply two six sided dice." 1989 ... Tom Wham & Richard Hamblen ... TSR 1044 ... ISBN 0880387211 Check Wayne's Books Inventory Maxi Bourse (Maxi Bour$e) [BOX SET] "The Ultimate Game of International Finance" "Vie for control of 40 of the world's leading companies. Build powerful conglomerates within your industry, or weld diverse companies into a single industrial empire. Stock values rise and fall on the Big Board; the value of a hot stock can double or triple in a heartbeat, while disaster looms for anyone forced to divest unexpectedly." CONTENTS: Color game board Stock trading board 2 player's pads 400 Stock cards 35 'Rumor' cards 73 'Event' cards Money 6 playing pieces 2 dice Marking pencil Rules 1989 ... TSR 1047 ... ISBN 0880387270 The Best of Dragon Magazine Games [BOX SET] This boxed set contains the classic Dragon Magazine games "The Baton Races of Yaz," "File 13," "King's Table," "Search for the Emperor's Treasure," "Ringside," and "Food Fight." BOX CONTENTS: 1990 ... TSR 1051 ... ISBN 0880388331 Check Wayne's Books Inventory Dragon Strike Game Dragon Strike was designed to compete with Milton Bradley's HeroQuest. The above photo is from a set that passed through the shop in 2013. Visit my Game Gallery photoblog for many more photos: DragonStrike (1993): D&Ds rival to the HeroQuest board game CONTENTS: * VHS videocassette * 2 double-sided gameboards * 24 plastic figures * 6 character cards * Dragon Master Screen * Adventure Book * Map Book * Rule (Instruction) Book * Cardboard playing pieces for doors, treasure, and more * Plastic clips and stands * 3 dice (d8, d10, d12) -Wayne 1993 ... TSR 1400 ... ISBN 1560769335 / UPC 046363014001 Check Wayne's Books Inventory | SPI - Post-TSR Buyout | TSR Minigame Series | | 2300 AD | 7th Sea | AD&D | Aftermath! | Albedo | Aliens | Arduin | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | Battletech | Boardgames / Wargames - Other | Boot Hill | Buck Rogers | Bushido | Call of Cthulhu | Castle Falkenstein | Chill | Chivalry & Sorcery | Conan | Cyberpunk | Cyborg Commando | Dark Conspiracy | DC Heroes | Deadlands | Doctor Who | DragonQuest | Dream Park | Dune | Dungeons & Dragons | Dying Earth | Earthdawn | Elfquest | Elric / Stormbringer | Everway | The Fantasy Trip | Foreign Language Roleplaying Games | Game of Thrones | Gamma World | GangBusters | Gear Krieg | Ghostbusters | GURPS | Harn | High Fantasy | Indiana Jones | James Bond | Jorune | Judge Dredd | Justifiers | Living Steel | Lords of Creation | Man, Myth & Magic | Marvel Super Heroes | Middle Earth Role Playing | Midkemia | Military Roleplaying Stockpile | Millennium's End | Miscellanea | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Pendragon | Phoenix Command | Powers & Perils | Red Sonja | Renegade Legion | Riddle of Steel | Ringworld | Robotech | Rolemaster | Runequest | Shadowrun | Sovereign Stone | Space 1889 | Space Master | Space Opera - Other Suns | Star Ace | Star Frontiers | Star Trek | Star Wars | Super Hero RPGs | Talislanta | Talisman | Tekumel | Terminator 2 | Thieves' World | Timemaster | Top Secret | Traveller | Tribe 8 | Tunnels & Trolls | Twilight: 2000 | Villains & Vigilantes | Warhammer | Whispering Vault | Willow | Witchcraft | Ysgarth | CAMPAIGN BUILDING | RPG MAGAZINES | Avalanche Press | Avalon Hill | Bard | Chaosium | Columbia Games | Dream Pod 9 | Fantasy Games Unlimited (FGU) | FASA | Flying Buffalo | Game Designers Workshop (GDW) | Gamelords | Gamescience | Games Workshop | Judges Guild | Leading Edge Games | Mayfair Games | Metagaming | Pacesetter | Palladium | SPI | Steve Jackson Games | Tri Tac | TSR | Victory Games | West End Games | White Wolf | Wizards of the Coast | Yaquinto Publications | | Return Home | What's New | Contact WaynesBooks.com | |
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