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Jack Vance's Dying Earth

Excellent Prismatic Spray

BROWSE MY DYING EARTH ITEMS CURRENTLY IN STOCK



The Dying Earth RPG
"Enter a world where the sun is in its dotage, where a flashing sword is less important than nimble wits, persuasive words, and a fine sense of fashion.Choose from three levels of play, a lowly rogue such as Cugel the Clever, surviving by wits and cunning, an ambitious and deadly mage searching for lost lore, like Turjan of Miir or finally a supreme magician to rank with Rhialto the Marvellous, commanding the omnipotent but quarrelsome Sandestins. Based on master fantasist Jack Vance's seminal work, The Dying Earth features easy, fast-playing rules that encourage creativity and interaction."

2001 ... Robin D. Laws & John Snead & Peter Freeman ... 192 pages (hardcover) ... Pelgrane Press PEL 001 ... ISBN 0953998002

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Cugels Compendium
"We have made this book indispensable for purely commercial reasons. It contains Arcane Items of Obvious Utility such as the Mutable Deck; Fashions, Fripperies, and Distracting Baubles and a new power, the Tweak. A Tweak lets you spend points in an ability and gain a distinct temporary advantage. Persuade your mount to eat a rival's hat using the Riding tweak, ""There's Turnips In It For You"" or negate another's social error with the Ettiquette tweak ""Please Forgive My Companion, Who Was Dropped At Birth"". GMs and players alike will find this book, well indispensable."

2001 ... Aaron Allston & Robin D Laws & Phil Masters ... 72 pages ... PEL 004 ... ISBN 0953998045

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The Kaiin Players Guide
"Explore the most decadent city in a world of decadence. 100,000 words by Robin D Laws describe 100,000 inhabitants in this innovative and highly play-tested source book. PCs are assumed to be knowledgeable veterans of the White-Walled City, not ignorant mooncalves. No longer will the GM be the sole arbiter of adventures; players are encouraged to choose from hundreds of plot hooks and contacts to create sublime gaming sessions. From the self-indulgent aristocrats of Odkin Prospect to Prince Khandive's pleasure barge, the whole city is mapped out using fine words, pictures and... maps. The ideal supplement for long-term adventuring in the Dying Earth."

2002 ... Robin D Laws ... 192 pages ... PEL 005 ... ISBN 0953998053

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The Scaum Valley Gazetteer
"Exotic Vistas... Outlandish inhabitants... Limitless adventure!

Welcome to the finest river valley in gaming. From the Maurenron Mountains to Sanreale Bay, the valley is thick with ancient forests, picturesque ruins and somber tombs. It is alive with vibrant towns and glittering palaces. It teems with eerie creatures, exhilarating predators and glittering palaces.

Complete with frightful curses, new spells, creatures and magic items, the Scaum contains material for many months of exceptional gaming. Suitable for any level of play from Rogue to Arch-Magician.

Exotic Vistas, outlandish inhabitants and limitless adventure... aeons to erode - yours for a pittance!

174 pages of vibrant characters, dangers and curses. Suitable for any level of play from Rogue to Arch-Magician."

2003 ... Jim Webster & David Thomas ... 174 pages ... PEL 006 ... ISBN 0953998061

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Turjan's Tome
"If you are more interested in dark fantasy than humorous escapades, or collecting the last 100 Spells rather than conning a stall holder of his terces, then this is the tome for you. The first volume of Jack Vance's Dying Earth has a very different tone to the later books. It has elements of horror, powerful sorcery, and even genuine heroics. This supplements lets you roleplay these puissant magicians, questers and driven heroes.

You can
* Gain options for Magician characters, and get advice on playing Turjan-level campaigns,
* Encompass new, esoteric spells, scribbled by madmen and fraught with danger in their use,
* Face untold peril as you follow adventure hooks set on the Dying Earth and beyond,
* Uncover arcane items from the ruins, or guarded by otherworld beings,
* Gain new powers (Tweaks) such as "Occult Horrors too Numerous to Detail"
* Discover contacts and potential enemies of cruelty and renown,
* Create Vat creatures as retainers, bodyguards or even companions"

2003 ... Robin D Laws & Ian Thomson ... 174 pages ... PEL 007 ... ISBN 0953998088

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Demons of the Dying Earth
"Sucked up from unspeakable subworlds, demon are fearsome and worthy opponents for Turjan-level magicians. Even Turjan's mentor Pandelume was given pause by such an otherworldy abomination. With witches, demonists, Valdaran's Green Legion and horrific magic in equal measure, the Demons of the Dying Earth will put your most blase character in fear of their soul."

