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Space Master - Iron Crown Enterprises (ICE)

Iron Crown Enterprises ("ICE") released Space Master in 1985. The game was a natural outgrowth of their Future Law and Tech Law books. ICE games are generally compatible. The game is still in print. In its 3rd edition, Space Master has returned to its Future Law/Tech Law roots.

SpaceMaster Accessories & Modules | SpaceMaster, 3rd edition (Privateers)



Space Master (1st Edition) [BOX SET]
"SPACE MASTER includes: TECH LAW, FUTURE LAW, a large star map for interstellar journeys, a grid map for spacecraft combat, full-color counters of spaceships and individuals, and a booklet of starship deck plans.

FUTURE LAW includes: a complete character development system, data on races from the far corners of the universe, information for setting up cultures, planetary and galactic governments, a system for generating planets and solar systems, and a complete adventure scenario.

TECH LAW contains: a simple yet realistic combat system including attack and critical tables for several different weapon types, descriptions and prices for small and large spacecraft and weapons and personal equipment of the future, and sample spacecraft plans.

Although keyed to each other, TECH LAW and FUTURE law are usable with other science-fiction systems."

1985, 1986 ... ICE 9000 ... ISBN 0425078140

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Future Law
"FUTURE LAW includes: a complete character development system, data on races from the far corners of the universe, information for setting up cultures, planetary & galactic governments, a system for generating planets & solar systems, & a complete adventure scenario.

The companion book to FUTURE LAW, TECH LAW features a complete combat system with attack & critical tables for a multitude of weapons. Also included are descriptions and prices for land, water & air vehicles, large & small spacecraft & weapons & personal equipment of the future. TECH LAW provides a comprehensive construction system allowing players to custom design vehicles, robots, spacecraft, androids, & genetically altered beings. The spacecraft combat system is realistic yet simple, including several different weapons systems. TECH LAW includes sample spacecraft plans. Although keyed to FUTURE LAW, TECH LAW is usable with other SF role-playing systems."

1985 ... 88 pages ... ICE 9100 ... ISBN 0915795361

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Tech Law
"TECH LAW contains a simple yet realistic combat system including attack & critical tables for several different weapon types. Descriptions and prices for small and large spacecraft and weapons and personal equipment of the future and sample spacecraft plans are included. Like FUTURE LAW, TECH LAW is usable with other SF systems."

1985, 1986 ... Kevin Barrett & Terry K. Amthor ... 96 pages ... ICE 9200 ... ISBN 0915795388

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Space Master Companion
"This supplement expands 5 areas of the Space Master system.
Here are Alternate Settings, adding fascinating variety to your sci-fi scenarios.
The Stellar Empire fleshes out the details of man's expansion into the heavens, ten thousand years hence. Included is a compilation of Major Houses, Corporations, and renegade groups.
Glittering Technology is a must for sci-fi games. The Companion provides new weapons, vehicles and spacecraft. Also included are MIRC's (Mech interface Robotic Comboids), a fusion of robot and man.
Under the Character Material section you'll find new alien races and humanoid variations to populate your adventures.
The new Gamesmaster Material includes stellar and planetary development and MIRC combat (to be used with Tech Law). This section also adds more firepower to Space Master with new grenade, power sword, force knife, and martial arts rules."

1986 ... Tod Foley & Terry K. Amthor ... 112 pages ... ICE 9500 ... ISBN 0915795337

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Space Master (2nd edition) [BOX SET]
"The Space Master System is useable in a variety of SF environments, from a black near future of post-holocaust Earth, to a culture of high-tech exploration, to a distant time where civilization has fallen to superstitious ruin.
Choose from 17 professions, including Armsman, Planetologists, Telepaths, Starship Pilots, or Engineering Specialists. There are dozens of sub-professions, yet all are flexible, eliminating artificial restrictions. Over 120 skills and a rich selection of background options allow each character to be a complex, multi-talented individual. The sophisticated rules are set out in a lucid, understandable format.

GM BOOK
Natural Laws: Generation Rules for Solar Systems, Planets, Cultures, Businesses, and Scenarios.
Imperial Laws: Access a. wealth of information about a Terran Empire 9,000 years in the future, dominated by man and his mutated descendants. The Imperial government is detailed, including the Vega Police, the Imperial Intelligence Directorate, and Megacorporate "Royal Houses." There are sinister agencies, cults which cloak technology in a ritual of superstition, and high-tech organizations both legal and criminal.
A Complete Starting Adventure.

