RPG Reference Home . What's New
Questions? Comments? Sell us your stuff!


WB RPG Reference

Buy Direct: Go to our Sales Site

 
 
Menagerie Campaign Characters

Forgotten Realms Hub

BROWSE MY FORGOTTEN REALMS ITEMS CURRENTLY IN STOCK

These are some characters from our long-running AD&D 2nd Edition campaign.




Larry Elmore Character Clip Art & Color Customizing Studio
It's basically an adult coloring book with a CD-ROM to print out multiple copies for use. My wife, daughter, and I have had a blast with it! -W

"For years many people have enjoyed coloring Larry Elmore's artwork; gamers often dream of having Elmore draw their favorite fantasy character; and small game companies wished that they could afford Elmore artwork for their next game supplement — with this new product, Elmore Productions, Inc. is about to make all those thousands of people very happy. The Elmore Character Clip Art and Color Customizing Studio™ is both D20 OGL and Clip Art for all to use — as long as they give Larry Elmore proper credit on their web site, in their game product, or if they decide to just use it for their own personal use.

• 200+ original black & white line art drawings by Larry Elmore.
• Character profiles include: Humans, Elves, Dwarves, Gomes, Halflings, Half-orcs, and Half-elves.
• 96 page book allows everyone to start coloring immediately.
• All pictures are backed up on a CD as 266 dpi TIFF files.
• Color, clip, and print your favorite character portrait directly to your character sheet.
• CD is formatted for Macintosh and PC."

2002 ... 96 pages + CD-ROM ... Elmore Productions

Buy at Amazon



Druwēzza

½e [drow], F7/T8: AC -4 (Bracers AC4, Cloak of Protection +2, Ring of Protection +3); MV 12; hp 42; THAC0 16; #AT 2; Dmg 1d6 (Comp Shortbow +1); SZ M (5'8" tall); AL LG)
Str 16, Dex 17, Con 15, Int 12, Wis 9, Cha 10.

Some years ago, Qilué Veladorn, the drow elf of the “Seven Sisters,” found that she was pregnant after one of her infamous trysts in Waterdeep. Elves are fairly infertile, so this came as a surprise to the high priest of Eilistraee.

Unprepared for parenthood, Qilué nevertheless did her distracted best in raising her half-elf daughter. Not desiring a pre-ordained future in the priesthood for Druwēzza, Qilué contacted her father, Delborggan ‘the Blade’. Now the proprietor of the Riven Shield Shop in the Trades Ward of Waterdeep, Delborggan was a fighter-for-hire in his younger years. Delborggan was hesitant to take his daughter under his wing at first, but found her to be a quick student.

Druwēzza blossomed under her father’s love and attention, and became a dangerous, nimble fighter. She excels at night-fighting and unorthodox combat. She accompanied her father on his famous Snowkeep expedition.

With her grayish skin, and hair dyed black, Druwēzza is not generally identified as Drow by most humans. Elves immediately see through the mild subterfuge, and hostile reactions generally follow. She generally travels cloaked for this reason.

Druwēzza is quiet, with an icy demeanor. Her friends know her to be fiercely loyal, and a deadly fighter.

Druwēzza is one of my characters. Normally, my characters are happy, optimistic fellows. Angst-filled, deadly serious Druwēzza is a change of pace for me. She would be an assassin if she didn't possess a iron-clad code of ethics. On playing her... she is an excellent scout/long range fighter. However, she won't last long in toe-to-toe combat; keep her at a distance.




Boutros

½ogre, F9: AC -4 (Lg. Plate +2, Girdle of Protection +3); MV 12; hp 105; THAC0 12; #AT 2; SZ L (7'11" tall); AL LN (evil))
Str 19, Dex 8, Con 17, Int 12, Wis 6, Cha 7.