2003 ... Ian Thomson ... 138 pages ... PEL 008 ... ISBN 0953998096

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Primer of Practical Magic
"Experience the wonders and subtle magic of the Dying Earth in your d20 game! Created by the estimable Jeanry Chandler, it is packed with spells, items and new classes, the Primer opens up new tactics for your magician. Use the Excellent Prismatic Spray, become a Diabolist, or manufacture creatures in your vats. Provides a subtle but distinct advantage to any magician in a 3rd or 3.5 Edition game. Requires the use of the Player's Handbook by Wizards of the Coast."

2004 ... Jeanry Chandler ... 138 pages ... PEL 009 ... ISBN 0953998010

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Fields of Silver: Adventures Beyond the Songan Sea
"An epic campaign for the Dying Earth RPG in the tradition of Jack Vance's early Dying Earth Tales.

The Dying Earth isn't all rapier wits and dry humor. Fields of Silver gives somber warriors and potent magicians a chance to show their capabilities. Written for powerful, driven characters in the style of Turjan of Miir, you can solve mysteries, uncover secrets and deal with ancient evils. The adventure takes your characters right across the continent, from Almery to Erze Damath, taking in a host of wonders along the way. It pitches them against dangerous foes in their quest to put right a misdeed so great that it could shake the very foundations of a mighty city.

With a wealth of descriptive material on the eastern lands in the original stories, the book also functions as a richly detailed sourcebook for the Eastern lands.

Who is responsible for the slaughter of the characters' friends? Who is the mysterious Lady and why does she need their help?

Even armed with a head full of spells and a wicked blade, dare your characters face the scion of an elder demon?

This books requires the Dying Earth RPG and uses material from Turjan's Tome."

2008 ... Lynne A. Hardy ... 114 pages ... PEL 015 ... ISBN 0953998185

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The Compendium of Universal Knowledge
"The complete encylopedia of the Dying Earth. This is the book we should have released second. It is a comprehensive guide to the Dying Earth. It details all the major people, places, creatures and phenomena within the Dying Earth and also offer the expansions, speculations and comments of other contributors, as well as asides into the Vancean oeuvre."

2009 ... 296 pages ... PEL 016 ... ISBN 0953998169

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Rhialto's Book of Marvels: The Rules of Archmagical Omnipotence
"Too long have the Dying Earth's arch-magicians labored without a sourcebook to call their own. Now you can fully immerse yourself in the impossibly powerful milieu of the world's most notable denizens.

With new rules for competitive play, you can finally prove to your fellow wizards that you are the most quick-witted, fashionable, seductive, and pedantically obstructive of them all!

Armed with the information in this invaluable tome (a bargain at treble the price), you can:

* dominate arch-magical politics, mastering the rules, regulations and customs of the Conclave!

* construct elaborate manses, packed to the rafters with rare and expensive artifacts then animate them and send them into battle against each other!

* uncover the quirks, secrets and foibles of 22 arch-magical colleagues!

* cast aside wizardly robes to adopt a terrifying new role, as a horrifically mighty arch-warrior!

* delve into the forbidden secrets of the lackadaisical and omnipotent sandestins!

* shudder at the slippery visages of your sworn foes, the archveults!

* recoil squeamishly at the very thought of those distressingly female enemies, the witches!

* curse the effrontery of rogue magicians, who reject the solemn majesty of the conclave!

* contemplate schemes to enslave those most dangerous of entities, the gods themselves!

Ignore these deathless pages at your peril. Your fellow players - that is to say, your opponents - doubtless have it already, and are studying up!"

