BROWSE MY DIFFERENT WORLDS MAGAZINES CURRENTLY IN STOCK
Different Worlds, Issue 1
CONTENTS: Specialty Mages; My Life and Roleplaying by Leonard H. Kanterman; Archaeron; Cult of Geo; Quest for the Sacred Melita; more.
1979 ... 48 pages ... Tadashi Ehara (editor)
Different Worlds, Issue 2
CONTENTS: EDITORIAL by Tadashi Ehara; BEGINNER'S BREW. . .and you say that this is a game? by Charlie Krank; REVIEW OF LEGACY by Steve Lortz; SPECIALTY MAGES Part 2 by Mike Gunderloy; CHARACTER NAME TABLES by Elaine Normandy and John T. Sapienze, Jr; MY LIFE AND ROLE-PLAYING CONTINUED! by Steve Jackson and David A. Feldt; STARSHIPS & SPACEMEN EXPANSION KIT by Leonard H. Kanterman, M.D; LORD OF THE DICE by Eric Goldberg; DIFFERENT WORLDS PRESENTS: ARDUIN, BLOODY ARDUIN by Dave Hargrave; THE CACODEMON CULT by Steve Perrin; THE WAY OF THE GAMER: DRAMATIC STRUCTURE OF RPGs by Steven L. Lortz; A LETTER FROM GIGI by Gigi D'Arn.
1979 ... 36 pages ... Chaosium
Different Worlds, Issue 3
My Life and Role-Playing (by Dave Arneson and Steve Perrin); Research and Rules; Specialty Mages Part 3; Role-Playing: How To Do It; Druid's Valley by B. Dennis Sustare; The Three Feathered Rivals Cult by Raymond Turney; A New Cleric Cure System by John T. Sapienza Jr.
June/July 1979 ... 40 pages
Different Worlds, Issue 5
CONTENTS: Arduin for the masses; Developing a character's appearance by John T Sapienza jr; RQ/Gateway cult - The Cult of Apollo; Gamma World Variant - Pure Strain Humans by James Ward; more.
Oct/Nov 1979 ... 40 pages
Different Worlds, Issue 6
CONTENTS: Gangster; Super Rules for Superhero 44; Finding Level in Runequest by Ray Turney; How to Make Monsters Interesting by Lee Gold; Vardy Combat System, Part 1 by John Sapienza; The World of Crane; The Cult of Gestetner by Greg Costikyan; more.
Dec/Jan 1980 ... 39 pages
Different Worlds, Issue 7
CONTENTS: Ten Days in the Arena of Khazan, by Ken St. Andre; Gloranthan Birthday Tables, Rune Calendar, and Runequest Training Record Sheet; Vardy Combat System, pt 2.; Foundchild Cult; more.
Apr/May 1980 ... 47 pages
Different Worlds, Issue 8
ARTICLES: Better Game Mastering - Teaching Role-playing; D&D Variant - Sleep vs. mixed parties by John T Sapienza, Jr.; Review/Scenario - Alien and Starships & Spacemen by Leonard H. Kanterman, M.D.; Talent Tables; Defining the Campaign - Game Master Styles by Lewis Pulsipher; Sourcebook - Composite Bows; Runequest/Gateway Cult - Zelan the Beast; Designer Notes - Land of the Rising Sun by Lee Gold; more.
Jun/Jul 1980 ... 48 pages
Different Worlds, Issue 9
CONTENTS: BETTER ROLE-PLAYING: FLIPPANCY IN FRP By Greg Costikyan; OGRE VARIANT: BOARDGAMES TO RPGS By Glenn L. Williams; ACCESSORY REVIEW: ZARGONIAN FIGURES - ALTERNATIVE TO LEADS By John T. Sapienza, Jr; DIFFERENT WORLDS PRESENTS: THE IMPERIUM - A TRAVELLER CAMPAIGN By Mark W. Miller and Frank Chadwick; SCENARIO REVIEW: VERBOSH By Anders Swenson; ORIGINS PICTORIAL By John T. Sapienza, Jr., Tadashi Ehara, and Dan Pierson . RPG VARIANT: VARIABLE ALIGNMENT SYSTEM By David F. Nalle; RQ/GLORANTHA CULT: CULT OF THE TIGER By Steve Perrin; IDEAS: PLACE FOR ADVENTURE By Lewis Pulsipher; REVIEW: GATEWAY BESTIARY By Anders Swenson.
