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Traveller Hub BROWSE MY TRAVELLER ITEMS CURRENTLY IN STOCK Ad Astra ~ Cargonaut Press ~ Digest Group Publications (DGP) ~ FASA ~ Games Workshop ~ Group One ~ Grenadier ~ Gamelords ~ Judges Guild ~ Paranoia Press ~ Seeker Gaming Systems ~ Spanish Traveller See also: Rare early TRAVELLER adventure: The Evening Star (R. Warfield Game Design, 1979) Ad Astra ProductsWorld DisplaysA pad of blank world geodesic maps for Traveller referees. 1981 ... Jefferson Meyer ... Ad Astra Products Check Wayne's Books Inventory Games WorkshopIISS Ship FilesGames Workshop released a number of authorized Traveller RPG accessories in the early Eighties. See Also: Personal Data Files (1981): Classic TRAVELLER RPG Character Sheets from Games Workshop (UK) "Six starships, Imperial and alien, with detailed deck plans culled from various files of the Imperial Interstellar Scout Service. Ideal for use in adventures, starship encounters, and for player employment and mercenary support operations. Plus High Guard statistics for each starship." * FREIGHT TRACTOR VESSEL HEYAN ROSE * EXCALIBUR CLASS EXPRESS PACKET BOAT * ZHODANI NAVY TIAFLFIET CLASS PATROL FRIGATE * IMPERIAL STANDARD AUTOMATED INTERDICTION SATELLITE * IYLVIR CLASS IMPERIAL NAVY LIGHT ASSAULT TROOP CARRIER * HNNESHANT TYPE VARGR TRADEBOAT 1981 ... Bob McWilliams & Albie Fiore & Andy Slack ... 40 pages ... GW 2405 Check Wayne's Books Inventory Group OneEncounters in the Phoenix Quadrant4 ships and crew for Traveller: Perseus, Delronae, Delos, and Scorpion. -Wayne 1980 ... Bill Bledsaw(?) Check Wayne's Books Inventory Encounters in the Corelian Quadrant Second in a series of starship books approved for use with Traveller, consisting of four different ships, from merchant to research vessels. 1980 ... Bill Bledsaw ... 18 pages ... Group One Check Wayne's Books Inventory Encounters in the Ventura Quadrant "ENCOUNTERS in the VENTURA QUADRANT is the third in a series of starship books approved for use with Traveller. It consists of four different ships, from mercenary to a shuttle. Each ship is complete with descriptions of crew, compartments and floor plan. The encounters can be used as is or added to a campaign as a source for non-player characters. As always, the referee should feel free to add to or delete as he sees fit." 1980 ... Bill Bledsaw ... 18 pages ... Group One Check Wayne's Books Inventory Pen-Latol's World "Adventure on an alien Planet" 1980 ... 32 pages + map ... Group One Check Wayne's Books Inventory Mission to Zephor "Mission to Zephor is second in a series of adventures to alien worlds approved for use with Traveller. It was designed as an adventure for characters as part of a larger campaign or as an evening's entertainment. The charts given are guidelines, so the referee should feel free to add to or delete as he sees fit. Above all, remember role-playing is free-form, so change what you want, add what you wish or play as is...just have fun!" 1980 ... 20 pages + fold-out map Check Wayne's Books Inventory Marinagua The planet Marinagua's terrain types, flora, fauna, race, the Invincible Bastion, the Palace of Wealth and the capital city, Balac Pont. Also, three pages of encounter charts and sketches of the race and fauna. 1981 ... Bill Bledsaw & Jeff Johnson ... Group One Check Wayne's Books Inventory Lomodo IVa The world, LOMODO IVa, is located Theta Borealis Sector of the Imperium. Uses Basic Traveller with references to Mercenary and High Guard. 1981 ... Bill Bledsaw & Jeff Johnson ... Group One Nithus 1981 ... 18 pages + map ... Group One Check Wayne's Books Inventory Sapies 1981 ... 18 pages + map ... Group One Check Wayne's Books Inventory Port Xanatath A pirate Freeport for Traveller. 1981 ... 18 pages + map Check Wayne's Books Inventory Hydronaut 1981 Check Wayne's Books Inventory Geptorem Adventure on a war-torn world. 1981 ... 18 pages + map Check Wayne's Books Inventory Nystalux 1981 ... 16 pages + map ... Group One Check Wayne's Books Inventory Wabor-Parn 1981 ... 18 pages + map ... Group One Check Wayne's Books Inventory Theta Borealis Sector The Theta Borealis Sector lies eight sectors directly spinward of the Imperial Capital Sector. 1981 ... 