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See Also: Other Super Hero RPGs BROWSE MY VILLAINS & VIGILANTES ITEMS CURRENTLY IN STOCK Villains & Vigilantes Complete rules for: Origins of super-heroes; Super-powers; Use of super-powers; Costumes; Secret identities; Scientific inventions; Encounters; Captured secret equipment; Immunity from the law; Penalties for captured villains; Super-hero & Super-villain organizations. All you need to know to create a world of comic book style adventure. 1979 ... Jeff Dee & Jack Herman ... 38 pages ... Fantasy Games Unlimited Check Wayne's Books Inventory Villains & Vigilantes, Revised Edition "Villains & Vigilantes is a role-playing game simulating the lives and adventures of comic-book style superheroes. It involves a referee, hereafter called the Gamemaster or GM, and one or more players (as many as the GM feels comfortable with). It is the Gamemaster's job to create the world wherein the players have their adventures, to play the parts of the inhabitants of his world, and to generally keep the players entertained and the game running smoothly. Players take the roles of superheroes. But unlike most role-playing games, in V & V the character used by the player is himself with the addition of super-powers. Each player receives a random set of powers, then creates a costume and a name in order to fight crime and protect society. As the players gain experience, their abilities will increase, along with the difficulty of the tasks they will be called upon to perform." 1982 ... Jeff Dee & Jack Herman ... 48 pages (staplebound) ... FGU 2000 Check Wayne's Books Inventory Villains & Vigilantes, Revised Edition [BOX SET] CONTENTS: • Rulebook (48 pages, FGU 2000) • Adventure, "Crisis at Crusader Citadel" (20 pages, FGU 2002) • 3-panel referee screen • Character sheet "VILLAINS & VIGILANTES is a complete role playing game based on comic book style superheroes. The game includes complete rules for character generation, super powers, secret identities, organizations, devices, super villains, and adventure creation. Also included in this box are a character sheet, reference charts for the Game Master, and the complete adventure CRISIS AT CRUSADER CITADEL." 1982 ... Jeff Dee & Jack Herman ... FGU 2001 Check Wayne's Books Inventory There's a Crisis At Crusader Citadel 1982 ... Jack Herman & Jeff Dee ... 20 pages ... FGU 2002 Check Wayne's Books Inventory Death Duel with the Destroyers Early scenario for V&V 1982 ... Bill Willingham ... 20 pages ... FGU 2003 Check Wayne's Books Inventory The Island of Doctor Apocalypse A sequel to the scenario Death Duel with the Destroyers. Early printings did not include counter sheets. -Wayne 1982 ... Bill Willingham ... 20 pages ... FGU 2004 Check Wayne's Books Inventory FORCE 1982 ... Thomas Dowd ... 24 pages ... FGU 2005 Check Wayne's Books Inventory Assassin "Here's a fantastic adventure for the Villains and Vigilantes game system. Who is out to kill a United States senator? And why? Can the heroes stop the assassination and learn what is really behind Senator Bennett?! There's more to it than meets the eyes in this action-packed adventure for 3 to 5 superheroes." 1985 ... Thomas Dowd ... 33 pages + centerfold sheet of counters ... FGU 2006 Check Wayne's Books Inventory Opponents Unlimited: A Villains & Vigilantes Playing Aid "Included are over two dozen NPCs, with casual encounter ideas and four complete evil organizations!" 1982 ... Stalwart Stefan Jones ... 25 pages ... FGU 2007 Check Wayne's Books Inventory Most Wanted, Volume 1 "30 of the deadliest and most wanted villains from the files of C.H.E.S.S." 1983 ... 24 pages ... FGU 2008 Check Wayne's Books Inventory Dawn of DNA 1984 ... Ken Campbell ... 20 pages + centerfold countersheets (2) ... FGU 2010 Check Wayne's Books Inventory From the Deeps of Space "People of Earth! Your planet is hereby annexed by the Capellan Hegemony! Resistance to our invasion forces is useless . . . Transgressors will be immediately terminated. Throw down your arms! Your masters have arrived-- From the Deeps of Space!!" 1984 ... Stefan Jones ... 25 pages +2 centerfold sheets of cardstock counters ... FGU 2011 Check Wayne's Books Inventory Battle Above the Earth "A rescue mission, alien invasion, and outer space skirmishes." 1984 ... Steven Crow ... 20 pages ... FGU 2012 Check Wayne's Books Inventory To Tackle the T.O.T.E.M. "Hidden away in the Arizona desert lies the secret base of T.O.T.E.M.*, led by the infamous Purple Mask! Can you defend the Cogan Museum from the attack of his super-powered agents? For unless they are stopped, TOTEM will soon control the world! An incredible adventure for the Villains & Vigilantes game. * Total Order Through Elimination of the Masses." 1985 ... Jeff O'Hare ... 