PLAYER BOOK
Character Generation: Details on 17 Professions and over 120 skills, embracing concepts such as Cybernetics, Subduing, Sensor Analysis, Xeno Medicine, and Hyperspace Piloting.
Personal Combat:.Fast-paced excitement with realistic combat rules.
Activity Rules: Maneuver guidelines for characters, as well as vehicles ranging from grayscooters to Interstellar hypershuttles.
Telepathy: More than 500 Psions from 4 different Fields of Telepathy arranged in 24 lists.

STAR MAP
A full-color, poster-sized star map detailing the territory of the Terran Empire.

TECH BOOK
Personal Weapons: Over 100 weapon types, from clubs to Plasma Repeator Rifles. Each does a unique type of damage, with individualized criticals.
Armor: 20 types to personal armor with dozens of variations.
Equipment: Survival gear, medical equipment, multiscanners, and portable power supplies. One of the most exhaustive compilations of future equipment anywhere.
Humanoid Constructs: Androids, Alterant Replicants, and Robots, examples of these as well as concise rules for building your own.
Vehicles: Hypershuttles, explorers, freighters and alien vessels. A variety of different ships, many with detailed technical illustrations."

1988 ... ICE 9000 ... ISBN 1558060081

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Space Master Combat Screen
"The Space Master Combat Screen includes the most important tables in a handy format:
a 34" x 11" color combat screen and 16 pages of reference sheets.
Within are:
Vehicular/Astrogation Charts
Personal Maneuver Charts
Resistance Roll Table
Battle Round Table
Malfunction Repair Charts
Bonuses and Penalties Tables
Most Commonly Used Critical Tables
Fumble Tables"

1986 ... 4-panel screen + 16-page booklet ... ICE 9001 ... ISBN 155806009X

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Space Master Companion I
"Space Master Companion I has something for every Spacemaster: The Role Playing Game player:

11 NEW PROFESSIONS: Anarchist, Artist, Con Artist, evolutionist, Investigator, Law Enforcer, Lawyer, Merchant, Rescue Worker, Teacher, and Non-Professional.

5 NEW BACKGROUND OPTION TABLES:
Covering everything from combat skills to special training and previous experience.

11 ACCESSORY TABLES: Charts for generating allergies, defects, disorders, addictions, and handicaps for player characters and NPCs.

MANY OTHER OPTIONAL RULES:
Including armor systems guidelines, interstellar laws, combat situations, teleporters, time travelling, and tons of new Space Master gear.

This Space Master supplement is a compendium of optional rules for ICE's critically acclaimed science fiction role playing game. Companion I concentrates on new professions, new skills, background options, and numerous guidelines for combat, extra equipment, and telepathic characters.
The descriptions for all Space Master skills, new and old, optional and standard are gathered into this one volume. You also will find the Master Development Point Cost Table within."

1990 ... Thomas Arnold ... 96 pages ... ICE 9002 ... ISBN 1558061355

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Space Master, 2nd Edition (Paperback)
SPACE MASTER Contains:
A "Combat Tables" Section: All of the attack and critical tables are duplicated on heavy-stock paper, that is easily removable for use during play.
The "Star Map" Insert: A full-color, poster-sized star map detailing the territory of the Terran Empire.

The "GM Book" Section:
Natural Laws: Generation rules for solar systems, planets, cultures, businesses, and scenarios.
Imperial Laws: A wealth of information about Terran Empire 9,000 years in the future.
A Complete, Starting Adventure.

The "Player Book" Section:
Character Generation: Details on 120 skills and 17 professions, including Planetologists; , Starship Pilots, and Telepathy.
Combat & General Activity Rules:
Combat and Maneuver guidelines for characters and vehicles provide fast-paced excitement and realism.
Telepathy: More than 500 Psions from 4 different Fields of Telepathy arranged in 24 lists.

The "Tech Book" Section:
Personal Weapons & Armor: 20 types of personal armor and over 100 weapons, from clubs to Plasma Repeator Rifles.
Equipment: One of the most exhaustive compilations of future equipment anywhere.
Humanoid Constructs: Androids, Alterant Replicants and Robots.
Vehicles: A variety of different ships, many with detailed technical illustrations."