Aug/Sep 1980 ... 48 pages
Different Worlds, Issue 10
CONTENTS: Better Gamemastering; Traveller Variant - Mutations; Beginning Scenario - Dungeon of Pelius Mright by Ken Rolston; RQ Variant - Another look at movement; Gems & Gaming, part one - Gem types and values; more.
Oct/Nov 1980 ... 48 pages
Different Worlds, Issue 11
CONTENTS: RUNNING LOW LEVEL DUNGEONS By Robert Plamondon; BETTER ROLE-PLAYING: A CHANGE OF HOBBIT By Ronald Mark Pehr; GAMES & GAMING: PART TWO - GEMS & MAGIC By Stephen R. Marsh and Margaret R. Gemignani... A NEW COMPUTER SYSTEM FOR TRAVELLER By Martin Connell; THE FOURFOLD WAY OF FRP By Jeffrey A. Johnson; BOOKS & GAMING: SCORPIO RISING By John T. Sapienza, Jr; RQ/GATEWAY CULT: CULT OF KALI By Greg Costikyan; PERSONALITIES OF ROLE-PLAYING GAMERS By Lewis Pulsipher.
Feb/Mar 1981 ... 48 pages
Different Worlds, Issue 12
ARTICLES: MEANINGFUL NAMES FOR CHARACTERS By Jane Woodward; THE FULL CIRCLE By Robert Lynn Asprin; BERSERKERS By Laurence J. P. Gillespie; ZARGONIANS By John T. Sapienza, Jr; more.
July 1981 ... 48 pages
Different Worlds, Issue 13
ARTICLES: THE LAND OF FAERIE By Scott R. Turner; THE TRAVELLERS' AID SOCIETY By Iain Delaney; ROLE-PLAYING IN THE LAND OF XANTH By Leonard H. Kanterman M.D.; THE CULT OF ERLIN THE HARPER By Jane Woodward; SAMURAI SWORDS By Steven R. Marsh; more.
August 1981 ... 48 pages
Different Worlds, Issue 14
ARTICLES: JUDGES GUILD AND D&D By Patrick Amory; CHARACTER PERSONALITY PROFILE By Mark Lukens; ADVENTURES IN FANTASY: SECOND EDITION By Richard L. Snider; PAINTING MINIATURE FIGURES By Robin Wood; TAVERNS AND INNS By Lewis Pulsipher; FAMILIARS By David F. Nalle; PLAUSIBLE GEOGRAPHY FOR RPG By George Hersh; COME, CLASH WITH THE TITANS (Role-playing adaptation of the Movie "Clash of the Titans.") By Larry DiTillio; more.
September 1981 ... 48 pages
Different Worlds, Issue 15
ARTICLES: MORE CITIZENS (Six new classes for Traveller) By Paul Montgomery Crabaugh; TOURNAMENT ROLE-PLAYING By Ken Rolston; THE CULT OF CALADRA AND AURELION (volcano-worshipers of Glorantha) By Charles Huber; FAVORITES OF THE GODS By David F. Nalle; A MODEST PROPOSAL (Some modifications for The Fantasy Trip) By David R. Dunham; MAN BITES DOG (What will role-playing be like in the future?) By Ken St. Andre; MAKING LIFE HARD FOR MAGIC-USERS By Lewis Pulsipher; more.
October 1981 ... 48 pages
Different Worlds, Issue 16
ARTICLES: TOURNAMENT ROLE-PLAYING PART TWO By Ken Rolston; MYTHOLOGICAL MONSTERS FOR THE FANTASY TRIP By Ronald Mark Pehr; THE CULT OF INDLAS SOMER By Angus MacDonald; SOLO ROLE-PLAYING By Lewis Pulsipher; ILLUSION MAGIC By David F. Nalle; TRAINING THE NOVICE GM By Howard Mahler; more.
