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Gear Krieg - Dream Pod 9





Gear Krieg: Two-Fisted Pulp Superscience Roleplaying
"The world would indeed have been a different place if the Roaring Twenties had not delivered the wonders promised by visionaries. War walkers now stride across the battlefield of Europe, huge supertanks thunder through North Africa, rocket fighters duel high above the Pacific, adventurers and superspies battle the Nazi forces in the shadows and scientists work feverishly in their laboratories to perfect the next doomsday weapon for their masters.
Powered by advanced science, will the darkness of fascism spread across the world, or can brave men and women prevent it?
Gear Krieg is a tabletop wargame set in an alternate world Where the wonders of pulp science-fiction magazines are realities of science. Players take the part of field commanders guiding their mixed forces of tanks, infantry and walker vehicles through various scenarios inspired by the Second World War. This book includes basic rules and walker counters to take control of the armies of any one of five powerful nations to help decide the fate of the Free World.
Alternate history of Earth for the 1939-1941 period;
Simple, easy to learn rules that provide realistic results;
Full rules for fielding armored cars, tanks, infantry and multi-legged walkers;
Rules that support all the main wargaming miniature scales, from 1/300 to 1/35;
Advanced rules for Morale, Hull Down Positions and many more;
Basic tables of organization for the armed forces of Germany, the British Commonwealth, the United States, Soviet Russia and Imperial Japan;
Game statistics for 53 combat vehicles;
Color counter sheets for walker vehicles.
A few six-sided dice, pen, paper and miniatures are required to play the game."

2000 ... 128 pages (hardcover) ... DP9-501 ... ISBN 1896776728

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African Theater
"The alternate Second World War has come to the sandy wastelands of Africa. The influence of super-science is growing in the Gear Krieg world as all sides put their newest constructs into the field experimental Tiger tanks with wire-guided missiles and heavier combat walkers face off against American advanced units and British combat quadrupeds. The Italian forces reluctantly fight alongside the Germans while French are divided over allegiance: their Grognard-class super-heavy tanks fight on both sides of the conflict to defend the colonial territories.
The Theater books are the main tool for expanding the Gear Krieg game world. Each book details another part of the world and gives new scenarios and new technology to the players. They are built much along the same lines as the basic book, but they do not include the rules (purchase of the basic Gear Krieg rulebook is required).
The North Africa Theater Book includes:
- Alternate historical background for the desert conflict;
- Tabletop rules for fighting in the harsh environment of Africa;
- Seven detailed ready-to-play desert scenarios with maps;
- Basic tables of organizations and equipment (TO&E) for the expeditionary forces of Germany, the British Commonwealth, the United States, Italy and France;
- and more than fifty vehicles and variants from all nationalities."

2000 ... 80 pages ... DP9-502 ... ISBN 1896776817

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Wargaming Companion
"Heroes lead daring raids against the enemy while mighty artillery pieces pound the earth and courageous sappers tear down fortifications. Meanwhile, superscience weapons are becoming more common as new tanks and walkers take to the field. They must be weary, however, for hidden teams of tank-hunters await the opportunity to take them down. The alternate history of the Second World War grinds on!
The Companion is a must-have handbook for all Gear Krieg field commanders. In addition to new units and weaponry, it includes advanced rules for artillery support, specialized infantry equipment, combat engineering and much more.
The book also features a primer on small units tactics and a step-by-step scenario generator to quickly establish the setting and.background of tabletop battles of any size.
The Gear Krieg Wargaming Companion features:
- Artillery Support;
- Fortifications and Field Engineering;
- Heroes and Special Characters;
- Hidden Set-up Rules;
- Infantry Special Equipment;
- WWII Tactical Primer;
- Scenario Generator;
- Complete Campaign Rules;
- And scores of vehicles in an easy-to-use datacard format.
Possession of the basic Gear Krieg Rulebook(DP9-501) is required to use this book."

2001 ... 112 pages ... DP9-503 ... ISBN 189457849X

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Gear Krieg: The Roleplaying Game
"Imagine a world where war walkers and supertanks contend on the battlefield, and rocket fighters duel high in the air. A world where adventurers and super-spies battle the Nazis across the globe, and superscience changes the face of the world on a daily basis. This is the world of Gear Krieg, a roleplaying game of two-fisted pulp action from the creators of Heavy Gear, the Jovian Chronicles, and Tribe 8!
This book features:
- The simple and elegant Silhouette rule system, a highly acclaimed game engine that uses the classic six-sided dice;
- Complete roleplaying rules, a detailed world background and a rich setting for daring adventures;
- Extensive guidelines and tips for adventuring in the pulp-style Modern Age;
- A story generator to help jump-start game sessions in the proper style;
- A rule interface to merge roleplaying with the tactical wargame (not included).
Gear Krieg: the RPG is a complete game -- no other books are required to play. You will need a few six-sided dice, pen, paper and 2-6 players aged 12 and above."

