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Wraith: The Oblivion Wraith Storytellers Screen "Wraith Storytellers Screen Tales of Passion and Terror... You're in the middle of creating a story, but just as your tale reaches its climax... you have to freeze the action to track down the statistics for a character's weapon! And what happens when the characters encounter a Giovanni vampire or Euthanatos mage? Ghost Stories Have Come of Age! Wonder no more - contained within are crossover rules for integrating character from other Storyteller games with your Wraith chronicle. All the charts you need to run Wraith: the Oblivion are contained in this easy-reference screen, allowing you to concentrate on telling the story! The Wraith Storyteller's Screen includes: A sturdy cardboard screen to shield your notes from players' prying eyes All the most useful charts for running Wraith: the Oblivion Complete rules for running crossover adventures with other Storyteller games, including Vampire: the Masquerade, Werewolf: the Apocalypse, and Mage: the Ascension." 1995 ... WW 6015 ... ISBN 1565041682 Wraith Players Guide Shadow Players Guide Wraith: The Great War Charnel Houses of Europe: The Shoah Doomslayers: Into the Labyrinth Dark Reflections: Spectres "Join the servants of Oblivion as they raven from the mouth of the Void to the hearts of Stygia's citadels. Dark Reflections: Spectres is a guide to the Shadow-Eaten, their desires, powers, and history. It opens the gates to the Labyrinth, to show you the horrors that dwell within, and demonstrates that some evils are far stronger than the grave. Dark Reflections: Spectres includes: Everything you need to run a Spectre Chronicle! Dark Arcanoi only Spectres possess! New Castes of Spectres and more!" 1995 ... 80 pages ... WW 6902 ... ISBN 1565046501 Dark Kingdom of Jade "From Hunan to Hokkaido, the First Sovereign Emperor rules the lands of the dead. Ghostly watchmen peer over the haunted remnants of the Great Wall, while the Emperor's arm reaches into the very depths of Hell itself. Come, experience for yourself the wonders and the terrors of Qin Shihuang's realm. Just because you're dead doesn't mean that you've seen everything. The Dark Kingdom of Jade is the first Dark Kingdoms sourcebook for Wraith: the Oblivion. Containing everything necessary to run a Jade Kingdom chronicle, it is a complete source for information on the Chinese Shadowlands, as well as offering new information on the Conquered Territories, Hell, and the lands of the living. Dark kingdom of Jade features: * The secrets behind the Emperor's Immortal Guard! * New Arcanoi, Backgrounds, and more, all exclusive to the Empire of Jade! * More information on dealing with the Quick, including geomancers, spirit mediums and exorcists!" 1995 ... 136 pages ... WW 6010 ... ISBN 1565046153 Mediums: Speakers With the Dead The Hierarchy: In the Ranks of Death "The system. The establishment. The powers that be. Management. Since its inception, the Hierarchy has fostered an image of strength and invulnerability, power and omniscience. These are the masks through which the Hierarchy looks out upon the Underworld. These are the mirrors that reflect the faces of those who stand on the outside, looking in. The Hierarchy exposes the bureaucracy of the Underworld, exploring the organization that is a character's greatest ally or worst enemy, depending upon which side of the law she stands on. A must for anyone who wants to see the truth behind the masks. The Hierarchy is a sourcebook for Wraith: The Oblivion, and includes: New information on the rich culture of the Underworld A glimpse inside the Great Library of Stygia Legendary Hierarchs, character templates, and much more!" 1995 ... Jackie Cassada ... 112 pages ... WW 6009 ... ISBN 1565046145 Ends of Empire Guildbook SeriesGuildbook: Artificers (1)"In the darkest heart of Stygia, they wait for you. Do you have what it takes to place another in the flames of soulfire? Can you bring the hammer down and close your ears to the screams? Or even now, are the Legionnaires bringing you to the forges in chains? One way or another, the Artificers' Guild is waiting for you. Guildbook: Artificers is the first in the series of Guildbooks for Wraith: The Oblivion. Revealing the secrets of the Eldest Guild, it will take you from the desolation of the Labyrinth to the silicon nerves of the Information Age. ydoofcArtlicers also includes: New and Ancient uses of the Inhabit Arcanos! The history of the Guild (and the true reason for its banishment!) The first chapter in a continuing story that will shape the fate of all of the Guilds!" 