November 1981 ... 48 pages
Different Worlds, Issue 17
ARTICLES: WARE HALL (A solo scenario for RuneQuest players) By Sandy Petersen; SPEED IN MELEE (D&D) By Ronald Mark Pehr; FOR SALE: THREE NEW FIGHTERS FOR YOUR SPACEFORCE (A new Fighter, Strike Fighter, and Heavy Fighter for Traveller) By Paul Montgomery Crabaugh; THE CULT OF ENUK MANAMEE (The Fire God of the tundra) By Greg Wilson; THE HORSE-CLANS PLAYER (A new character type for The Fantasy Trip) By Ronald Mark Pehr; THE LOG OF THE LIVELY LADY (A scenario for Skull and Crossbones) By Gerald Seypura; QUESTWORLD (A brand-new, open world for RuneQuest, Basic-Role Playing, Stormbringer, Call of Cthulhu, and Worlds of Wonder) By Lynn Willis, Greg Stafford, and Chaosium Inc.; CONVERSIONS IN LEAD (Helpful guide for modifying miniatures to give that 'professional' look) By Robin Wood; DEVIOUS MAGIC (New uses for the standard D&D magic) By Robert Plamondon; NON-HUMAN LEVEL LIMITS (D&D) By John T. Sapienza, Jr; more.
December 1981 ... 48 pages
Different Worlds, Issue 18
ARTICLES: Swords on Deck - Exotic weapons and animal attacks for Traveller; Changes for Trillion Credit Squadron; Star Trek - Beyond the Final Frontier; Is it Magic? What Does it Do?; Starfreighter Athena (Traveller); Fast Towns; How to Design Cities; Tale of the Jolly Soldier (RuneQuest); more.
January 1982 ... 48 pages ... Chaosium
Different Worlds, Issue 19
Special Cthulhu Issue. ARTICLES: CALL OF CTHULHU DESIGNERS' NOTES By Sandy Petersen and Lynn Willis; GUNS AGAINST CTHULHU By Dick Wagenet; UNDERGROUND MENACE By Sandy Petersen; CALL OF CTHULHU ERRATA AND SECOND THOUGHTS; THE GANG LEADERS (John Dillinger, "Pretty Boy" Floyd, "Ma" Barker, Clyde Barrow) By Glenn Rahman; THIEVES OF SPARTA (adapting the Thieves' World city adventure pack for use with the Heroes of Olympus role-playing game) By B. Dennis Sustare; more.
February 1982 ... 46 pages
Different Worlds, Issue 20
ARTICLES: Zarzeena's World (Steve Perrin); Heraldry; Giving Birth; Race for the Specter; How to Design a Mythology; The Mimi; more.
March 1982 ... Tadashi Ehara (ed) ... 46 pages ... Chaosium
Different Worlds, Issue 22
ARTICLES: Cult of Dionysus (Runequest); Runefix I (Greg Stafford: Runequest errata); Terraforming (Traveller); Hela's House of Dark Delights (Ken St. Andre: Tunnels & Trolls); 8 New Weapons for Runequest; more.
July 1982 ... Chaosium ... 46 pages
Different Worlds, Issue 23
Superhero Issue. ARTICLES: SUPERHERO SURVEY (comprehensive history of the field of superhero role-playing games) By Steve Perrin; SUPERHERO 2044 By Donald Saxman; HENDREX ISLAND (Superhero 2044) By Donald Saxman; VILLAINS AND VIGILANTES (changes between 1st & 2nd edition) By Jeff Dee; SUPERGAME DESIGNER'S NOTES By Aimee Hartlove; CHAMPIONS DESIGNER'S NOTES By Steve Peterson; ROLE-PLAYING THE X-MEN (Champions) By Glenn Thain; TERRAFORMING PART II (Traveller) By Doug Houseman; SUPERWORLD DESIGNER'S NOTES By Steve Perrin; THE X-MEN CHARACTER CREATION (Superworld) By Steve Perrin and Karl Maurer; more.
August 1982 ... 54 pages
Different Worlds, Issue 24
Special Dwarf Issue. ARTICLES: DWARFS (roots of human knowledge about dwarfs) By Poul Anderson; WHY I DISLIKE MOSTALI By Greg Stafford; MOSTAL-DWARFS (mythos, magic, lore, and heresies of the Gloranthan dwarfs and their god Mostal) By Greg Stafford; DWARF WEAPONS FOR RUNEQUEST (Blunderbusses, muskets, pistols, bowling grenades) By Steve Perrin; DWARF SENSES By Sandy Petersen; UNIVERSAL RESOLUTION MATRIX By Harry White; PREGNANCY AND ADVENTURE By Colleen A. Bishop; more.
