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Dragonlance Modules - DLE / DLA / DLR / DLQ / DLS / DLT series

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In Search of Dragons (DLE1)
"Good, Evil, Neutrality. These three forces exist in a delicate balance, a balance crucial to the harmony of all things. Now that harmony is threatened and all of Krynn is in jeopardy.

For reasons unknown, the balance among Krynn's good, evil, and neutral dragons is shifting: A deadly affliction is killing off silver dragons, and nobody has seen a bronze dragon in months. What's more, the people of Krynn seem to have lost their respect for dragons, hunting them for sport, looting their treasure troves, even training them for use in circuses and sporting events! And as the adventure begins, a strange being named Khardra appears with a fascinating theory - that dragons are merely animals whose presence on Krynn may no longer be necessary!

In this AD&D adventure set in the world of the DRAGONLANCE saga, players must discover what is wrong with the good dragons of Krynn. And just who is Khardra, anyway? As they investigate these mysteries, players learn many secrets of dragons. How they use their newfound knowledge determines the fate of their world."

1989 ... Rick Swan ... 64 pages + fold-out map ... TSR 9243 ... ISBN 0880386819

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Dragon Magic (DLE2)
"The Moons of Krynn are fading. The alignment forces of Good, Evil, and Neutrality are locked in conflict...and evil seems to be winning! The unnatural machinations of the treacherous Khardra - daughter of Takhisis herself! -- have led to a crisis of cosmic proportions.

The Heroes journey to the Cloud City Cirulon, heart of the Good Dragon races, there to meet the Astral Dragon himself. The nature of a plague claiming the lives of silver dragonhood is revealed, and the cure is presented to the companions. But the road to success is fraught with peril, the only route leading through a secret portal. If this portal becomes known to the forces of evil, disaster will surely result.

This AD&D adventure, set in the world of the DRAGONLANCE saga, follows DLE1 - In Search of Dragons. Some burning questions are answered but more are raised. And as the players investigate, the knowledge they gain seems to point more and more to a sinister threat of evil undreamed of since the War of the Lance."

1989 ... Rick Swan ... 64 pages + fold-out map ... TSR 9244 ... ISBN 0880387408

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Dragon Keep (DLE3)
"The good dragons of Krynn need help. Recruited by the silver dragon Saramber, the player characters have joined ranks with the dragons and sought to solve the mystery behind the deaths of many silver and bronze dragons. They have performed many services for the dragons and passed the tests set out for them, earning the trust of these ancient creatures.

But now, Saramber fears evil dragons have discovered the portal that could lead them to the dragons' homeland. If this is true, they must be stopped before they can launch an attack that could destroy this fabled dimension. The adventure leads player characters from the plains of Lunitari to the depths of the ocean and the abode of monstrous Artha, banished daughter of Takhisis.

This third module brings to a climax the epic tale begun in DLE1, In Search of Dragons, and continued in DLE2, Dragon Magic. On success or failure hangs the fate of one of the noblest races of Krynn."

1989 ... Rick Swan ... 64 pages + fold-out map ... TSR 9245 ... ISBN 0880387645

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Dragon Dawn (DLA1)
"Dragon Dawn. Venture once more to the world of Krynn, but this time to the continent of Taladas, largely untouched by the War of the Lance. The dragons here are Othlorx, the Uninvolved, because they remain neutral in the struggle against the evil of Takhisis and her minions. Then why are they being systematically exterminated? Who wants all dragons on Taladas dead?

Your heroes must set on a dangerous trek in pursuit of dragon killers, through the lands of hostile holderfolk and to the mysterious Pillars of the Moon. Along the way they encounter Dragon Knights (warriors with a magic touch!), ancient guardians, and other surprises in the transformed realm of Taladas.

This AD&D adventure, set in the world of the DRAGONLANCE saga, is the first of an epic trilogy beginning in the previously unknown continent of Taladas and ranging out to the Astral Plane. Players must track down the dragon killers and warn the conclave of the Othlorx, but those are only the first steps in thwarting a dreadful conspiracy aimed at all of Krynn!"