“Half-Ogres are inclined to intimidate others. A broad, fang-filled smile and perhaps a slamming fist, often encourages an NPC to suddenly remember appointments, or perhaps faint dead away. Kobolds will clutch their spears and cringe in unison when 7’6” of solid muscle smashes their door to splinters and storms in; even larger monsters have serious reservations about attacking half-ogres. They will also terrify local human populations into leaving a half-ogre and his companions alone.”
…Monstrous Manual


Boutros’ human mother nearly died giving birth to her oversized son. For the rest of her short, enslaved life, Cariad endured unimaginable suffering only to give Boutros the chance to live another day in the ogre tribe…

It worked. Though Cariad was beaten to death by a bitch ogre when Boutros saw his sixth year, her devotion gave the boy not slavery, but domination: Among ogres, Boutros was a genius.

Boutros learned patience. When you are not strong, you must endure. Boutros’ first independent action was to avenge his mother’s murder. He arranged a feud between the tribal chief and the murderess.

It worked. The bitch ogre was dead, and the tribal chief off-balance. An opportunity presented itself. Boutros kept up the pressure on the chief by slowly goading his father, Khavargh, into confronting the chief himself. The boy ogre made this choice easy by helping his enormous father arrange a majority alliance. The tribal chief’s support crumbled, and one night he found himself confronted alone by six ogres. The largest ogre in a tribe of forty fought savagely, but was dead within minutes.

Khavargh led, advised by Boutros. The remnants of an orc tribe – decimated by an elf posse – were enslaved by this unusually organized ogre tribe. The runt half-ogre saw opportunities, and made sure they were seized. For years, tribe grew more influential through alliances with other humanoid tribes, and wealthy through lightning raids into human and elven lands. Boutros used his smaller allies wherever possible, learning the responses of the mannish races ‘on the cheap.’ He guarded his resources, kept the tribal members comfortable and happy, and risk to a minimum.

But Khavargh was not patient, and cared little for risk management. As Boutros grew into a man, his father became increasingly restive under his son’s tutelage. There was a bond between them, though it couldn’t be called love. Boutros watched with increasing alarm as his father ordered bigger, bolder raids into the ‘soft’ elven realm within the High Forest. Elven retaliation bloodied the ogre’s allies, and grew more purposeful with each provocation.

Khavargh raged, power-mad, ordering increasingly aggressive attacks deeper into the forest. Boutros could sense the danger, but dithered, hoping to pull his father back under control. With real regret, Boutros finally assassinated his father out on the battlefront. He assumed overall command and redirected the humanoid forces into raids on human lands, hoping the distraction would keep his blood-raged army together and appeased. The elves would relax.

Boutros miscalculated. Instead, the normally fractious humans and elves united against the humanoid depredations. Boutros’ army melted under the onslaught. Watching the situation deteriorate with numbing rapidity, Boutros fled.

Months passed in hiding. Cautiously, Boutros resurfaced in legendarily open-minded Waterdeep, so large that people took little notice of ‘different folk,’ even a half-ogre. Lessons of living in human society were constant and painful. Though Boutros cared little for the stares, even enjoyed the fear and intimidation, he found limits. Too much aggression, and the humans would band together to defend against the ‘monster.’ Humans were quick to unite – that was their strength.

And they were way too smart. Boutros – accustomed to constant success in his machinations amongst the humanoids – found himself of only average leadership ability in human society. Twice, he led a gang of toughs in the Dock Ward, but they were disappointing affairs. No group he led did well under him. The competition was always better.

Boutros did find a place in mercenary work, and even found the company pleasant. He cared nothing for the object of the mission, or of the parties involved; but that wasn’t expected of a mercenary anyway. Just to be paid, and Boutros liked being paid. Wealth was nice, and power and influence seemed to follow the acquisition of money.

The half-ogre learned of friendship, though companions were usually temporary. Some died, some left, and a few fell afoul of Boutros’ long-range plans. He switched groups occasionally, always seeking to join a ‘winner.’ Along the way, the brute learned also of love, when he became entranced with dark Druwēzza. Ironically, she was a despised elf, albeit half-drow/half-human. Yet she wasn’t the typical effete, arrogant, and capable elf that Boutros had come to know. Druwēzza was deadly serious, and just plain deadly as well. They were often fighting partners, polar opposites whose number was effectively greater than two.

