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Valley of the Pharaohs

Valley of the Pharaohs
A historical role-playing game set in Egypt, by Matthew Balent. Contains the usual high-quality maps and art one expects from Palladium. The Box Set contains 50-page rulebook; 16 x 22" color map of Egypt 1450 BC; and accessory pages (12 folded sheets + character sheet.)
-Wayne

1983 ... 50 pages ... Palladium

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Amazon: Box set | Book

DriveThruRPG (PDF only $6)





This little yellow box has many sheets of maps and artwork by Matthew Balent. So much inspiration for an Ancient Egypt RPG campaign here!

Here is the whole set, Wayne-sized! (June 2022)

The sheets are: Nomes (provinces), Desert Routes, Boats of the Nile, Domestic Houses, City Fortifications, Simple Fortifications, The Step Pyramid, Temple at Karnak, The True Pyramid, The Giza Necropolis, The Temple of Hatshepsut, more.





Palladium Fantasy






Palladium Fantasy RPG

Palladium Fantasy has 4 distinct cover versions (and numerous printings among them):
* 1st edition (black & red cover, 1983)
* Same cover with "Revised Edition" under the title
* 1st edition, with Kevin Long cover (weirdly uncredited), 10th printing April 1992
* 2nd edition, with Martin McKenna Cover, April 1996

Following is the promo text for second edition.

-Wayne



"The Second Edition Palladium Fantasy RPG is a dramatically revised and updated second edition of the original fantasy game rules — the first significant revision since its release in 1983.

The emphasis on the Second Edition will be on making the game better than ever, with clean, entertaining descriptions, exciting concepts, quick playability, and a better presentation of information and ideas.

The end result will be the first step into the bold and dangerous world of high fantasy. A world of magic and conflict. A world dominated by a human civilization built on the bones of the non-humans who reigned before them. A world of unparalleled heroic adventure filled with magic, inhuman creatures and intrigue!

The Palladium World is one of epic fantasy. A world torn in conflict with the non-human barbaric races, creatures of magic and supernatural forces.

Non-Human playing characters provide a host of unusual creatures as regular characters. They include the feared changeling who can assume the shape and appearance of any humanoid. The giant races of troll, ogre and wolfen. The small and agile goblin, kobold, gnome and the mighty dwarf, as well as elf, human, and dozens of “optional” creatures found in both the Palladium RPG and Monsters & Animals.

The skill system embellishes characters with knowledge and abilities that make him or her more than a simple fighter or mage.

Combat is realistic, with strikes, parries, dodges and considerations for shields and armour. Yet it remains extremely quick and playable.

An Experience System in which characters are rewarded for acts of ingenuity, ideas, cunning, discretion, trickery and bravery. Not hack and slash.

Magic: Over 300 spells, plus elemental magic, circles, symbols and runes are yours to command. The most original forms of magic found only in the Palladium RPG are the Diabolist and Summoner. The Diabolist casts no spells, instead he uses the nearly forgotten magic of wards (mystic symbols) and circles of power. The Summoner too, is versed in the mystic arts of magic circle making, but his is a far more dangerous and often malevolent power, for he dares to summon and command creatures of magic.

The wizard, warlock, priest and other more traditional characters also break away from their more common game molds, with a vast array of spells and abilities that make them truly unique."

Palladium 450

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1st Edition Noble Knight | Amazon

1st Edition Revised Noble Knight | Amazon

1st Edition Long Cover (ISBN 0916211045): Noble Knight | Amazon

Second Edition (ISBN 0916211916): Noble Knight | Amazon



Dragons & Gods

1996 ... Kevin Siembieda & Eric Wujcik & John Zeleznik (cover art) ... Palladium 451 ... ISBN 0916211983

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Noble Knight | Amazon




Monsters & Animals, 1st Edition
"INTRODUCTION:
The following pages contain an array of monsters and fantastic creatures spawned from existing myths and imagination. Although they are specifically designed for the Palladium Role-Playing Game system, they CAN BE EASILY ADAPTED TO ANY Game System.
For players already familiar with the Palladium FRP game; you'll find the map accompanying each creature an extremely useful guide in determining encounters with a particular beast. Unfortunately, specific "encounter tables" are not provided because a proper and complete set of tables for each kingdom, territory, and terrain for the entire world would fill a third of this book. As it is, you get more monsters for your money. Future books, as done with the Old Ones, will feature a complete kingdom or area containing a wealth of encounter tables and specific data in regard to its lands and creatures found there.
The Animal Section of this book contains a smattering of "real-life" animals for use as less bizarre antagonists, familiars, pets, and color. Special attention has been given to predators and animals often selected as familiars by wizards, witches and druids..."

1985 ... 166 pages ... Palladium 454 ... ISBN 0916211126

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Noble Knight Noble Knight | Amazon



Monsters and Animals, 2nd Edition
"Monsters & Animals is an excellent sourcebook for the Palladium RPG, Rifts, Heroes Unlimited, and Beyond the Supernatural, or any fantasy game. Most of its 90 monsters are new and original, not the usual fare of typical monsters from myth. Many, like the Bearman, Coyle, Endroth, giant Rahu-man, Ratling, Dwarvling, Lizard Mage, and others, are available as optional player character races. ALL are described in detail and realistically illustrated.