1992 ... 304 pages + fold-out map ... ICE 9050 ... ISBN 155806172X

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Aliens and Artifacts
"Aliens & Artifacts finally brings two important aspects of sci-fi gaming to the Space Master game universe: Alien Beasts and Alien Technology. Now your Space Master characters can visit outlandish worlds crawling with unheard of animals and harboring strange relics of the past and present.

Aliens & Artifacts includes:
14 fully-described alien sentient races, ranging from gaseous Avatar space nomads to parasitic, mind-controlling Valkyrie; from fungoidal Devi intellects, to Jovian Sheol Squid Mothers.
Nearly a hundred alien beasts grouped into eleven different ecosystems, from Jungle to Deep Water; including creatures from Vacuum and Exotic environments.
Dozens of artifacts, rangeing from time-warping Entropy Neutralizers to deadly Singularity Seeds.
Detailed Space Master character creation rules for each new race, allowing you to create alien player characters and NPCs.
Complete information on each species' psychology, society, culture and customs to
allow creative role playing.
Dozens of adventure suggestions and world descriptions.
Rolemaster's Claw Law supplement, which is used to quantify the inherent attacks of A&A's alien beasts."

1991 ... David L. Pulver ... 144 pages ... ICE 9003 ... ISBN 1558061460

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Space Master Companion II
"Space Master Companion II includes:
New professions such as the Bounty Hunter, the Combat Engineer, the Smuggler, etc.
An entirely new and different system for using psychic powers called PsiFire.
New rules for Cybernetics
Hundreds of new weapons and devices to add to your Space Master game: new grenades, armor, personal equipment, drugs, variant rifles & pistols, and genetically-engineered organic equipment.
Miscellaneous rules covering radiation, engineering skills, medical skills, force fields, new attack tables, and even a few new psion lists.
New attack table for Power Tools, new critical tables for Power Tools and Power Armor."

1994 ... 112 pages ... ICE 9004 ... ISBN 1558061878

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Star Strike [BOX SET]

"Space Master: Star Strike INCLUDES:
STRIKE BOOK (96 pages):
The Basic Game: Simple, easy-to-learn rules and scenarios for beginners.
The Standard Game: Comprehensive rules with a full array of starcraft, weapon types, scenarios and campaign suggestions.
The Advanced Game: Rules to extend the action into 3 dimensions.
Optional Rules: All the electronic warfare, sensors, warheads, alternate shipboard systems, and combat choices a sci-fi gamer could want.
Starcraft Construction Rules: Custom design guidelines for any class of space vessel.

TABLES AND FORMS BOOK (40 pages):
Combat Tables: Attack charts for auto cannons, lasers, blasters, disruptors, ion and plasma cannons, along with explosive, nuclear and matter/anti-matter warheads. Also 6 Critical Results Tables for penetrating strikes and 5 for crew casualties.
Starcraft Displays: Forms to keep track of statistics and damage.
Game Charts: The most commonly used charts in one section for quick reference.

PLAYING PIECES:
130 Starcraft Counters: full-color counters depicting 29 vessel types.
240 Utility Counters: Torpedos, mines, asteroids, generic vessels, etc.
6 Tactical Maps: With 2 hex sizes for use with counters or miniatures."

1988 ... ICE 9010 ... ISBN 1558060510

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Star Strike: Vessel Compendium No. 1 - Adventurer Class
"Silently plying the trade routes and smuggler's lanes of endless space are unique vessels the Adventurer Class. These privately-owned merchant ships, yachts, and small freighters deliver goods far into the Backnet, seeking exotic ports of call. Whether factory models or field conversions, new craft or veterans, legally operating or dodging the authorities, Adventurer Class vessels typify the freewheeling spirits of rogues and princes all along the Frontier and deep within the unregulated sectors of the Imperium.
For use with either your Space Master: The Role Playing Game campaign or Space Master: Star Strike battles, this compendium includes the stats for:
10 Survey/Exploration Vessels 6 Freighters/Transports 5 Shuttles 2 Yachts 2 Privateers 2 Scouts 1 Slaver 1 Blockade Runner 1 Courier
Also included are:
2 Space Master RPG Adventures
65 Full-color Counters"