18 pages + sector map ... Group One 113 Check Wayne's Books Inventory GrenadierDisappearance on Aramat"The x-boat message from a group of archeologists on Aramat is long overdue. The planet is seemingly peaceful and uninhabited. What could have happened? A worried father has now hired you to find out what happened to his archeologist daughter. Can you solve the mystery of the disappearance on Aramat?" 1984 ... Gary Pilkington & Martin Kealey (cover) & Flint Henry & John Dennett (interior art) ... 48 pages ... Grenadier 704 Check Wayne's Books Inventory GamelordsFASA and Gamelords Traveller on CD-ROM - everything - in legal DRM-free PDF at my Sales Site Wanted: Adventurers "From the want ads of a starport news service come 20 short adventure situations for use with Traveller. Job opportunities abound for adventurers in this collection of scenarios which can lead a band of characters into anything from a luxury cruise to a mercenary expedition. Ideal for referees who need quick inspiration or a way of enlivening an ongoing campaign, this Traveller supplement makes adventure as close as the nearest news stand. Let your players find the job they've always wanted... just turn the pages to Wanted: Adventurers." 1984 ... John Marshal ... 48 pages ... Gamelords 1971 Check Wayne's Books Inventory Startown Liberty "Startown… the rough and tumble district on any world where travellers can find anything from entertainment to the worst sorts of crime and corruption. Condemned by the majority of honest citizens, exploited by the criminal subculture, and visited by starship crews and other travellers looking for entertainment, information, jobs, or almost anything else, this is "a wretched hive of scum and villainy" . . . this is Startown. Startown Liberty is a collection of detailed encounter tables designed to generate random encounter situations for Traveller. From the streets to the night spots to the back alleys of Startown, tables and encounter descriptions give depth and detail even to innocent encounters that may have no bearing on the adventure or campaign at hand . . . but serve to provide flavor, atmosphere, and a source of distraction or even new adventures that will serve the Traveller referee in good stead." 1984 ... 48 pages ... GL 1975 Check Wayne's Books Inventory Lee's Guide to Interstellar Adventure, Volume 1 "The journals of the noted galactic wanderer Aramais P. Lee have now been converted into a referee's aid suitable for use in any Traveller campaign. LEE'S GUIDE (Vol. 1) provides full planetary specifications and detailed plot outlines for 10 worlds in which the situations taking place on the planet form the basis for a varied range of adventure opportunities, suitable for both small parties and large groups. Each world is also keyed for use with GDW's Spinward Marches and Solomani Rim sectors. As an additional bonus, this volume also presents a series of adventures centered around the X-Boat system, the Imperium's primary communications network." 1983 ... Gregory P. Lee ... 48 pages ... GL 1980 Check Wayne's Books Inventory The Undersea Environment "The Undersea Environment is a Traveller supplement dealing with the particular problems found in an aquatic environment. Included are specific rules systems designed to simulate underwater activities and hazards, explanations of gear and equipment available for underwater use, and a guide to special events and encounters to aid the referee in constructing underwater encounter tables." 1983 ... J. Andrew Keith ... 48 pages ... GL 1984 Check Wayne's Books Inventory The Drenslaar Quest "Adventure awaits on the watery world of Yarhfahl, as players join the race to salvage a valuable cargo from the Drenslaar, a sunken star freighter. But will they elude detection by hostile forces long enough to complete their task? The Drenslaar Quest is a complete adventure for Traveller, This scenario makes use of rules and information presented in The Undersea Environment, a Traveller supplement also by Gamelords, Ltd., and Traveller Book 4, Mercenary; use of these supplements is recommended, but not required." 1983 ... 60 pages ... GL 1985 Check Wayne's Books Inventory The Mountain Environment "The Mountain Environment is a Traveller supplement dealing with the particular situations and problems of travel and survival in rugged terrain. Included are specific rules systems designed to simulate mountaineering and other activities and hazards found in mountain terrain, explanations of equipment available for use in such terrain, and a guide to constructing specific mountain situations, special events and encounters, and adventures." 