1995 ... Richard Dansky ... 72 pages ... WW 6300 ... ISBN 1565046617 Guildbook: Sandmen (2) "When you close your eyes, they're waiting for you. As soon as you start to dream, you belong to them. Patiently they wait to take your soul on gossamer wings, to show it splendors you can scarcely imagine and terrors you can barely comprehend. And when your entertainment is over, theirs begins. Sweet dreams... Guildbook: Sandmen is the second in the series of Guildbooks for Wraith: The Oblivion. Journey with the wraiths of dream as they mine the phantasmagorias of mortals for inspiration. See with them the splendors of the Theater of the Dead. Tremble as they rip screaming souls from sleeping bodies. All of the secrets of the Sandmen are here, if you dare to learn them. Unmasking the hidden lore of the Guild that dares most openly to defy Stygia, Guildbook: Sandmen also includes: Night Terrors, Oneiric Pacers, Wordsmiths, Night Angels, and other Sandmen the Shadowlands can't - or won't - do without! New uses of the Phantasm Arcanos! The truth about the mysterious Dream Ring, and more!" 1995 ... 72 pages ... WW 6301 ... ISBN 1565046625 Guildbook: Masquers (3?) 1996 ... 72 pages ... WW ?? ... ISBN 1565046048 Guildbook: Haunters (4) "Some wraiths see messing with the living as a hobby, others see it as a crime. Then there are the Haunters, to whom it's a calling. They're the ones who make the stories you read in the tabloid rags, the ones who make the walls bleed and the sky rain vermin. They're the ones who like to terrorize the innocent, to hound the wicked, and generally to make' life hell for anyone they can find. But they've got a reason for it and that's the most frightening thing of all. Guildbook: Haunters is the fourth in the continuing series of Guildbooks for Wraith: The Oblivion. Now you can get inside the heads of those wraiths whom even Spectres consider to be a little odd. Here's a warning, though: Just because you get inside their heads doesn't mean you'll make it out. Guildbook: Haunters contains: The mysterious link between the Haunters and the Wyld; Haunter recruiting practices and, no, they're not pretty; New ways to inflict Pandemonium upon the living fun, fun, fun! and more!" 1997 ... 72 pages ... WW 6303 ... ISBN 1565046641 Guildbook: Pardoners & Puppeteers (5) "The Puppeteers: renegades who challenge Charon's Law every time they practice, their powers of possession. The Pardoners: confessors and healers of the Dead, but they harbor a terrible secret. Both groups work toward what they see as the ultimate good for the Underworld but would any other wraith agree if he knew what these Guilds are hiding? Guildbook: Puppeteers and Pardoners is the fifth in the continuing series of Guildbooks for Wraith: The Oblivion, The first Guildbook to contain two Guilds under one cover, Puppeteers and Pardoners includes everything new Arcanos Arts, Merits, Flaws, Artifacts, Histories and more that you need to play a fully realized member of either of these Guilds. Guildbook Puppeteers and Pardoners contains: The real reason the Puppeteers turn the Risen loose upon the world The hidden link between the Pardoners and Charon's destruction New uses for Puppetry and Castigation, and much more!" 1997 ... 156 pages ... WW 6304 ... ISBN 156504665X Guildbook: Spooks and Oracles (6) "The Spooks: Pathos-runners, Fetter-breakers and bagmen .of the Underworld. The Oracles: They saw Charon's downfall do they hide the secret of his return? The influence of these Guilds stretches from the mean streets of the Necropoli to the chambers of the Onyx Tower. Nobody knows their real agendas, though except perhaps those who've read this book. Guildbook: Spooks and Oracles is the sixth in the continuing series of Guildbooks for Wraith: The Oblivion. Inside are complete Guildbooks for both Guilds, covering everything from Guild histories to new Arcanos uses. If it's something you need to know about the Spooks or Oracles, it's in here. Capiche? Good... Guildbook: Spooks and Oracles contains: The reason the Spooks and Haunters fragmented, and the terrible price that was paid; New uses of Fatalism and Outrage, and the three easy steps to wrecking the Skinlands; The prophecy that doomed Charon, and much more!" 1998 ... 144 pages ... WW 6305 ... 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