Boutros initiated a couple of crude passes at her, but found himself rebuffed with a smile; there were few occasions he ever saw the dark elf happy. The brute was confounded. He was bigger and stronger. To take her should only have been a few moments of effort. Instead he felt weak. Was this love, to be weak? Boutros didn’t much like that, yet he was unable to resist the feeling. Always watching over her silently, with few words passing between them. And so he sporadically began to follow her from group to group, at times breaking away from her effortless influence in rebellion. But he always seemed to find Druwēzza again. Life felt more… *whole* working with this unfathomable woman.

Was this love?





| FR Campaign Sets | Accessories - FR Series | FR Accessories - Lettered | FR Accessories - Unlettered | FR Modules - Lettered | FR Modules - Unlettered | Arcane Age: Netheril, Cormanthyr, Myth Drannor | Bloodstone | Horde Campaign | Maztica | Raven's Bluff | Volo's Guides | Waterdeep / Undermountain | Menagerie Campaign Characters |
| CORE RULES | Al-Qadim | Birthright | Dark Sun | Dragonlance | Forgotten Realms | Greyhawk | Kara-Tur | Lankhmar | Monstrous Arcana | Mystara | Planescape | Ravenloft | Spelljammer | Non-TSR AD&D | AD&D - Spanish/Español |
| 2300 AD | 7th Sea | AD&D | Aftermath! | Albedo | Aliens | Arduin | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | Battletech | Boardgames / Wargames - Other | Boot Hill | Buck Rogers | Bushido | Call of Cthulhu | Castle Falkenstein | Chill | Chivalry & Sorcery | Conan | Cyberpunk | Cyborg Commando | Dark Conspiracy | DC Heroes | Deadlands | Doctor Who | DragonQuest | Dream Park | Dune | Dungeons & Dragons | Dying Earth | Earthdawn | Elfquest | Elric / Stormbringer | Everway | The Fantasy Trip | Foreign Language Roleplaying Games | Game of Thrones | Gamma World | GangBusters | Gear Krieg | Ghostbusters | GURPS | Harn | High Fantasy | Indiana Jones | James Bond | Jorune | Judge Dredd | Justifiers | Living Steel | Lords of Creation | Man, Myth & Magic | Marvel Super Heroes | Middle Earth Role Playing | Midkemia | Military Roleplaying Stockpile | Millennium's End | Miscellanea | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Pendragon | Phoenix Command | Powers & Perils | Red Sonja | Renegade Legion | Riddle of Steel | Ringworld | Robotech | Rolemaster | Runequest | Shadowrun | Sovereign Stone | Space 1889 | Space Master | Space Opera - Other Suns | Star Ace | Star Frontiers | Star Trek | Star Wars | Super Hero RPGs | Talislanta | Talisman | Tekumel | Terminator 2 | Thieves' World | Timemaster | Top Secret | Traveller | Tribe 8 | Tunnels & Trolls | Twilight: 2000 | Villains & Vigilantes | Warhammer | Whispering Vault | Willow | Witchcraft | Ysgarth | CAMPAIGN BUILDING | RPG MAGAZINES | Avalanche Press | Avalon Hill | Bard | Chaosium | Columbia Games | Dream Pod 9 | Fantasy Games Unlimited (FGU) | FASA | Flying Buffalo | Game Designers Workshop (GDW) | Gamelords | Gamescience | Games Workshop | Judges Guild | Leading Edge Games | Mayfair Games | Metagaming | Pacesetter | Palladium | SPI | Steve Jackson Games | Tri Tac | TSR | Victory Games | West End Games | White Wolf | Wizards of the Coast | Yaquinto Publications |
| Return Home | What's New | Contact WaynesBooks.com |
 
 




Copyright © 2022, Waynes World of Books. All rights reserved.