Players of the Palladium RPG will find the Palladium World brought into clearer focus, with much more information about the world overall and the creatures that inhabit it. The conniving Waternix, the ferocious Devil Digger, Bogiemen, Beast Dragon, Rock Crawler, Scorpion Devil, Snaggletooth Gobbler, Serpent Beast, Tri-Fang, Waterbat and Wing Tips, are but a few of the wondrous creatures waiting to fill your campaign.

The second section contains complete stats on nearly 200 real animals, from canine and feline to poisonous snakes and birds of prey. An unrivaled reference adaptable to Palladium or any RPG system.

The Revised Monsters & Animals is an upgraded version of the previous edition. Most notably, the monsters all have “horror factor” stats so that they can be easily transplanted into Beyond the Supernatural or Rifts®. There is also a small section about the horror factor of animals. The biggest change is the reorganization of the animal section, which now lets players find a specific animal quickly. A handful of new monstrous animals have been added too. They include the giant octopus and squid, alligator, saltwater crocodile and others. Cosmetically, the entire book has been re-typeset and a striking new cover completes the face lift."

1996 ... Palladium 454 ... ISBN 0916211126

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Noble Knight | Amazon



Old Ones (Book 2)

"Second Edition Book Two: Old Ones: An updated version of the original title with rules modifications, new information about the Old Ones, additional new artwork and a new cover. Still contains the maps and descriptions of 34 major communities in and around the Timiro Kingdom. Plus adventure in the mysterious dwarven ruins known as the Place of Magic. The dreaded Old Ones and six adventures.

The Old Ones is a giant adventure/sourcebook for the Palladium RPG. The nine adventures range from short, one night scenarios to two epic adventures that can easily turn into a campaign (one took five months to play-test)!

Furthermore, Old Ones is the largest book of cities ever published!! It contains 34 towns and cities (and 21 forts), all clearly mapped and described. Major shops, production centers, thieves’ guilds, royalty, temples and notable personalities are included with brief descriptions. Each town or city is unique, with its own set of virtues and problems. The entire Timiro Kingdom is laid at your fingertips. It also introduces two NEW optional character classes: the Illusionist and the Monk. A variety of encounter tables, travel rules and illustrations complete this hefty tome."

1984, 1996 ... 224 pages ... Kevin Siembieda ... ISBN 0916211096

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Noble Knight Noble Knight | Amazon Amazon



Adventures on the High Seas (Book 3)

"In addition to being a super-sourcebook that maps and explores the islands around the Palladium Continent, including the Isle of the Cyclops, the second edition includes a variety of additional, new source material, magic items, magic curses, ship to ship combat, six adventures and ideas for a dozen more.

Adventure! Numerous adventures on the high seas and oceans of the Palladium world take you to an uncharted island in the Sea of Despair to the noble walls of the Bizantium Kingdom, the isles of Y-Oda and Zy, then south to the pirate and serpent infested waters of the Floenry Isles (all 14 islands are described), and finally west to the seldom visited Island of the Cyclops and its four sisters islands. A truly comprehensive addition to the Palladium RPG fantasy system."

1992, 1996 ... 224 pages ... Kevin Siembieda ... PAL 455 ISBN 0916211177

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Noble Knight Noble Knight | Amazon Amazon



Adventures in the Northern Wilderness

1989 ... 96 pages ... Kevin Siembieda ... Palladium 456 ... ISBN 0916211398

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Noble Knight | Amazon




“Further” Adventures in the Northern Wilderness (Book 5)
"Travel now to the Bruu-Ga-Belimar, mountains named for the bones of a Dwarven God. A rough wilderness where the conflicts of human and wolfen are forgotten. A region that neither race has the courage to claim. Source material includes data on the mountains, known as the “Bones of Belimar,” that divide the Great Northern Wilderness and the Eastern Territory. Four adventures, random encounter tables, the village of Wrijin, and adventure ideas."

1990 ... 48 pages ... Palladium 457 ... ISBN 0916211401

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Noble Knight | Amazon




Island at the Edge of the World (Book 6)

"Is it the end of the Palladium World as foretold in the Tristine Chronicles?

The ocean is disappearing. Strange storms and ill winds smother the coasts. The cause of it all? Nobody knows with certainty, but the answers seem to rest at a legendary island at the end of the world.

Epic adventures carry our heroes through the Old Kingdom, ancient tombs, crystal palaces, and the south seas. Crystal magic, mystic swords, death traps, strange encounters, insanity, and dark secrets are all part of the adventures. Travel beyond the known world to a mysterious island locked in a deadly confrontation that threatens the entire world."

1993 ... Thomas Bartold & Kevin Siembieda ... 160 pages ... Palladium 458 ... ISBN 0916211614

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Noble Knight | Amazon




Yin-Sloth Jungles (Book 7)

"The infamous Yin-Sloth jungles are finally mapped and described. This tome is filled with new character classes, monsters, skills, places, villains and adventure.

