See Also: Talislanta | Atlantis
Bard Games released a trio of accessory books intended to broaden the field of character classes for AD&D. They were moderately successful in their time, and hold semi-legendary status today. Since each was reprinted in a second edition later in the 80's, the Compleat series is relatively easy to find.
The Compleat Alchemist
An entire book is devoted to the Alchemist character class.
"Essential rules for the Alchemist as a Player or Non-Player Character. Adaptable to most fantasy Role-Playing Games.
* Character class Prime Requisites
* Detailed explanation of level-by-level alchemical operations
* Game Judge's notes
* List of Alchemical supplies, inventory list
* Charts for:
- Common herbs
- Rare herbs
- Rare ingredients
- Metals and Elements
* Compleat formulae for the creation of Elixirs, Toxic Powders, Compounds, Devices, Talismans, Potions, Dusts, Solvents, Gasses, Essences, Magic Items, and more..."
1982, 1985(?) ... Steven Cordovano & Stephan Michael Sechi ... 45 pages ... BARD 4801 ... ISBN 096107700X
The Compleat Spellcaster
This book details a few specialized character classes regarding magic use (witches, necromancers, etc.), a few magical items, familiars, summoning and demons.
1983,1985(?) ... 44 pages ... BARD 4802 ... ISBN 0961077018
The Compleat Adventurer
There are no dates in the Green-covered printing whatsoever. However, they're advertising the 3 Atlantis books in the back, which came out in 1985, 1985, and 1986. So 1985 seems a solid date to apply to the Green book.
"THE COMPLEAT ADVENTURER is BARD GAMES' third Fantasy Role Playing Supplement, and covers in detail a host of new character classes that may be added to your favorite F.R.P. game system. As a logical suc cessor to THE COMPLEAT ALCHEMIST and THE COMPLEAT SPELLCASTER, this supplement is intended to expand the options of experienced players and Game Judges.
For the role-player in particular, THE COMPLEAT ADVENTURER offers a variety of colorful and viable types from which to chose. Several of the characters were invested with verbal talents which may be used to great advantage by the clever role-player. To add variety, certain character classes were designed so that the player could choose between several abili ties, thus creating a more "personalized" type of character. Others were given abilities of a highly specialized nature, in the hope that players would more easily be able to relate to (and role-play) them.
For the Game Judge, THE COMPLEAT ADVENTURER should do much to add to his or her repertoire of N.P.C. villains, heroes and anti--heroes, while hope fully stimulating a few new scenario ideas. The many new character classes should also add variety to city, village, and wilderness encounters, and make the Game Judge's job a bit more interesting.
The character types available are: Beastmaster, Buccaneer, Gladiator, Harlequin, Hunter, Scout, Bounty Hunter, Witch Hunter, Knight, Martial Artist, Rogue, Spy, Swordsman, Warrior"
1983, 1985(?) ... Stephan Michael Sechi ... 46 pages ... BARD 4803 ... ISBN 0961077026
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