1990 ... Deborah Christian ... 64 pages + fold-out map ... TSR 9275 ... ISBN 0880388234

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Dragon Knight (DLA2)
"Someone or something is killing the Othlorx ('the Uninvolved') dragons of Taladas. Not only good dragons, but the evil ones as well. Who or what would be so angered at these dragons as to slaughter them indiscriminately? To find out, the PCs must masquerade as dragon hunters and set out to destroy dragons. It's a dangerous game - if the dragons don't get you, your eployer's might!

This quest will take the heroes from the alleys of rundown Gridmire through the entire Southern Steamwall region of Taladas and eventually to the Astral plane. The poisonous vapors of the Indanalis Sea have wreaked havoc with the inhabitants of this region, so be prepared to meet anything!

This AD&D adventure, set in the world of the DRAGONLANCE saga, is the second of an epic trilogy that begins in the previously unknown continent of Taladas and ranges out to the Astral plane. The players assume the roles of dragon hunters to discover the identity of the "master" behind the plane to wipe out the Othlorx dragons of Taladas."

1990 ... Rick Swan ... 64 pages + fold-out map ... TSR 9285 ... ISBN 0880388439

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Dragon's Rest (DLA3)
"Your heroes find themselves on a demi-planar island in the Ethereal void, where a mysterious god enlists their help in his scheme to stop Erestem (Takhisis). The heroes must journey through space and time to recover the powerful cindergems and forge a weapon to destroy Erestem. If your heroes fail, Erestem's evil minions will invade Taladas and destroy the Othlorx (Uninvolved) dragons, which is just the start of her plans for Taladas!

Your PCs must venture into eras and places hitherto unknown to them. The cindergems are strewn throughout the multiverse; ancient dragon burial grounds, magical ice palaces, crypts of restless dead, and much more await the heroes. And just who is that mysterious god who asks so much of them?

This AD&D game adventure, set in the vast world of the DRAGONLANCE saga, is the conclusion to an epic adventure that began with Dragon Dawn and continued with Dragon Knight. On the previously unknown continent of Taladas, the heroes must strive to thwart the extraplanar invasion plans of Erestem, Queen of Evil, also known as Takhisis. Failure means doom for all of Krynn!

You need the Time of the Dragon boxed set in order to play this adventure. You need not have played either of the previous modules in this series; alternate beginnings are provided for players who have not done so."

1990 ... Rick Swan ... 64 pages + fold-out map ... TSR 9294 ... ISBN 0880388692

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Otherlands (DLR1)
"Beyond Ansalon -- beyond even Taladas -- cut off from the rest of Krynn by distance or circumstance, lie several lost lands with enough excitement and peril to challenge the hardiest adventurer.

Far beneath the vastness of Krynn's oceans is Watermere, home to the reclusive Dargonesti sea elves. In their valley on the sea floor, they work, play, explore, and resist the plots and forces of Takhisis, the Dark Queen, whose ambitions to conquer Krynn extend even to the seas and the lands below them. Air-breathers are occasionally brought to Watermere with the aid of powerful magic - sometimes as guests, sometimes as pets, sometimes as prey... which will you be?

Silesia is a jungle island with a spine of forbidding mountains running its length. Do the gods dwell among the lofty peaks, as the superstitious natives believe? Or do they just say that because no one who goes to the mountain ever comes back?

South of Ansalon, past the Ice Wall for another thousand miles, lies the south pole of Krynn. And there, warmed by lava flows deep below the surface, is the underground world of Chorane. Three human tribes, all descended from the same group of settlers, wage a bitter and never-ending civil war, with evil dwarves and a long-lost offshoot of the kender race rounding out the balance of power. Outsiders should pick their allies carefully, lest they become sacrifices for the great dragons that lair far beneath the pole.

Otherlands is a 96-page sourcebook detailing three fascinating, never-seen-before areas on the planet of Krynn, home of the DRAGONLANCE saga, for the ADVANCED DUNGEONS & DRAGONS 2nd Edition game. A full-color map of the Otherlands is also included."

1990 ... Scott Haring & Scott Bennie & John Terra ... 96 pages + fold-out map ... TSR 9278 ... ISBN 0880388293

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Taladas: The Minotaurs (DLR2)
"Awe-inspiring, brutish, militaristic, honor-bound: All these words and more describe the minotaurs of Taladas, the "other continent" on the world of Krynn.
This booklet exposes the secrets of minotaur society for the first time in the DRAGONLANCE campaign setting. Among the information within these pages are their origin myths, bureaucratic organizations, military strategies, and philosophical leanings. Major minotaur non-player characters are also delineated - including a magic-user and a paladin of Paladine! The Warriors' Guild is explored in detail, for use in your own campaign.
Prepare to be enlightened (and perhaps surprised!) as you read this, the first material ever released about these mysterious and misunderstood creatures: the minotaurs of Taladas."