September 1982 ... 46 pages
Different Worlds, Issue 25
ARTICLES: DIVINATION SKILLS (Call of Cthulhu) By Randy McCall; THE CALENDAR & YOUR WORLD (an alternate 52 week calendar that has 28-day months) By John T. Sapienza, Jr.; EFFECTS OF MASS IN TRAVELLER By William C. S. Affleck Asch Lowe; HUMOR AND RUMOR AT GENCON XV By Paul Reiche III; HAVING FUN AT CONVENTIONS By Ken Rolston; ORIGINS 82 SCRAPBOOK By Tadashi Ehara; GAME DESIGNERS' GUILD BANQUET By Tadashi Ehara; ILLUSION By Richard Snider; more.
November 1982 ... 46 pages
Different Worlds, Issue 26
ARTICLES: PSYCHIC POWERS (Call of Cthulhu) By Randy McCall; BATTLERIDERS VS. BATTLESHIPS (Traveller) By Paul Montgomery Crabaugh; NORSE RELIGION IN FRP By Patrick Amory; THE RUNEQUEST CULT OF ODIN By Angus MacDonald; THE UNDEAD OF NORSE FOLKLORE By Laurence J.P. Gillespie; UNIFORM EXPERIENCE POINT SYSTEM FOR D&D by John T. Sapienza, Jr.; more.
January 1983 ... 46 pages
Different Worlds, Issue 27
ARTICLES: FRP Town Design Survey by Ken Rolston; City of Pavis by Greg Stafford and Steve Perrin; The Empty Buildings of Sanctuary (Thieves' World) by Anders Swenson; Mob Leaders (Charles "Lucky" Luciano, Arthur "Dutch Schultz" Flegenheimer, Jack "Legs" Diamond, Louis "Lepke" Buchalter for Call of Cthulhu and Gangster!) by Glenn Rahman; Thoth's Dagger (Call of Cthulhu) by William Hamblin; Dressed for a Flowery Death (The Aztec warrior's way of life, weapons, armor, combat, provisions, ranking) by Ernest Hogan; more.
March 1983 ... 54 pages
Different Worlds, Issue 28
SPECIAL PLAYER CHARACTER ISSUE. ARTICLES: Dragons Demand Equality (Dragons as PCs, NPCs) by John T. Sapienza, Jr.; Winged Humanoids by Robin Wood and Morgan Woodward; The Angels (Dragonquest) by Paul Montgomery Crabaugh; Role-Playing Nonhumans by Mason Jones; Role-Playing Humans by John T. Sapienza, Jr.; Other Senses by Sandy Petersen; Cult of Taigaluk the Hunter (Questworld RuneQuest) by Greg Wilson; H. P. Lovecraft in
Call of Cthulhu by Ed Gore; Planetary Encounters for Traveller by Mason Jones; Dragons Past 1: Gloranthan Military Experience for RuneQuest Player-Characters by Greg Stafford; more.
April 1983 ... 55 pages
Different Worlds, Issue 29
ARTICLES: Ringworld Preview by John Hewitt; Building the Campaign: A Literary Model by Ken Rolston; DW Presents the World of Slobbovia by Greg Costikyan; Battleships vs Battleriders: The Navy Replies by John Harshman; The Entebor Campaign by David Frauenfelder and Michael Vinson; Godwar: How to Run a Multiverse by Mike Sweeney; Pandora: Rational World Creation by Arlen Walker; Variant Combat Rules for Call of Cthulhu by Paul Montgomery Crabaugh; more.
June 1983 ... 54 pages
Different Worlds, Issue 30
ARTICLES: Featuring THE NEW TEEN TITANS - Stats for Champions, Stats for Superworld, Stats for Villains & Vigilantes; Plus: Subplots & Supervillains by John Carnahan; Special CALL OF CTHULHU Module "The Wail of the Witch" By Keith Herber; Special Report: A Game For Ever by Tadashi Ehara: Avalon Hill to publish new edition of Chaosium's RuneQuest; more.
September 1983 ... 46 pages + centerfold module
Different Worlds, Issue 31
ARTICLES: The Sunstone Multiverse (A cosmology for pantheistic worlds) by W. Glenn Kirkconnell; The Cup Of Death (Poisons for use in fantasy role-playing campaigns) by Larry DiTillio; Special STORMBRINGER Module "Bastions Of Balo" By Ken St. Andre; ORIGINS 83 Scrapbook by Tadashi Ehara, Photographs by John T. Sapienza, Jr.; more.
November 1983 ... 46 pages + centerfold module
Different Worlds, Issue 32
Ancient Cultures Special Issue. Cliff Dwellers, by Ken Rolston; Lost Ball Games of Meso-America; Kabbalah and Fantasy Role Playing Games; RQ3 Preview; Sex and Romance in Traveller; Special Superworld/Champions module: Threat of the Nighthaunt, by John Mattson; more.