24 pages ... FGU 2013 Check Wayne's Books Inventory Devil's Domain "It began with a tropical storm in the ocean near Bermuda -- a storm which grew to a hurricane, and kept growing! First small fishing boats and then aircraft and entire oil tankers disappeared one by one -- will America be next? A demonic adventure for the V&V game!" 1984 ... Troy Christensen ... 24 pages + 2 sheets of cut-outs ... FGU 2014 Check Wayne's Books Inventory The Pentacle Plot "Vine! The alternate Earth! The Medieval World! Your players must journey there to save it from the terrible plot of Mr. Noman's Tarot-Masters, the Pentacle Army and the might of the evil Grell Empire!" 1985 ... 25 pages ... FGU 2015 Check Wayne's Books Inventory Terror By Night Visit a circus, and face a supernatural foe and his minions. -W 1985 ... Steve Crow ... 20 pages ... FGU 2016 Check Wayne's Books Inventory Most Wanted, Volume 3 30 villains, 100 color counters on two sheets, and conversion notes to Superworld, by Chaosium. -Wayne 1985 ... 31 pages ... FGU 2017 Check Wayne's Books Inventory Pre-Emptive Strike "'Any attempt to stop us will mean your death. Of course, any LACK of attempt will mean your death as well.' This adventure contains two parts Pre-Emptive Strike and Finity Quest. they can be ran together or independently. Pre-Emptive Strike is set in the late 1970s to late 1980s, when Titan missiles with single warheads are still located in immovable silos." 1985 ... Stephen Dedman ... 24 pages ... FGU 2018 Check Wayne's Books Inventory Organized Crimes "Armed robbery... a high speed chase through slick city streets... and a cache of diamonds. The makings of a routine mission - until your heroes cross paths with the Organizer and face the menace of the MIDNIGHT MEN!! (Bring plenty of bandages)" 1985 ... Ken Cliffe ... 25 pages ... FGU 2019 Check Wayne's Books Inventory Honor: Enter the Dragon's Claw "Why is someone trying to kill the visiting Japanese business magnate? Is there more to it than meets the eye? And, can the superheroes deal with the skilled assassins involved, the ninja? Honor is an action-packed adventure for the V&V game system." 1985 ... Ken Cliffe & art by Jim Holloway ... 21 pages + 2 sheets of color cut-outs ... FGU 2020 Check Wayne's Books Inventory Search for the Sensei Fighting the super-powered yakuza in Japan. -W 1986 ... Joseph W. Liotta ... 32 pages ... FGU 2021 Check Wayne's Books Inventory Alone Into the Night "Here's a trio of terrific solo mini-adventures for the Villains and Vigilantes game system. One hero takes on a triple threat of short scenarios provided for the gamemaster. Mystery and mayhem await the hero in his own fair city to the great white north! From street gangs to robot gangs to gangsters, it's all here in these excitement-filled mini-adventures." 1985 ... Ken Cliffe & Kent Paling ... 25 pages + 2 sheets of color counters ... FGU 2022 Check Wayne's Books Inventory Super-Crooks & Criminals "Heroes beware!! Super-Crooks & Criminals are here! From all over the Earth and dimensions beyond come more evil-doers to threaten the innocent. Read about these fascinating new fiends - their powers and personalities, weapons and weaknesses!" 1986 ... Ken Cliffe ... 24 pages ... FGU 2023 Check Wayne's Books Inventory Secret in the Swamp "Science and the supernational join forces in this exciting new Villains and Vigilantes adventure! Can your heroes discover who broke into the top secret military chemical warfare facility hidden deep in the Everglades?! Can they overcome the dangers that await them as they attempt to unriddle the secret of the swamp?! Before it's too late!" 1986 ... Stewart Wieck ... 25 pages ... FGU 2024 Check Wayne's Books Inventory The Great Iridium Con "IN THE MOOD FOR A GOOD SCI-FI- COMIC CONVENTION? THE CONFEDERATION AND THE SEVEN SERVANTS TO SARGATANAS CERTAINLY AREN'T... AND THEY'LL SPOIL EVERYTHING UNLESS YOU AND YOUR TEAMMATES CAN STOP THEM! ANOTHER DYNAMIC VILLAINS AND VIGILANTES SUPERHERO ROLE-PLAYING GAME!" 1986 ... Stephen Dedman ... 23 pages ... FGU 2025 Check Wayne's Books Inventory For the Greater Good "Why does that little girl have a knife in her hand? What's going to happen next? Who is Brother Angel? Who are The Greater Good? How many undercover superheroes better be in the congregation?" 1987 ... Jeff O'Hare ... 24 pages ... FGU 2027 Check Wayne's Books Inventory Dawn of the Devil "Strange messages from space have been deciphered as distress signals to warn earth of the mysterious Devil! It's up to your players to save the entire universe from this powerful and menacing evil!" 1986 ... Troy Christensen ... 24 pages ... FGU 2028 Check Wayne's Books Inventory DNAgents Sourcebook "The unique and exciting superhero team translated into roleplaying game terms. Complete and detailed character backgrounds of the DNAgents, their allies, and their foes. Also including data and maps of Matrix corporation and the major locales from the Eclipse Comics. Two complete adventures are also included!" 1986 ... Will Meugniot, Mark Evanier, Jack Herman ... 48 pages ... 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