2006 ... Robin D. Laws ... 130 pages ... PEL 017 ... ISBN 0953998126

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Excellent Prismatic Spray

The Excellent Prismatic Spray, Volume 1 Number 1
2000

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The Excellent Prismatic Spray, Volume 1 Number 2
"Once again, those who support RPGs of a lesser calibre will certainly find something of note in the contents, which include:

Jack Vance and The D&D Game: Gary Gygax

Phasms: Rhialto-level adventures for the percipient by Robin D. Laws

Tweaks: Sasha Bilton & Phil Masters introduce readers to a feature which the experienced may turn to their advantage

The Arcana of Grashpotel: an invaluable account of Turgubut's Fatal Statistics

Three Golden Swans: a remarkably knowledgeable disquisition on gambling by Steven S. Long

The Air-cars of Ampridatvir: Nicholas H. M. Caldwell on the interface between magic and technology"

2001 ... 72 pages ... ISBN 0953998029

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The Excellent Prismatic Spray, Volume 1 Number 3
"Adventures, background material and advice of supreme quality, including:

Rules to Mock Your Vain Ambitions: Robin D. Laws on why The Dying Earth presents a challenge to designer and gamer alike

The Gold and Amber Cabal: M. D. Jackson's guide for mages aspiring to Archmagehood

The Glass World: A scenario for those of an enquiring nature by Lynne Hardy

The Laughing Magician: Steve Dempsey elegantly sets the scene for an instructional experience

The Arcana of Grashpotel: a learned disquisition on Tanvilkat and the Valley of Graven Tombs

The Regions of the Sousanene Coast: further details of a fascinating land from Lizard"

2001 ... 72 pages ... ISBN 0953998037

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The Excellent Prismatic Spray, Volume 1 Number 4/5: Double Issue (Ascolais and the Land of the Falling Wall)
"Adventures, Background Material & Advice of Supreme Quality, including:

Vance's Spell of the Ineffably Prolonged Hour and What It Did To Me: Ed Greenwood on the effect of long exposure to the Dying Earth

The Den-Phu Cranes: Robin D. Laws sets an opportunity for adventure and advancement in Kaiin

Efred, City of Sanctuary: David Thomas is your guide to a city and its scenarios

Forrell's Port: return to the jewel of Sousanene in company with Lizard

The Laughing Magician II: an elegant instructional experience courtesy of Steve Dempsey

The Encroaching Green: a selection of scenarios suitable for almost any occasion"

2003 ... 144 pages ... ISBN 095399807X

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The Excellent Prismatic Spray, Volume 1 Number 6
"Adventures, background material and advice of superb quality for Turjan-level players

Vancian Magic: Monte Cook describes how the Vancian magic of The Dying Earth gave rise to D&D.

Darkening Your Game: Mark Ricketts on the mechanics of terror, big horror, power players and other scary monsters that may be encountered by the GM.

Dying Earth d20: Keith Baker's d20 adaptation of the basic tenets of the Dying Earth"

2004 ... 88 pages ... ISBN 0954752600

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The Excellent Prismatic Spray, Volume 1 Number 7/8: Double Issue - Tooth, Talon and Pinion: Creatures of the Dying Earth
"Are you sure you can cope with the contents of this publication? Ponder well on the writers.

M D Jackson, whose work comes to us, written in blood on the back of repeatedly erased medical records

David Thomas, who works sitting under a silver parasol on the bed of a long dead sea, dictating his works to three scribes, one blind, one deaf, and one mute

Justinian Merrihew who doubts not merely the nature of his existence but its very actuality

Ian Thomson who lives so close to the hithermost edge of the earth that dark dreams drift sinuously out of the darker gulfs of space and slip through the ivoried embrasures of his many canopied bed chamber.

Wonder at the pets of the Dying Earth, frolic in the icy streets of The Hidden City in the Mountains, gawp at Bildazan, God of Merchants and Thieves. Once again Pelgrane Press spares no expense or effort to bring to your attention what they most modestly assure me must surely be the finest collection of scenarios, background information and plot hooks for the Dying Earth as has ever been collected into one place.

So stranger, should you merely be desirous of titillation, of generously endowed maidens dressed in unlikely and uncomfortable combinations of chain mail and leather, of facile stories and shallow plots suitable only for the most juvenile, then carefully place this back on the shelf where your betters can find it.

If on the other hand you are a person of wit and discernment, welcome, this book has found its rightful home."

2011 ... 134 pages ... PEL XPS 007

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