Jan/Feb 1984 ... 46 pages ... Tadashi Ehara (editor)
Different Worlds, Issue 33
ARTICLES: Special Post-Holocaust Issue Featuring: The MORROW PROJECT; Playtesting the Morrow Project by Bill Worzel; Playing Hints for the Morrow Project by Bill Worzel; MORROW PROJECT Module - Operation Link-Up By Barren Barnett and William A. Barton; Review of Firebreaks (War/Peace Game from Ground Zero) by Kevin J. Anderson; RQ/Questworld: Juvenile Non-Fiction Sourcebooks by Ken Rolston; Traveller Variant: The Underworld by Jon Mattson; Shields and Weapon Parrying (Variant for Villains and Vigilantes) by Jeff Dee; Magic: Metaphor Made Manifest (The Law of Similarity) by Greg Costikyan; more.
March/April 1984 ... 46 pages + centerfold module
Different Worlds, Issue 34
ARTICLES: Starring: DNAgents by Steve Perrin; Stats for Champions by Ray Greer; Stats for Superworld by Steve Perrin; Stats for Villains And Vigilantes by Jack Herman; Superworld Errata 2 by Steve Perrin; Special Call Of Cthulhu Module - The Crystal of Chaos By Peter Gilham; Prophets & Role-Playing (How to Make Life Difficult for Adventurer-Kings) by Jeff P. Swycaffer; Critical Hits & Fumbles by Roy Pitta; Philosophy & Attitudes (Guide to Role-Playing Star Trek) by Paul Montgomery Crabaugh; more.
May/June 1984 ... 46 pages + centerfold module
Different Worlds, Issue 35
ARTICLES: More Magic for Call Of Cthulhu by Randy McCall; Blame It On Cthulhu (Creating Plots for Call Of Cthulhu) by Larry DiTillio; Death Scenes (Aftermaths of Cthulhoid Kills) by Sandy Petersen; Monsters of Green Hell (Amazon Artuams Part One) by Ernest Hogan; "The Star-Devourer" (special Superhero Module) By Steve Perrin; more.
July/August 1984 ... 46 pages + centerfold module
Different Worlds, Issue 36
ARTICLES: Magic & Social Structure by David Dunham; Kabbalistic Magic (Mystical Interpretations of the Jewish Holy Books) by Simcha Kuritzky; Special Rune Quest 3 Module "Where's Ogmar?" By Alan La Vergne; A Christian Looks At Role-Playing (Are We Pagans?) by W. Glenn Kirkconnell; Ringworld Errata; Origins Scrapbook photos by John T. Sapienza, Jr.; Doing It With Class (Four Professions For Call Of Cthulhu) by Paul Montgomery Crabaugh; more.
September/October 1984 ... 46 pages + centerfold module
Different Worlds, Issue 37
ARTICLES: What Happened to RuneQuest by The Chaosium Staff; Secret Societies: The Assassins by E.S. Erkes; Guardians of El Dorado (Amazon Artuams Part Two) by Ernest Hogan; Profiles From the Four-Fold Way (The Power Gamer/Wargamer/Role-Player/Storyteller) by Greg Costikyan; Deltans for Star Trek by Paul Montgomery Crabaugh; Special RINGWORLD Module "Louis Wu & His Motley Crew" by Ed Gore; more.
November/December 1984 ... 46 pages + centerfold module
Different Worlds, Issue 38
ARTICLES: The Cult of Uleria (The Love Goddess) by Sandy Petersen and Greg Stafford; The Rosicrucians (Secret Societies Part 2) by E.S. Erkes; Genetic Engineering (Traveller Variant)by Dave Bryant; Women & Gaming by Lewis Pulsipher; Special CALL OF CTHULHU Module "The Eye of Sitar" By Darren Tschida; more.
January/February 1985 ... 46 pages + centerfold module
Different Worlds, Issue 39
SPECIAL MODULE INSERT: Super Map 1 - The Waterfront (folded map); The African Leopard (Secret Societies, part 3); Creating Realistic Cities For Fantasy Adventures; Dwellers in the Aztec Night (Nightmares of the Mexican Indians).
