See Also: Other Super Hero RPGs
Villains & Vigilantes
Complete rules for: Origins of super-heroes; Super-powers; Use of super-powers; Costumes; Secret identities; Scientific inventions; Encounters; Captured secret equipment; Immunity from the law; Penalties for captured villains; Super-hero & Super-villain organizations. All you need to know to create a world of comic book style adventure.
1979 ... Jeff Dee & Jack Herman ... 38 pages ... Fantasy Games Unlimited
Villains & Vigilantes, Revised Edition
"Villains & Vigilantes is a role-playing game simulating the lives and adventures of comic-book style superheroes. It involves a referee, hereafter called the Gamemaster or GM, and one or more players (as many as the GM feels comfortable with).
It is the Gamemaster's job to create the world wherein the players have their adventures, to play the parts of the inhabitants of his world, and to generally keep the players entertained and the game running smoothly.
Players take the roles of superheroes. But unlike most role-playing games, in V & V the character used by the player is himself with the addition of super-powers. Each player receives a random set of powers, then creates a costume and a name in order to fight crime and protect society. As the players gain experience, their abilities will increase, along with the difficulty of the tasks they will be called upon to perform."
1982 ... Jeff Dee & Jack Herman ... 48 pages (staplebound) ... FGU 2000
Villains & Vigilantes, Revised Edition [BOX SET]
• Rulebook (48 pages, FGU 2000)
• Adventure, "Crisis at Crusader Citadel" (20 pages, FGU 2002)
• 3-panel referee screen
• Character sheet
"VILLAINS & VIGILANTES is a complete role playing game based on comic book style superheroes. The game includes complete rules for character generation, super powers, secret identities, organizations, devices, super villains, and adventure creation. Also included in this box are a character sheet, reference charts for the Game Master, and the complete adventure CRISIS AT CRUSADER CITADEL."
1982 ... Jeff Dee & Jack Herman ... FGU 2001
There's a Crisis At Crusader Citadel
1982 ... Jack Herman & Jeff Dee ... 20 pages ... FGU 2002
Death Duel with the Destroyers
Early scenario for V&V
1982 ... Bill Willingham ... 20 pages ... FGU 2003
The Island of Doctor Apocalypse
A sequel to the scenario Death Duel with the Destroyers. Early printings did not include counter sheets.
1982 ... Bill Willingham ... 20 pages ... FGU 2004
1982 ... Thomas Dowd ... 24 pages ... FGU 2005
"Here's a fantastic adventure for the Villains and Vigilantes game system. Who is out to kill a United States senator? And why? Can the heroes stop the assassination and learn what is really behind Senator Bennett?! There's more to it than meets the eyes in this action-packed adventure for 3 to 5 superheroes."
1985 ... Thomas Dowd ... 33 pages + centerfold sheet of counters ... FGU 2006
Opponents Unlimited: A Villains & Vigilantes Playing Aid
"Included are over two dozen NPCs, with casual encounter ideas and four complete evil organizations!"
1982 ... Stalwart Stefan Jones ... 25 pages ... FGU 2007
Most Wanted, Volume 1
"30 of the deadliest and most wanted villains from the files of C.H.E.S.S."
1983 ... 24 pages ... FGU 2008
Dawn of DNA
1984 ... Ken Campbell ... 20 pages + centerfold countersheets (2) ... FGU 2010
From the Deeps of Space
1984 ... Stefan Jones ... 25 pages +2 centerfold sheets of cardstock counters ... FGU 2011
Battle Above the Earth
1984 ... Steven Crow ... 20 pages ... FGU 2012
To Tackle the T.O.T.E.M.
1985 ... Jeff O'Hare ... 24 pages ... FGU 2013
"It began with a tropical storm in the ocean near Bermuda -- a storm which grew to a hurricane, and kept growing! First small fishing boats and then aircraft and entire oil tankers disappeared one by one -- will America be next? A demonic adventure for the V&V game!"
1984 ... Troy Christensen ... 24 pages + 2 sheets of cut-outs ... FGU 2014
The Pentacle Plot
1985 ... 25 pages ... FGU 2015
Terror By Night
1985 ... Steve Crow ... 20 pages ... FGU 2016
Most Wanted, Volume 3
30 villains, 100 color counters on two sheets, and conversion notes to Superworld, by Chaosium.
1985 ... 31 pages ... FGU 2017
1985 ... Stephen Dedman ... 24 pages ... FGU 2018
1985 ... Ken Cliffe ... 25 pages ... FGU 2019
Honor: Enter the Dragon's Claw
"WHY IS SOMEONE TRYING TO KILL THE VISITING JAPANESE BUSINESS MAGNATE? IS THERE MORE TO IT THAN MEETS THE EYE? AND, CAN THE SUPERHEROES DEAL WITH THE SKILLED ASSASSINS INVOLVED, THE NINJA?
HONOR IS AN ACTION-PACKED ADVENTURE FOR THE V + V GAME SYSTEM."
1985 ... Ken Cliffe & art by Jim Holloway ... 21 pages + 2 sheets of color cut-outs ... FGU 2020
Search for the Sensei
1986 ... Joseph W. Liotta ... 32 pages ... FGU 2021
Alone Into the Night
"Here's a trio of terrific solo mini-adventures for the Villains and Vigilantes game system. One hero takes on a triple threat of short scenarios provided for the gamemaster. Mystery and mayhem await the hero in his own fair city to the great white north! From street gangs to robot gangs to gangsters, it's all here in these excitement-filled mini-adventures."
1985 ... Ken Cliffe & Kent Paling ... 25 pages + 2 sheets of color counters ... FGU 2022
Super-Crooks & Criminals
"Heroes beware!! Super-Crooks & Criminals are here! From all over the Earth and dimensions beyond come more evil-doers to threaten the innocent. Read about these fascinating new fiends - their powers and personalities, weapons and weaknesses!"
1986 ... Ken Cliffe ... 24 pages ... FGU 2023
Secret in the Swamp
1986 ... Stewart Wieck ... 25 pages ... FGU 2024
The Great Iridium Con
"IN THE MOOD FOR A GOOD SCI-FI- COMIC CONVENTION? THE CONFEDERATION AND THE SEVEN SERVANTS TO SARGATANAS CERTAINLY AREN'T... AND THEY'LL SPOIL EVERYTHING UNLESS YOU AND YOUR TEAMMATES CAN STOP THEM! ANOTHER DYNAMIC VILLAINS AND VIGILANTES SUPERHERO ROLE-PLAYING GAME!"
1986 ... Stephen Dedman ... 23 pages ... FGU 2025
For the Greater Good
1987 ... Jeff O'Hare ... 24 pages ... FGU 2027
Dawn of the Devil
1986 ... Troy Christensen ... 24 pages ... FGU 2028
"THE UNIQUE AND EXCITING SUPERHERO TEAM TRANSLATED INTO ROLEPLAYING GAME TERMS. COMPLETE AND DETAILED CHARACTER BACKGROUNDS OF THE DNAGENTS, THEIR ALLIES, AND THEIR FOES. ALSO INCLUDING DATA AND MAPS OF MATRIX CORPORATION AND THE MAJ0R LOCALES FROM THE ECLIPSE COMICS. TWO COMPLETE ADVENTURES ARE ALSO INCLUDED!"
1986 ... Will Meugniot, Mark Evanier, Jack Herman ... 48 pages ... FGU 2051
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