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Dragonlance Accessories (AD&D)





Gnomes-100, Dragons-0 (Catacombs Books)
"BATTLE THE DRAGONARMY!
On the world of Krynn, from deep in the heart of the Isle of Sancrist, rises a dormant volcano named Mount Nevermind. Although dormant, Mount Nevermind never sleeps, for it is where 59,000 gnomes carry out their Life Quests, as they and their ancestors have for thousands of years.
Their livelihood, however, is now threatened by the Queen of Darkness, who has sent a dragonarmy to seize Sancrist. The gnomes' only hope of resistance is to have YOU command the final battle. But first, you must gather components of a weapon that will repel the Dark Queen's minions.
In GNOMES - 100, DRAGONS - 0, you enter the world of a visual maze, full of surprises both delightful and deadly ! As a baker's son and would-be general, you begin your quest. But to complete it, you must explore the chambers within Mount Nevermind, where fearsome creatures lurk and gnomish ingenuity will astound you! A unique feature of this book is a roguish Draconian, a member of the Dark Queen's advancing horde, which may help or hinder you and may be hiding on any page!
CATACOMBS™ Books represent the ultimate challenge in role-playing adventure. Through the use of lavish illustration, you journey from chamber to chamber in search of the useful components of the gnomish war-machine. Your analytical powers are tested to the utmost as you must decide how to deal with the weird and wondrous creatures and devices you encounter."

1987 ... James M. Ward & Jean Blashfield ... TSR 8421 ... ISBN 0880385030

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Dragonlance Monstrous Compendium Appendix (MC4)
Originally labeled the "Monstrous Compendium, Volume Two" binder, TSR made the change to "Monstrous Compendium: Dragonlance Appendix" to differentiate this from the Monstrous Compendium, Volume Two sheets, something entirely different.
-Wayne


"This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragons, Krynn minotaurs, the various races and tribes of dwarves and elves, knights of Solamnia, kender, and dozens of other creatures and monsters from both Ansalon and the new continent of Taladas. Ninety-six pages in all, plus four full-color dividers with identification tabs. The three-ring binder holds these monsters, and has room for the monster sheets from two more Monstrous Compendium expansions."

1989 ... TSR 2105 ... ISBN 0880388226

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Player's Guide to the Dragonlance Campaign (PG1)
"If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you.

This book will not baffle you with `game jargon`. It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover the continent of Ansalon - home to the Heroes of the Lance. You will find information about the races of the world, its major cities and regions, its deities, and its monsters. You will read The River of Time, the chronological history of Krynn. Open this book, and open the world!"

1993 ... 128 pages ... TSR 2143 ... ISBN 1560766980

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The History of Dragonlance
"Interviews with Famous Travelers of Krynn. Music, Poetry, and Recipes. Magical Artifacts and Weapons. Legends, Proverbs, and Stories. Essays and Journals. Descriptions of Battles Past and Future."

1995 ... 252 pages ... TSR 8372 ... ISBN 0786903058

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Leaves from the Inn of the Last Home
"Welcome, guest, to our inn.

Shake the dust from your boots and throw off the cares of the weary road you travel. Have no fear of goblin or draconian, dragon or ogre (except in legend and song that you will hear around our fire)! This night, guest, you are safe and warm within the branches of the sheltering vallenwood.

-Your proprietors, Caramon and Tika Majere

FOR YOUR ENJOYMENT, WE OFFER

How the Companions Met

Lord Gunthar's War Journal

Bertrem's Essays on the Races of Krynn

Notes from Raistlin's Book of Herb Lore

Rune Readings and Numerological Charts

Songs, Recipes, Musical Scores

Legends, Proverbs, Artifacts of Krynn

And a few other items we might have overlooked (as the kender said when he emptied his pockets)."

1987, 1993 ... Margaret Weis & Tracy Hickman ... 256 pages ... TSR 8446 ... ISBN 0880384654

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More Leaves from the Inn of the Last Home
"Inside this volume you will find articles on many subjects, including:
• Que-Shu divination practices
• Lord Gunthar s Last Will and Testament
• Fashions of Krynn
• And as always, music, recipes, kender sayings, and much more."

2000 ... Margaret Weis & Tracy Hickman ... 256 pages ... TSR 21516 ... ISBN 0786915161

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The Art of the Dragonlance Saga
"A memorable passage from The Art of the Dragonlance Saga explains the saga's birth in 1984: 'The god who began to envision the possibility of this world in his mind was the God of Marketing. This god ascended from his mighty throne one day in early 1983 and announced that he had done a survey. And, according to the survey, people who played the DUNGEONS & DRAGONS game wanted more dragons.'