1991 ... Colin McComb ... 64 pages ... TSR 9344 ... ISBN 1560761504

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Unsung Heroes (DLR3)
"Caramon, Raistlin, Tika, Laurana. Tanis, Sturm, Flint, Tasselhoff... heroes all, their names are known by everyone familiar with their saga. But there are others as well: Veterans of the War of the Lance, players behind the scenes, and even those who had no involvement with the War whatsoever who are still heroes in their own right. Many are presented here for the first time. Among them:
Grindlethorpe, the first Krynnish gnome to complete three Lifequests;
Fester, Queen of the Gully Dwarves of Mudhole, wife to Nomscul, Best Cook, Chief Shaman, and Queen's First Husband (a much more distinguished title than "King");
Liliornin, an elven wizard whose first adventure pitted her against a death knight and an enclave of Wizards of the Black Robe (and introduced her to her longtime adventuring companion); and many, many more.

Each entry is presented in a format akin to the Monstrous Compendium pages, with statistics, proficiencies and other pertinent adventuring information, a description, and background material, among other things. Many entries first appeared in the ADVANCED DUNGEONS & DRAGONS Trading Cards, and have been expanded for inclusion in this product."

1992 ... 64 pages ... TSR 9383 ... ISBN 1560764236

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Knight's Sword (DLQ1)
"Est Sularus oth Mithas: My Honor is My Life. For the young men who have gathered at the High Clerist's Tower, those words mean one thing: Knight of Solamnia. For some, knighthood is just around the corner. For others, there will be only failure and the shameful return home. Whatever the eventual outcome, all of the candidates bear those words in their hearts. Eagerness and anticipation fill the sun-filled morning air, as the candidates jockey for position, ready to show their prowess before the Knights of the Orders. My Honor is My Life. One Knight, however, does not live by the Oath.

The sword of Sturm Brightblade is gone, stolen from his dead body. The dishonorable one must be brought to justice, before he flees forever and the blade lost. The trail leads through webs of intrigue to traitors and thieves most foul. This is a task suitable only for those of keen mind and stout heart, for danger will confront them at every turn.

This is the first adventure module written for the Tales of the Lance Boxed Set, and is especially designed for beginning players and the DUNGEON MASTER. It reveals for the first time the powers of the Brightblade, the hereditary sword of Sturm Brightblade, a Hero of the War of the Lance. Additional background information is included, along with new magical items and some pregenerated characters to help get the adventure running quickly and easily."

1992 ... Colin McComb & Thomas M. Reid ... 32 pages ... TSR 9381 ... ISBN 156076421X

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Flint's Axe (DLQ2)
"Before the War of the Lance, Flint Fireforge returned to his place of birth, the dwarven town of Hillhome. There, he uncovered a fiendish plot and used his magical battle axe to stop evil dwarves from destroying his home. The axe was destroyed in Flint's final battle with the leader of the evil forces.

Or was it?

Now, rumors are circulating that Flint's axe has been seen around Hillhome. It is up to the player characters to solve the mystery and find the legendary battle axe of one of the Heroes of the Lance.

This adventure, for characters of level 2-4, serves to introduce players and dungeon masters alike to the world of Krynn. Pregenerated players characters are included, so preparation time can be reduced.
Magic, monsters, and mystery await all who accept the quest for one of the legendary items of the world of Krynn!"

1992 ... Tim Beach ... 32 pages ... TSR 9382 ... ISBN 1560764228

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New Beginnings (DLS1)
"It is a continent of raw beauty and wondrous magics - of marauding hordes and avenging champions - it is Taladas, the forgotten continent of Krynn first revealed in the best-selling DRAGONLANCE supplement Time of the Dragon.

Now, this incredible setting is brought to life and made ready for adventuring with New Beginnings. This essential adventure provides all the information necessary for new players to begin adventuring in the Taladas campaign setting.