May/June 1985 ... 46 pages
Different Worlds, Issue 40
ARTICLES: Special Module – Super Map 2 "Business District" by Michael Gray; Chinese Secret Societies (Secret Socities Part 4) by E.S. Erkes; Adventuring in the World of H.P. Lovecraft (Part I: The Cthulhu Mythos) by Keith Herber; Adventure-Game Campaigns by George Emery; More Mythos Monsters (Call of Cthulhu) by Michael Szymanski and Peter Gilham; 1985 Different Worlds Poll; Predawn Battle (Poetry) by Linda D. Woeltjen; more.
July/August 1985 ... 46 pages + fold-out map insert
Different Worlds, Issue 41
Cover Illo: "Charging Huns" by Frank Frazetta
CONTENTS: Special Morrow Project module - Operation Deep Freeze; Druids - Secret Societies, part 5; Adventures of Doc Savage - The Man of Bronze by Michael Szymanski; Dreamworld - Adventuring in the Worlds of H.P. Lovecraft, part 2 by Keith Herber; Losing your marbles in Call of Cthulhu; more.
Jan/Feb 1986 ... 46 pages + centerfold module
Different Worlds, Issue 42
ARTICLES: Special Blackmoor Campaign Module for Dungeons & Dragons "The Slave Raiders" (Garbage Pits of Despair, Part 1) by Dave Arneson; The Art of James Warhola by C.J. Henderson; Empire of the Incas by Michael Szymanski; "Dagon Manor" (A Cthulhu Mythos Story) by Robert E. Howard and C.J. Henderson; Archaeological Expeditions (Keeping Call Of Cthulhu) by Thomas M Holsinger; Facts of Life in the Middle Ages by Paul Montgomery Crabaugh; more.
May/June 1986 ... 46 pages + centerfold module
Different Worlds, Issue 43
ARTICLES: Special centerfold Blackmoor Campaign module (D&D) - Garbage Pits of Despair pt 2 - The Dragon Hills, by Dave Arneson; The Art of David Mattingly; Adventures of Solar Pons; RandomQuest - Incorporating all different times and worlds; Tongs of America - Secret Societies pt 6; Down Among the Dead Men - Tale of old Pavis featuring Griselda; Religion and Race in Role-Playing - A plea for diversity; An Occult Who's Who in the 1920s; more.
July/Aug 1986 ... 47 pages
Different Worlds, Issue 44
ARTICLES: Special centerfold game module for Sherlock Holmes Consulting Detective - Sherlock Holmes & The Baby, by Dave and Frankie Arneson; The Basilisk - A Victorian Tale of Terror, by Robert Murray Gilchrist; Adventure of the Destroyer - Weapon of Justice; Contemporary Ideas About Lovecraft and the Necronomicon, by Richard Kaczynski; Scary Monsters, Super Creeps - Variants for Call of Cthulhu; Bad Example - A Tale of old Pavis featuring Griselda, by Oliver Dickinson; more.
Nov/Dec 1986 ... 47 pages
Different Worlds, Issue 45
ARTICLES: Special Module for Call Of Cthulhu The Lights Of Madness by Richard Launius; Scary Monster Horror Picture Show Role-Playing Game by Brian J. Underhill; Call Of Cthulhu in the Eighties by Michael Szymanski; The Life and Legacy of Ivan the Terrible by E.S. Erkes; Occult Organizations of the 1920's by Richard Kaczynski; Adventuring in the Worrd of Elfquest: The World of Two Moons by Michael Szymanski; Pavis Quest (Hero Quest) by Anthony Gresham; Tales Of Old Pavis: "Good Advice" (Featuring Griselda) by Oliver Dickinson; more.
March/April 1987 ... 46 pages + centerfold module
Different Worlds, Issue 46
SCIENCE FICTION SPECIAL. ARTICLES: Special centerfold module for James Bond 007 game, The Sounds of Danger; Star Trek Games; Cops! - police characters in Traveller; Morrow Project; Maps and Character Stats for Using the Solo Jade Jaguar as a Gamemastered Adventure by David L. Arnesonl Disease in Glorantha; more.
May/June 1987 ... 47 pages ... Sleuth Publications
Different Worlds, Issue 47
ARTICLES: Special Module for Call Of Cthulhu The Shadow on the Sea by Richard Launius; Monty Haul Gamemasters by Brian J. Underhill; The Powers of the Pentacle; Lovecraft and the Necronomicon; Egyptian Magic for Call of Cthulhu; Temple of Vimuhla (World of Tekumel) by M.A.R. Barker; more.
Fall 1987 ... 46 pages + centerfold module
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