1994 ... 160 pages ... Patrick Nowak & Brom (cover art) ... Palladium 459 ... ISBN 0916211819

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Noble Knight | Amazon




The Western Empire (Book 8)
"An in-depth look at the nefarious 'Empire of Sin,' the Western Empire! The young bold Emperor Itomas, the Empires hierarchy, key nobles, cities and provinces, habits, allies, and society. And a glimpse at the brewing political intrigue and wars."

1998 ... Bill Coffin ... 224 pages ... ISBN 1574570153

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Noble Knight | Amazon




The Baalgor Wastelands (Book 9)

"This is an epic adventure sourcebook detailing the notorious Baalgor Wastelands -- Eandroth tribes, Gromek war-bands, monstrous raiders, forgotten catacombs, pirates, Minotaurs and much more."

1999 ... Bill Coffin & John Zeleznik (cover art) ... 216 pages ... Palladium 463 ... ISBN 1574570226

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Noble Knight | Amazon




Mount Nimro: Kingdom of Giants (Book 10)

"That's right, the Mount Nimro region is the domain of giants: Jotan, Nimro, Gigantes, Cyclops, Gromek, Trolls and others. A gathering of clans, tribes and refugees that is quickly becoming a true "kingdom" rather than a motley collection of misanthropes. A Kingdom of Giants that frightens the surrounding human, elf and dwarf settlements and is beginning to concern even the Western Empire. Get all the details for yourself!"

1999 ... 160 pages ... Bill Coffin ... Palladium 464 ... ISBN 1574570285

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Noble Knight | Amazon




The Eastern Territory (Book 11)

"This region of the Palladium World has never been described in the past, and is one of the most anticipated books in the Fantasy line, don’t miss out.

Much of the area is unexplored forest inhabited by inhuman races not happy to see "human invaders" ravaging their land like hungry locusts. The boom towns of the Eastern Territory also attract bandits, bushwhackers, thieves, assassins, mercenaries and monsters who see the new towns, cities and wilderness colonies as easy pickings, ripe for plunder. Likewise, these new communities represent new places for criminals to establish rackets, thieves' and assassins' guilds, dark cults and rare opportunities for all types of scoundrels.

The Eastern Territory also holds its share of secrets and treachery, at the hands of both humans and nonhumans alike. All of this makes for a fertile land of adventure. A place where heroes, adventurers and opportunists (even rogues) can carve out a reputation, become famous and/or build a fortune, maybe even their own kingdom!"

2001 ... 224 pages ... Steve Edwards ... Palladium 465 ... ISBN 157457034X

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Noble Knight | Amazon




The Library at Bletherad (Book 12)

"An in-depth look at the fabled Great Library and the many secrets and avenues of adventure it holds. Key leaders, history, enemies, danger and adventure await inside."

2000 ... 160 pages ... Bill Coffin ... Palladium 466 ... ISBN 1574570471

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Noble Knight | Amazon




The Northern Hinterlands
"Explores and maps the area of the Great Northern Wilderness just outside the mountains that divide the Land of the Damned from the rest of the world."

2001 ... 192 pages ... Bill Coffin & Kevin Siembieda ... Palladium 467 ... ISBN 1574570587

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Noble Knight | Amazon




The Land of the Damned: Chaos Lands

2001 ... 192 pages ... Bill Coffin ... Palladium 468 ... ISBN 1574570595

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Noble Knight | Amazon




Land of the Damned 2: Eternal Torment

"A land of the undead and villainy...The enchanted forest known as the Darkest Heart...New types of undead and werebeasts...Dark magic...Campaign hooks and Hook, Line and Sinker adventures...Maps and more adventure ideas"

2002 ... Kevin Siembieda & Bill Coffin & Larry Elmore (cover art) ... 192 pages ... Palladium 469 ... ISBN 1574570617

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Noble Knight | Amazon




Wolfen Empire

"The dream of a Wolfen Empire has grown into a reality that the rest of the world can no longer ignore. The 12 tribes stand united and the Wolfen's resolve strengthens. A clash between humans and Wolfen in the Eastern Territory seems inevitable and tensions strain."

2003 ... 160 pages ... Palladium 471 ... ISBN 1574570633

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Noble Knight | Amazon




Mysteries of Magic Book One: The Heart of Magic

2009 ... 96 pages ... Mark Hall & Kevin Siembieda ... Palladium 472 ... ISBN 1574571494

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Noble Knight | Amazon




Bizantium and the Northern Islands

2015 ... 192 pages ... Glen Evans ... Palladium 474 ... ISBN 1574572350

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Noble Knight | Amazon




Garden of the Gods

2020 ... 224 pages ... Kevin Siembieda & Matthew Clements ... Palladium 475 ... ISBN 1574572504

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Noble Knight | Amazon





Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles and Other Strangeness

1985 ... Erick Wujcik ... 110 pages ... Palladium 502 ... ISBN 0916211142

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