1984 ... J. Andrew Keith ... 48 pages ... GL 1986 Check Wayne's Books Inventory Ascent to Anekthor "Lady Sandra Lockhart was rich, famous... and bored. A thrill-seeker and daredevil, she was always on the lookout for new horizons to conquer. Now she has set her sights on the triple peaks of Anekthor. Anekthor, the majestic, unconquered mountain, shrouded in snow and mystery. Anekthor, home of the enigmatic Windstalkers, creatures of legend whose howls are said to signal the death of climbers. Anekthor, where an old love and an old hatred await Lady Sandra's challenge. With a team of experienced adventurers at her side, Lady Sandra sets out on a dangerous quest — the Ascent to Anekthor. Ascent to Anekthor is a complete adventure for Traveller, making use of rules and information presented in The Mountain Environment, a Gamelords, Ltd. Traveller supplement. Use of this supplement is recommended, but not required, for play with this scenario." 1984 ... 56 pages ... GL 1987 Check Wayne's Books Inventory The Desert Environment "The Desert Environment is a Traveller supplement dealing with the particular situations and problems of travel and survival in a desert climate. Included are specific rules systems designed to simulate all aspects of desert survival, explanations of equipment available for use in such terrain, and guidelines for setting up specific desert situations, special events and encounters, and adventures. Challenge your players to broaden their horizons and enter… The Desert Environment." 1984 ... 56 pages ... GL 1988 Check Wayne's Books Inventory Duneraiders "Riches, danger, and mystery lie within the arid wastes of Tashrakaar, a desert world peopled by the savage and enigmatic Dune-raiders. The players soon learn that desert nomads and desert heat aren't the only enemies they face when they find themselves trapped in the midst of vicious inter-corporate war! Duneraiders is a complete adventure for Traveller. This scenario makes use of rules and information presented in The Desert Environment, a Traveller supplement from Gamelords, Ltd. The Desert Environment is recommended for playing Duneraiders, but not required." 1984 ... William H. Keith, Jr. ... 60 pages ... GL 1989 Check Wayne's Books Inventory A Pilot's Guide to the Drexilthar Subsector "From the navigational computer files of the Imperium comes A Pilot's Guide to the Drexilthar Subsector, a detailed examination of a single subsector of Reavers’ Deep on the Imperial frontiers. This supplement presents background information on the Deep and on the Drexilthar subsector (setting for the Gamelords, Ltd. adventures The Drenslaar Quest and Duneraiders). Each world in the subsector is explored in sufficient depth to be the setting for one or more specific adventures for use with Traveller. Planetary data on each world is also of use in conjunction with the Gamelords Traveller supplements dealing with environments." 1984 ... 48 pages ... GL 2980 Check Wayne's Books Inventory Paranoia PressSystem Data Sheet8½" x 11" form, 25 sheets per pad. 1980 ... Paranoia Press 02101 Check Wayne's Books Inventory Starship Log Entry I've seen two printings of this form pad. The (I presume) earlier has an off-white cover, MSRP of $2.50 and 25 sheets. The other has a blue cover, no price shown, and 50 sheets. -Wayne 5½" x 8½" form. "An organized listing of all expenses and income for each interstellar trip: fuel, cargo, passengers, maintenance, life support, and more. Referees can use these as a lasting record of the comings and goings of their travellers." 1980 ... Paranoia Press 02301 Check Wayne's Books Inventory Personal Data Sheet 5½" x 8½" form, 25 sheets per pad. 1980 ... Paranoia Press 02401 Check Wayne's Books Inventory Scouts & Assassins On the left is the early print with a 1980 copyright date (1st printing I assume). Cover is textured differently; artwork shows differences from the later editions, with a mountain, moon, and cityscape in the background. Includes Delta Research supplement booklet (4 pages) with Serpent Class list of named ships - some lost - and a Personal Data sheet for character "Storm". The Serpent Class vessel also appeared in JTAS 2. -Wayne 1981 ... Don Rapp ... 