Oriental Adventures - Kara-Tur (AD&D) / Bushido
 
 
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Bushido, by Fantasy Games Unlimited (FGU)
See Also: GURPS Japan | Land of the Rising Sun

BROWSE MY ORIENTAL ADVENTURES ITEMS CURRENTLY IN STOCK



Oriental Adventures
"Here it is, the most coveted AD&D hardcover in existence - not only for its rarity, but for the excellence of its rules! Here, you get 128 pages of how to play ninjas, samurai, wu-jen, and more; the elaborate Honor system, oriental magic, and the unique monsters and treasures of Kara-Tur, all in one beautiful reference! The golden age of the 1st edition game, here in one volume." ...from Amazon reviewer "darkseraphim"

1985 ... 144 pages ... TSR 2018 ... ISBN 0880380993

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Kara-Tur: The Eastern Realms (Boxed Set)
"This box contains everything AD&D game players and DMs need to establish an exciting Oriental Adventures campaign! Kara-Tur, world of Eastern mystery, is on the far side of the planet from the FORGOTTEN REALMS Campaign Setting, but the two cultures interact only if you want them to! This is the 'official' campaign setting for the Oriental Adventures rulebook. Kara-Tur has everything you need:

"Two 96-page books describe the places, culture, politics, monsters, magic, people, relgions, and more, plus advice on running a long-term Oriental Adventures campaign, bringing characters from other worlds into Kara-Tur, and dimensional travel from Kara-Tur to other worlds. And there are four full-color, two-sided maps of this land of mighty warriors and powerful enchantments."

1988 ... TSR 1032 ... ISBN 0880386088

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Kara-Tur Trail Map (TM5)
"This map is great! It is Huge, maybe 5ft high by 3 ft or so, and is complimentary to the Western Realms map. It is the only place I have ever seen such detail and composite knowledge of Eastern Geography! It spawned my love of maps in the 6th grade, and has been my favorite product ever since." ...from Amazon reviewer Rajeev D. Majumdar

1990 ... TSR 9402 ... ISBN 0880387637

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Monstrous Compendium: Kara-Tur (MC6)
"This is it, one of the best compendiums of exotic, fascinating monsters ever produced by TSR! Although perfect for a Kara-Tur campaign, these monsters also work fantastically in a Greyhawk campaign, representing the infringing monsters on the outlands near the Far East - powerful minions (and overlords!) for Oriental-themed classic beasts like the Rakshasa, Ogre Mage, Dragon Turtle and Lung Dragons. 64 pages of pure monsters... a wonderful compendium for any DM looking to intrigue jaded veteran players." ...from Amazon reviewer "darkseraphim"

1990 ... TSR 2116 ... ISBN 088038851X

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Modules (OA/FROA Series)

Swords of the Daimyo (OA1)
"From the log of the Leaping Dolphin:

"'110th Day: The gale nae stops for twa days. My ship is driven before it and the magus is as helpless as a wee babe. Akito names the winds tai-fun in his heathen tongue....'

"Drawn by the lure of aventure and riches, a crew of seamen sails valiantly into uncharted seas. In the squalid dens of the port districts, tales hint at a land of untold riches across the waves. But getting there is only the beginning.

"Across the waters lie Kozakura, a land of mystery and danger. There you will discover new cultures, strange values, secret powers, and fabulous terrors. For Kozakura is a land of Oriental Adventures.

"Swords of the Daimyo is the first module designed for use with the AD&D Oriental Adventures rule book. Swords of the Daimyo includes descriptions and maps of the island of Kozakura, detailed information and maps of Miyami Province of Kozakura, and a series of adventures to introduce old and new player characters to the intrigue of the Orient."

1986 ... 32 pg (x2) ... TSR 9164 ... ISBN 0880382732

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Night of the Seven Swords (OA2)
"While Maeshi province revels in the festival spirit, clouds gather over the political scene. Two warlords are vying for control of this otherwise peaceful place, and you are guests of one of them. Sun Temple officials have offered complete support to the faction which successfully travels to Ito-jo Castle (said to hold relics of great importance to the Sun Temple), brings them back safely, and returns them to the Inn of the Globefish.

"The plan is laid before you. You are to leave immediately under secrecy for the castle of the Ito clan, also known as the Seven Swords clan. Find the relics, and return them to the renowned inn Doi no Fugu. Extreme caution is needed here, for your warlord's rival must not hear of this!

"Is the castle really haunted? What lies in the caverns beneath it? Will Korimori's troops discover your plan and try to wrest the relics from you, should you even get that far? What will you find at the Inn of the Globefish?

"Come, honorable stranger - the Seven Swords await!"

1986 ... 48 pages ... TSR 9186 ... ISBN 0880383275

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Ochimo: The Spirit Warrior (OA3)
"The finest adventure in the Oriental Adventures series of the Forgotten Realms! Your family is honor-bound to aid their saviors, the Ko Clan of Shou Lung. When the Ko are "asked" by the Celestial Emperor to populate a new isle for the Empire, they respectfully oblige. Unfortunately, dire hauntings are taking place there that are placing the entire mission in jeopardy. Your family proudly sends forth their finest to deal with the evil... a wonderful adventure for levels 5-7." ...from Amazon reviewer "darkseraphim"

1987 ... 48 pages ... TSR 9195 ... ISBN 0880383933

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Blood of the Yakuza (OA4)
"In the port city of Nakamaru, the masks of deceit and treachery embroil the entire city. Plots and counterplots, loyalties, revenge...all can be found in this city of Wa.
You have been thrust amidst this cauldron of intrigue. You must pick your loyalties with care. Will you side with one of the yakuza gangs in their secret battle for control of the streets? Will you throw your fate into the political whirlwind that surrounds the powerful families of Nakamaru? Will you sohei battle his rivals for the hearts of the people?
Blood of the Yakuza is an adventure for use in your Oriental Adventures campaign. It includes a colorful map of Nakamaru and descriptions of the major NPCs, districts, and factions of the city. All of these make Nakamaru an exciting and dangerous place for adventure!"