1989 ... 64 pages ... ICE 9011 ... ISBN 155806057X

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Star Strike: Vessel Compendium No. 2 - Pursuit Class
"Patrolling the trade routes and the approaches to many of the galaxy's riches are the smuggler's bane the Pursuit Class.
Ranging from the incredibly fast and maneuverable Pursuit TMACs (Two Manned Attack Conveyances) to the overwhelmingly powerful Heavy Pursuit Cruisers, these starcraft are often the only major obstacle to an unregulated profit, both on the Frontier and within the Imperium. Be very careful when you encounter a Pursuit vessel; it may be a tool of one of the Major Houses, it may be one of the raiders of the League of Merchants, or perhaps just a pirate craft out to make a little profit.
For use with either your Space Master: The Role Playing Game campaign or Space Master: Star Strike battles, this compendium includes the stats for:
8 MMACs: Pursuit, Fast, Missile, Attack; etc. 7 Cutters: Light, Medium, Heavy, Stealth, etc. 6 Gunboats: Fast Attack, Medium, Heavy, etc. 4 TMACs: Pursuit, Stealth, Medium, & Heavy 2 Destroyers: Fast & Pursuit 3 Cruisers: Light & Heavy Pursuit 1 Blockade Runner 1 Free Trader
Also included are:
3 Optional Pods for Payload Pallets
2 Complete Space Master: RPG Adventures
11 Scenarios and Mini-adventures for use with the ships in this product
65 Full-color Counters"

1989 ... 64 pages ... ICE 9012 ... ISBN 1558060596

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Star Strike: Vessel Compendium No. 3 - Imperial Ships
"Whether arming an insignificant frontier garrison or a complete Imperial Starmada, Imperial Ships have made their presence felt across the Imperium. Imperial Transfer is the largest, most renowned starcraft producer in known space. Its inventory of deep space craft spans every ship class, from the smallest SMAC Fighter to Orbital Stations and Fleet Carriers. No starfarer can afford to ignore these state-of-the-art transports and warships.
For use with either your Space Master: The Role Playing Game campaign or Space Master: Star Strike battles, this compendium includes the stats for:
1 Fleet Carrier 3 Cruisers 2 Destroyers 2 Frigates 2 MMAC Gunboats 2 TMAC Fighters 2 SMAC Fighters 3 Survey/Exploration Vessels 3 Transports 2 Liners 1 Freighter 1 Scout 1 Orbital Station
Also included are:
2 Space Master RPG Adventures
11 Mini-adventures for use with the ships in this product
65 Full-color Counters"

1989 ... 64 pages ... ICE 9013 ... ISBN 1558060375

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Armored Assault [BOX SET]

"Space Master: Armored Assault includes:
ASSAULT BOOK
The Basic Game: Simple, easy-to-learn rules and scenarios for beginners.
The Standard Game: Comprehensive rules for a wide range of surface combat units, weapon types, scenarios, and campaign suggestions.
The Advanced Game: Rules which incorporate aerial and submersible vehicles into the action.
Optional Rules: Add-on game systems for master players who desire even more detail.
Construction Rules: Custom-design guidelines for infantry teams, powered troopers, ordnance, aerocraft, rear echelon assets, installations, robots, and all manner of vehicles.
TABLES AND FORMS BOOK
Combat Tables: Attack charts for auto, MLA, and lob cannons, laser, blaster, disruptor, ion and plasma cannons, as well as shaped charge, seeking explosive, proximity explosive, nuclear and matter/ antimatter warheads. Also, there are 9 critical result tables for attacks against soft and hard targets, and another 5 for personal casualties.
Game Charts: The most commonly used charts in one section for quick reference.
Playing Pieces
130 Vehicle Counters: Full color counters depicting a variety of vehicle types.
480 Utility Markers: Troops, torps, mines, terrain, and other game system markers.
4 Tactical Maps: Each displays unique terrain features on a 100 meter hex scale.

1989 ... ICE 9020 ... ISBN 155806060X

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Armored Assault: Armored Reserves
"For use with the Space Master boardgame Armored Assault, Armored Reserves includes the following:
Complete stats and background for 30 vehicles, ranging from a humble 18 ton combat supply truck to a 90,000 ton robotic juggernaut.
4 new Powered Armor Suits. Statistics for five manning trooper types are provided for each one.
Specifications for 6 new combat aerocraft.
10 Armored Assault scenarios, all of which revolve around a single military campaign set in the Space Master universe.
A full-color counter sheet displaying the combat units provided in Armored Reserves."

1990 ... 80 pages + counters ... ICE 9021 ... ISBN 1558061061

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Space Master is a trademark of
Iron Crown Enterprises



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