10 pages + fold-out mapsheet "Serpent Class Scout Ship" ... PP 1001 Check Wayne's Books Inventory Merchants & Merchandise Additional resources for a commerce-based campaign in Traveller. 1981 ... 22 pages ... PP 1002 Check Wayne's Books Inventory Vanguard Reaches "The sector called The Vanguard Reaches is located 138 parsecs directly spinward of the sector containing Capital/Core, and 80 parsecs directly rimward of the sector containing Zhodane/Gaval. The Vanguard Reaches contains 16 subsectors, 562 planetary systems, and a population of 1.1 28 trillion sentients. This population includes 1 22 billion Zhodani, 11 7 billion Vilani, 56 billion Vargr, 50 billion Aslan, and also Murian, Eslyat, Solomani and Droyne. The major organization of this region on the interstellar empire level occurred shortly after the Third Frontier War {979 to 986) with the establishment of the Zhodani and Imperium Client States within the sector. Although the Reaches are 38 parsecs from the Imperium and 16 parsecs from the Zhodani Consulate, these two empires have played a large role in the development of the coreward half of the sector. This booklet is a collection of subsector listings and library data about the Vanguard Reaches, including a map of the entire sector. The subsectors and worlds within are for use by Traveller referees and players, and also provide an important backdrop for many other Paranoia Press projects." 1981 ... Chuck Kallenbach II ... 26 pages + fold-out map ... PP 1003 Check Wayne's Books Inventory Beyond "'Beyond the Great Rift, beyond the Imperium and beyond the law' adequately describes both the location and the climate of those sixteen subsectors which comprise the sector known, simply, as Beyond. Beyond lies directly coreward of the Great Rift, rimward of the Zhodani Consulate, and some 120 parsecs due spinward of Capital itself. The trailing coreward portion of Beyond is considered by some astrographers to be part of the Out-Rim Void, a relatively uncharted area concentrated in the spinward part of the adjacent trailing sector. Located immediately spinward-rimward of the Spinward Marches. Beyond shares with it a reputation for conflict and intrigue. It is here in Beyond that the traveller will find the strongest concentration of Comsentient Alliance worlds and protectorates — as well as Asian, Droyne. Mal'Gnar, Eslyat, and Sred 'Ni settlements. Some of the latter are full-fledged members of the Alliance; some seek admission to, or at least association with, the Imperium; and some, such as the Mal'Gnar, remain aloof to the 'petty maneuverings of Humaniti and other sentients' and wish only to be left undisturbed. Beyond consists of sixteen subsectors with a total of 463 worlds. The total population as of 335-1042 was 561 billion sentients, distributed as follows: 493.7 billion Humaniti (including less than 10 thousand Zhodani and 35.5 billion Mal'Gnar); 37.8 billion Aslan; 29.5 billion Sred'Ni and 967 thousand Droyne." 1981 ... Donald P. Rapp ... 29 pages + loose map ... PP 1004 Check Wayne's Books Inventory SORAG: Handbook of Organization and Equipment A booklet detailing the creation and equipping of characters in the super-secret SORAG intelligence agency of the Zhodani Consulate. -W Contents: GENERAL BACKGROUND; HISTORY; REQUIRED MATERIAL; PRE-SELECTION OPTIONS; SELECTION; ACQUIRING SKILLS AND EXPERTISE; MUSTERING OUT; SPECIAL ASSIGNMENT RESOLUTION; DESCRIPTION OF SKILLS; DOSSIERS; EQUIPMENT; GENERAL BACKGROUND; PHARMACEUTICALS; COMBAT EQUIPMENT; SURVEILLANCE DEVICES; VEHICLES. 1981 ... 26 pages ... PP 1005 Check Wayne's Books Inventory Spanish TravellerTraveller: Juego de Rol Absolutely gorgeous... Traveller in Spanish/Español is one of the prize pieces of my RPG collection. Deep black in color, an oversized 8.5x12 inch hardcover translation of the Classic Traveller by Diseños Orbitales (Barcelona, Spain). The rules are a faithful reproduction of the original rules, including several essays by Marc Miller. The hardback comes in an equally handsome slipcover. Included is 'Libreta de Tablas' 16 page staplebound booklet; paperboard sheet of ship/character counters; & poster map 'La Marca Espiral' (The Spinward Marches). 1989 ... 281 pages ... ISBN 8487423000 The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 1998 Far Future Enterprises. 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