1987 ... 48 pages ... TSR 9203 ... ISBN 0880384018

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Mad Monkey vs the Dragon Claw (OA5)
"This is NOT a serious adventure. It's for one of those nights when no one really feels like concentrating on the dire drama of the campaign, and just wants to crash with good friends and laugh it up for awhile. The menace of the Dragon Claw is everywhere! (Mad Monkey doesn't like this.) Since there aren't any real heroes anymore, some old guy needs to train some new scapeg... um, recruits to deal with the menace. And now, Young Grasshopper, the time has come for you to leave this place... a fun, amusing adventure for levels 6-9." ...from Amazon reviewer "darkseraphim"

1988 ... 56 pages ... TSR 9242 ... ISBN 088038624X

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Ronin Challenge (OA6)

1990 ... TSR 9257 ... ISBN 0880387491

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Test of the Samurai (OA7)
"Ah, the ultimate culmination in the legendary Oriental Adventures series of the Forgotten Realms - this one takes the adventurers from the dreary lands of Wa, into the amazing, legendary faerie realm of Qui, never detailed before. Here, they'll find timeless beauty, the ever-elusive feng-huang (phoenix), the equally secretive chi'lin (unicorn), and a savage death... unless, of course, you have some of the most resourceful players in the world, with an ingenious team strategy and a thirst for the impossible. One of my favorite adventures of all time; it can be used on its own or as the sequel to OA6." ...from Amazon reviewer "darkseraphim"

1989 ... 96 pages ... TSR 9258 ... ISBN 0880387750

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Ninja Wars (FROA1)
"This is one of the best (and rarest) of the Oriental Adventures for the Forgotten Realms. In the sacred Ceremony of the Three Thousand Steps, the great festival of Wa, there is much rejoicing... but this time, to disgrace the ruling Daimyo, a vicious nemesis has sent his ninjas to shatter the festivities. Fortunately, Daimyo Matsumoto has his own legion of ninjas, and proud ronin (PCs) as well... so when everything goes to Hell in a handbasket, and the frenetic ninja wars break out with the heroes caught in the middle, it's way too much fun! Well, as long as you're the DM... ;)"...from Amazon reviewer "darkseraphim"

1990 ... 96 pages ... TSR 9307 ... ISBN 0880388951

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Wizards of the Coast
owns (and holds trademark to) the AD&D game and Oriental Adventures / Kara-Tur in all forms.





Bushido, by Fantasy Games Unlimited

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Bushido

Written by Paul Hume and Bob Charette, Bushido is widely considered to have been FGU's finest offering to the gaming community. The Box Set contains 2 books [details to follow], trifold screen of tables, map of Japan/Nippon, and a character sheet.

THE HEROES OF NIPPON: This is the players' book and contains the information needed to run a character. It includes sections on character generation and improvement, skills, combat, magic, and the Professions. It also covers the means of fitting the character into the culture of Nippon. (80 pages)

THE LAND OF NIPPON: This is the Gamemaster's book. It contains all the information needed to get him started in developing his own version of Nippon. Sections cover men to be encountered, beasts, legendary beings, battles, treasure, and campaign building. It also includes an introductory scenario. (60 pages)

The game was later released as a combined paperback.

"Flashing bladework, brave warriors, martial mastery, wise priests, honor, stealthy assassins, demons, magicians, spirits, war -- the stuff of Legends, the Legends of Japan. BUSHIDO is a role playing game that allows you to adventure on the Misty Isles of Nippon.

Players in BUSHIDO design their characters to suit the profession they choose. A skill system is used to determine the character's success in both martial and peaceful endeavors.

Take a break from the Western European and sample the mysterious world of the Far East. Try adventuring in a world where a man's honor and fame are as important as the number of foemen he has slain..."

1981 ... FGU 6801

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Valley of the Mists
"Come visit Hida Province in the land of Nippon. Be wary though, for all is not well. The ruling clan is not as secure as they would wish. Enemies surround them on all sides and, perhaps, even lurk within their domain. Mystery, magic, and menace await the bold adventurers who shall eventually descend into the Valley of the Mists.

VALLEY OF THE MISTS is the first adventure pack for use with BUSHIDO. This is not a complete game. Fantasy Games Unlimited's BUSHIDO is necessary for play. It contains three inter-related adventures which take place in and around Hida Province. Background material concerning the province is presented as well. Special bonuses include several new Legendary Beings and a new form of magical skill: Tea Magic."

1982 ... 32 pages ... FGU 6802

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The Road to Osaka: Samurai Skirmish Rules, 1100-1620
by T.J. Hallam, M.N. Jones & N. Walker, 1995. Wargame rules. Fast, realistic. Numerous tables, diagrams, illustrations. 32 pages.

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