2001 ... 208 pages (hardcover) ... DP9-504 ... ISBN 1894578546

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Axis Sourcebook
"Nazi Germany, Imperial Japan, Fascist Italy the three nations united by the Pact of Steel to form an Axis around which the world was to revolve. Three highly disparate countries, led by cruel regimes intent on conquering the world and bending it to fit their twisted vision of the future. By blood, sweat and superscience, they aimed to divide the world amongst themselves... or destroy it if they could not have it all.
This Gear Krieg supplement features:
* A brief history and overview of each nation's ground armed forces;
* Basic tables of organization for the forces of Germany, Imperial Japan and Italy; Advanced rules for new Axis vehicles, weapons and units;
* Six tactical scenarios;
* Game statistics for over fifty combat vehicles.
Possession of the Gear Krieg rulebook (DP9-501) is required to use this manual. Possession of the Wargaming Companion (DP9-503) is recommended."

2002 ... 128 pages ... DP9-505 ... ISBN 1894578708

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Allies Sourcebook
"The United States, the Commonwealth, the Soviet Union - the Allies. Very different countries, united in the crucible of war to defend the Free World against the growing darkness of Fascism. Throw against their will in a maelstrom of conflict, they are Freedom's last defenders.
This Gear Krieg supplement features:
* A brief history and overview of each nation's ground armed forces;
* Basic tables of organization for the forces of the United States of America, the British Commonwealth and Soviet Russia;
* Advanced rules for new Allies vehicles, weapons and units;
* Game statistics for over fifty combat vehicles.
Possession of the Gear Krieg rulebook (DP9-501) is required to use this manual. Possession of the Wargaming Companion (DP9-503) is recommended."

2002 ... 128 pages ... DP9-506 ... ISBN 1894578724

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Luft Krieg: The Gear Krieg Aircraft Game
"Aviation technology has come a long way since the Wright brothers first flew. The core principles of flight remain the same, but the methods and execution has changed dramatically. No longer is aerial warfare a duel between gentleman-pilots, swooping low over the battlefield in wood and cloth biplanes. It is a violent dance in the sky, pushing man and machine to the edge of their endurance and often beyond. In the air, Superscience is the alpha and omega.
Luft Krieg is a tabletop air combat wargame set in an alternate world where the wonders of pulp, science-fiction magazines are realities of science. Players take the part of commanders guiding their daring aces through aerial battles inspired by the Second World War. This book includes basic rules and counters to take control of the air forces of any one of five powerful nations to help decide the fate of the Free World.
An alternate history of aviation;
Modular, easy to learn rules that provide realistic results;
Rules that support all the main aircraft model scales, from 1/72 to 1/300;
Advanced rules for Aces, Morale, Rocket Packs and many more;
Basic tables of organization for the air forces of Germany, the British Commonwealth, the United States, Soviet Russia and Imperial Japan;
Game statistics for over 60 aircraft and combat vehicles;
Color counter sheet for game markers.
A few six-sided dice, pen, paper and miniatures are required to play the game. Possession of the Gear Krieg wargame (DP9-501) is useful but not required."

2001 ... 96 pages ... DP9-507 ... ISBN 1894578597

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Superscience Blueprint Files

"The Superscience Blueprint Files is a set of detailed poster-sized plans of various super-science creations from the world of Gear Krieg. They're great for wall decorations, to set the mood, or as props! A must-have for any fan of the pulp genre!"

2001 ... DP9-508



Superscience: Roleplaying Supplement
"There is a world where war walkers and supertanks contend on the battlefield, and rocket fighters duel high in the air. A world where adventurers and super-spies battle the Nazis across the globe, and great evil is faced with great courage - with a little help from Science. This is the world of Gear Krieg!
This sourcebook for the Gear Krieg Roleplaying game covers the weird and wonderful inventions of the pulp genre: combat walkers, jet packs, electric guns and other "weird science" devices that change the face of the world on a daily basis. The book has guidelines on how to add pulp vehicles and items in a campaign, along with hints and adventure ideas to jumpstart any game.
This book features:
- An history of Superscience in the Modern Age;
- Overview of the major fields Of research and invention;
- Biographies of major scientists and other important characters;
- Plot hooks and adventure seeds for all types of campaigns and locations;
- Extensive guidelines and tips to incorporate superscience in pulp-style adventuring;
- Sample archetypes and vehicles with datacards.
You will need a copy of Gear Krieg: the Roleplaying Game, a few six-sided dice, pen, paper and 2-6 players."