New Beginnings includes a simple, step-by-step character creation outline which new players can use without the help of a Dungeon Master. Also, it presents essential tips on equipping and playing you new character in the Taladas setting, and sample encounters which allow you to test your character's skills without risking them in actual play. Finally, a complete mini-adventure helps to begin your Taladas campaign by thrusting the player characters right into the action."

1991 ... Mark Acres ... 32 pages ... TSR 9314 ... ISBN 1560760621

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Tree Lords (DLS2)
"If the Silvanesti are experiencing rebirth, the Kirath are the midwives.

The time has come for the elves to reclaim their homelands, the lands warped and ruined by Lorac and the Orb of Dragonkind. The Kirath, the elite scouts of the Silvanesti, are in the vanguard of the returning tribes. What they find is familiar, yet unfamiliar - landscapes twisted by magic, once-verdant lands now gray and barren. It is the duty of the Kirath to assess the damages done, and report their findings to the rest of the Silvanesti. Only then can the tribes return to their woods and fields.

In Tree Lords, you will find not only an adventure about and for elves, but also information on a new character class: The Kirath (Silvanesti Scout). Bring a new dimension to your DRAGONLANCE campaign with this, the second module in the DLS series. Take part as players in the reclamation of the Silvanesti homelands! It is not necessary to have played DLS1, New Beginnings, in order to play this stand-alone module."

1991 ... John Terra ... 32 pages ... TSR 9319 ... ISBN 1560761253

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Oak Lords (DLS3)
"Before the Cataclysm, the great Kith-Kanan and a band of brave elves seperated from their Silvanesti brethren and founded the legendary realm of Qualinesti. Then, just prior to the War of the Lance, the fledgling kingdom toppled before evil dragon armies. Now the great war is over and new beginnings arise!

The new Speaker of Suns, Porthios-Kanan, returns to Qualinesti with his people, but they find it it ruin. The elves think to abandon and heritage, yet Porthios will not admit defeat. He gathers a small band of heroes to discover if Qualinost, the elven capital, still stands!

This adventure, the second part of a trilogy, will lead the PCs to many ancient secrets and magical wonders, including an excursion into the Astral plane!"

1991 ... Blake Mobley ... 32 pages ... TSR 9327 ... ISBN 1560761334

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Wild Elves (DLS4)
"At long last, the Kagonesti elves are rising against their Silvanesti and Qualinesti masters. A prophet has come to deliver them from bondage; all of Southern Ergoth rings with the sounds of battle!

The Kagonesti flee their arrogant cousins, heading toward a land of legend: The Valley of Perfect Silences. Here only Kagonesti are allowed; no longer will they suffer servitude and wrong. The Gate has been found and the way is open. Kagonesti pass through the gate and into the promised land.
Or do they?

All is not as it seems in the Valley of Perfect Silences. Beneath the idyllic land of the valley lurks an ancient secret. You must journey to the valley and explore its darkest recesses. Unless you uncover the mystery of the valley, the Kagonesti may find that they have entered a new, vastly more horrible servitude.

Wild Elves contains much new information on Kagonesti elves and their society. Take your DRAGONLANCE game campaign to a new dimension with this fourth module in the DLS series. Free the Kagonesti elves from their shackles and lead them to safety in the Valley of Perfect Silences. It is not necessary to have played the three previous DLS adventures in order to play this stand-alone module."

1991 ... Scott Bennie ... 64 pages + fold-out map ... TSR 9334 ... ISBN 1560761407

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New Tales: The Land Reborn (DLT1)
"The War of the Lance may be over, but the Heroes' jobs have only begun.

Return to the time just after the end of the War, when the land is healing and its peoples are struggling to rebuild their lives. Travel with Tika and Caramon in search of her father, Alleran Waylan. Help a group of kender track down an aging black dragon. Go with Riverwind and Goldmoon, to reclaim the settlement of Que Shu. Or, aid Tanis on a touchy diplomatic mission - to Laurana's people.

Players can once again take the parts of the Heroes of the Lance, and participate in the rebuilding of one of the greatest fantasy worlds ever created: the world of Krynn, the home of the Dragonlances.

Ownership of the Tales of the Lance boxed set is not required in order to play these adventures, but is suggested."

1993 ... John Terra ... 96 pages + 4-panel cover ... TSR 9395 ... ISBN 1560766077

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