And more dragons they got. The prolific and extraordinarily popular writing duo of Margaret Weis and Tracy Hickman produced a veritable treasure trove of books telling of the heroic exploits and dastardly deeds of the denizens of their fantasy world. The Art of the Dragonlance Saga, long out of print, collects all the art from the novels, calendars, and game products that the God of Marketing created. This is an extremely rich collection, with sketches, paintings, drawings, and studies of beloved characters and settings. It is also full of artist's notes, character development, and explanations of the ways in which the books and the art coevolved. A must-have for Dragonlance fans, The Art of the Dragonlance Saga is also wonderful eye candy for all swords and sorcery fans." ...Amazon.com


"In early 1987, TSR, Inc., published to great acclaim a groundbreaking book that showcased the evocative art and conceptual sketches of its most popular world, the DRAGONLANCE fantasy setting. Now, 160,000 copies later, The An of the DRAGONLANCE Saga continues to fascinate both long-time fans and newly devoted readers of this New York Times best-selling epic tale. Recently, however, one could only hope to find a well-loved, dog-eared copy in a convention auction or in some dusty corner of a secondhand bookshop.
Now TSR's most popular art book of all time is once more available. This reprinted edition includes a new foreword by the DRAGONLANCE setting's most beloved authors, Margaret Weis and Tracy Hickman." ...2nd edition back cover.

1987, 1998 ... 128 pages ... TSR 8447 ... ISBN 0880384476 / 0786911816

1st Edition:
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2nd Edition:
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The Atlas of the Dragonlance World
"Accompany the Heroes of the Lance on their epic travels across Krynn in this magnificently illustrated volume. Behold the beauty of the King Priest's Hall of Audience in the Temple of Istar. Smell Raistlin's herbs as you wander the hallways of the Tower of High Sorcery at Palanthas. Become hopelessly lost in the thirty-five levels of Mount Nevermind.

Karen Wynn Fonstad, author of The Atlas of Middle-Earth, The Atlas of Pern, and The Atlas of the Land, draws you into the lives and places of the DRAGONLANCE Saga as never before."

1987 ... Karen Wynn Fonstad ... 172 pages ... TSR 8448 ... ISBN 0880384484

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The World of Krynn Trail Map (TM3)
"This trail map presents the continent of Ansalon on the World of Krynn. From the elven stronghold of Silvanesti to the high plains of Palanthus, from Sancrist Isle to the realms of the minotaurs, all the locations of the DRAGONLANCE Chronicles are brought to life in a beautifully rendered format."

1989 ... TSR 9400 ... ISBN 0880387238

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Book of Lairs - Dragonlance
"At long last, adventure set in Ansalon that can be played in a single session.

In the tradition of the previous Book of Lairs products, the material in this booklet is designed to be inserted into existing DRAGONLANCE campaigns, or played alone as an evening's entertainment. Most of the adventures have been designed for characters with levels averaging from 6 to 10; however, there are also suggestions for making the encounters tougher or easier, depending on the levels of those character being played. At the back of the booklet is a Combined Monsters Statistics Chart, for DM ease of reference.

Whether you're in the midst of a grand campaign, or just looking for a change of pace for an early evening, DRAGONLANCE Book of Lairs is for you!

Access to the DRAGONLANCE Adventures hardbound, the Time of the Dragon boxed set, and the MONSTROUS COMPENDIUM DRAGONLANCE Appendix is helpful, but not required, to enjoy this product to its fullest."

1993 ... Skip Williams & Nicky D. Rea ... 96 pages ... TSR 9396 ... ISBN 1560766301

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Mage Stones (Dragonlance) [BOX SET]
"Raistlin, mage of DRAGONLANCE saga legend, challenges you to master the stones.

Two to six wizards compete to place their gem stones on the board while forcing opponents stones off the board. Simple? Yes, but the roll of the dice influences your strategies. Can you overcome chance and become the master of the MAGE STONES game?
The MAGE STONES game contains a game board, illustrated rules folder, three dice, and 72 colored playing stones complete with a velvet carrying pouch."

1990 ... TSR 1058 ... ISBN 0880388560

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Wizards of the Coast owns (and holds trademark to) the AD&D game and Dragonlance in all forms.





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