2001 ... 112 pages ... DP9-509 ... ISBN 1894578635

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Fields of War
"The study of terrain is an essential part of the art of war. In History's countless battles, the commander who best understood the characteristics of the battlefield has held the advantage over his enemies. Armies of superior strength and ability lost in the field of battle simply because their leader didn't understand the tactical implications of the battleground laid before him.
Fields of War explores the various battlefields of the Super science-powered World War II. The sourcebook primarily covers additional game rules necessary to fight tabletop battles in complex, life-inspired environments with the miniatures rules introduced in the basic Gear Krieg rulebook. Beyond some background information on the various theaters, the sourcebook also contains extensive modeling techniques for quickly building interesting tabletop scenery.
The Fields of War sourcebook includes:
- Game statistics and special rules for all land features, whether natural or man-made;
- Several scenario seeds for the Gear Krieg universe, each centered around a particular terrain type.
- Scenery modeling instructions and suggestions;
- Conversion notes for miniatures to show operational wear;
- Sample heroes and instructions on how to model their vehicles/units;
- Four-page color sections featuring the battlefield and vehicles of Gear Krieg!
Possession of the basic Gear Krieg Rulebook (DP9-501) is required to use this book."

2001 ... 80 pages ... DP9-510 ... ISBN 1894578651

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Luft Krieg Companion
"The War goes on! All sides are bringing in new aircraft, each one faster, tougher and better armed than before. Meanwhile, scientists turn out dozens of new systems and specialized ammunition to increase the lethality of their air forces. Valiant knights climb aboard their aircraft and take to the skies to defend the ideals of Democracy!
Luft Krieg is a tabletop air combat wargame set in an alternate world where the wonders of pulp science-fiction magazines are realities of science. Players take the part of commanders guiding their daring aces through aerial battles inspired by the Second World War. This book includes advanced rules and new aircraft to take control of the air forces of any one of seven nations to help decide the fate of the Free World!
Modular, easy to learn rules that provide realistic results;
Advanced rules for Luftfortresses, sonic weapons, new ammunition types, and much more;
Basic tables of organization for the air forces of Italy and France;
Game statistics for over 120 aircraft and combat vehicles.
A few six-sided dice, pen, paper and miniatures are required to play the game. Possession of the Luft Krieg rulebook (DP9-507) is also required."

2002 ... 80 pages ... DP9-511 ... ISBN 189481424X

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GM's Screen & Riddle of the Sphinx Adventure

2001 ... DP9-512 ... ISBN 1894814320

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Heroes & Villains Roleplaying Supplement
"Daring heroes, brutal thugs and mastermind villains confront one another for the future of civilization as a world-wide war rages around them. This is the world of Gear Krieg, a roleplaying game of two-fisted pulp action
from the creators of Heavy Gear, the Jovian Chronicles, and Tribe 8! This sourcebook features:
Extensive guidelines and tips for adventuring in the pulp-style Modern Age;
Design notes and suggested backgrounds for both heroic and villainous characters;
Dozens of data files on famous heroes, sidekicks, henchmen and villains;
A headquarter generator to provide both heroes and villains with proper housing;
New perks, flaws and superscience gadgets."

2002 ... 96 pages ... DP9-513 ... ISBN 1894814533

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Fighting Vehicles of the Modern Age
"This field manual takes a look at the many types of fighting superscience vehicles fielded by the armies of both the Axis and the Alliance. Each vehicle is detailed with background information, variants (both factory and field) and modeling guide.
This Gear Krieg supplement features:
A brief history and overview of the superscience combat vehicles;
Vehicle customization system, with point value calculations;
Vehicle variants, both factory-design and field-made;
Advanced rules for new vehicles, weapons and units;
Game statistics and model pictures for more than a hundred combat vehicles and variants;
Detailed modeling instructions with full-sized templates;
Four pages of color plates showing color and weathering schemes.
Possession of the Gear Krieg rulebook (DP9-501) is required to use this manual. Possession of the Wargaming Companion (DP9-503) is recommended."

2002 ... 84 pages ... DP9-515 ... ISBN 1894814754

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Gear Krieg RPG 2nd Edition Player's Handbook

2003 ... 254 pages (hardcover) ... DP9-915 ... ISBN 1894814843

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